mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-15 10:54:18 +00:00
Build 918 chunk 2: update from CWE-ou
This commit is contained in:
@ -218,12 +218,12 @@ void plAgeDescription::SetAgeNameFromPath( const char *path )
|
||||
}
|
||||
|
||||
// Construct our name from the path
|
||||
char *pathSep1 = strrchr( path, '\\' );
|
||||
char *pathSep2 = strrchr( path, '/' );
|
||||
const char *pathSep1 = strrchr( path, '\\' );
|
||||
const char *pathSep2 = strrchr( path, '/' );
|
||||
if( pathSep2 > pathSep1 )
|
||||
pathSep1 = pathSep2;
|
||||
if( pathSep1 == nil )
|
||||
pathSep1 = (char *)path;
|
||||
pathSep1 = path;
|
||||
else
|
||||
pathSep1++; // Get past the actual character we found
|
||||
|
||||
|
@ -66,8 +66,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../plPipeline/plDebugText.h"
|
||||
#include "../plStatusLog/plStatusLog.h"
|
||||
|
||||
#define MICROPHONE 121
|
||||
#define TALKING 122
|
||||
#define MICROPHONE "ui_microphone.png"
|
||||
#define TALKING "ui_speaker.png"
|
||||
#define NUM_CHANNELS 1
|
||||
#define VOICE_STOP_MS 2000
|
||||
#define MAX_DATA_SIZE 1024 * 4 // 4 KB
|
||||
@ -84,13 +84,13 @@ hsBool plVoicePlayer::fEnabled = true;
|
||||
plVoiceRecorder::plVoiceRecorder()
|
||||
{
|
||||
plPlateManager::Instance().CreatePlate( &fDisabledIcon );
|
||||
fDisabledIcon->CreateFromResource( MAKEINTRESOURCE( MICROPHONE ) );
|
||||
fDisabledIcon->CreateFromResource( MICROPHONE );
|
||||
fDisabledIcon->SetPosition(-0.90, -0.90);
|
||||
fDisabledIcon->SetSize(0.0675, 0.09);
|
||||
fDisabledIcon->SetVisible(false);
|
||||
|
||||
plPlateManager::Instance().CreatePlate( &fTalkIcon );
|
||||
fTalkIcon->CreateFromResource( MAKEINTRESOURCE( TALKING ) );
|
||||
fTalkIcon->CreateFromResource( TALKING );
|
||||
fTalkIcon->SetPosition(-0.9,-0.9);
|
||||
fTalkIcon->SetSize(0.0675, 0.09);
|
||||
fTalkIcon->SetVisible(false);
|
||||
@ -208,7 +208,7 @@ void plVoiceRecorder::DrawDisabledIcon(hsBool b)
|
||||
plPlateManager::Instance().CreatePlate( &fDisabledIcon );
|
||||
if (fDisabledIcon)
|
||||
{
|
||||
fDisabledIcon->CreateFromResource( MAKEINTRESOURCE( MICROPHONE ) );
|
||||
fDisabledIcon->CreateFromResource( MICROPHONE );
|
||||
fDisabledIcon->SetPosition(-0.90, -0.90);
|
||||
fDisabledIcon->SetSize(0.0675, 0.09);
|
||||
fDisabledIcon->SetVisible(false);
|
||||
@ -225,7 +225,7 @@ void plVoiceRecorder::DrawTalkIcon(hsBool b)
|
||||
{
|
||||
plPlateManager::Instance().CreatePlate( &fTalkIcon );
|
||||
if (fTalkIcon)
|
||||
{ fTalkIcon->CreateFromResource( MAKEINTRESOURCE( TALKING ) );
|
||||
{ fTalkIcon->CreateFromResource( TALKING );
|
||||
fTalkIcon->SetPosition(-0.9,-0.9);
|
||||
fTalkIcon->SetSize(0.0675, 0.09);
|
||||
fTalkIcon->SetVisible(false);
|
||||
|
@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include <hvdi.h>
|
||||
#include <direct.h>
|
||||
#include "HeadSpin.h"
|
||||
#include "hsGeometry3.h"
|
||||
|
@ -258,10 +258,10 @@ void plAGAnimInstance::DetachChannels()
|
||||
do {
|
||||
plAGChannel *channel = (*i).second;
|
||||
channelMod->DetachChannel(channel);
|
||||
} while (i != fManualDetachChannels.end() && (*++i).first == channelName);
|
||||
} while (++i != fManualDetachChannels.end() && i->first == channelName);
|
||||
} else {
|
||||
do {
|
||||
} while (i != fManualDetachChannels.end() && (*++i).first == channelName);
|
||||
} while (++i != fManualDetachChannels.end() && i->first == channelName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -161,6 +161,9 @@ protected:
|
||||
plSimulationInterface * IGetSI(const plAGModifier *modifier) const;
|
||||
plObjInterface * IGetGI(const plAGModifier *modifier, UInt16 classIdx) const;
|
||||
|
||||
// Allow plAGModifier to declare IGet?? as friends
|
||||
friend class plAGModifier;
|
||||
|
||||
// -- members --
|
||||
plAGChannel *fChannel;
|
||||
hsBool fEnabled;
|
||||
|
@ -244,9 +244,8 @@ plAGChannel * plAGModifier::MergeChannel(plAGApplicator *app,
|
||||
hsBool plAGModifier::DetachChannel(plAGChannel * channel)
|
||||
{
|
||||
plAppTable::iterator i = fApps.begin();
|
||||
hsBool done = false;
|
||||
|
||||
for( ; i != fApps.end(); i++)
|
||||
while( i != fApps.end() )
|
||||
{
|
||||
plAGApplicator *app = *i;
|
||||
plAGChannel *existingChannel = app->GetChannel();
|
||||
@ -259,17 +258,16 @@ hsBool plAGModifier::DetachChannel(plAGChannel * channel)
|
||||
app->SetChannel(replacementChannel);
|
||||
if( ! replacementChannel && app->AutoDelete())
|
||||
{
|
||||
plAppTable::iterator old = i;
|
||||
i--;
|
||||
fApps.erase(old);
|
||||
// Don't need to adjust the iterator since we're about to exit the loop
|
||||
fApps.erase(i);
|
||||
delete app;
|
||||
}
|
||||
done = true;
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return done;
|
||||
return false;
|
||||
}
|
||||
|
||||
// READ
|
||||
|
@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plAvCallbackAction.h" // must be first: references havok new
|
||||
|
||||
// singular
|
||||
#include "plAnimStage.h"
|
||||
|
@ -1,171 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#if 0
|
||||
// havok first
|
||||
#include <hkdynamics/entity/rigidbody.h>
|
||||
#include <hkdynamics/world/subspace.h>
|
||||
|
||||
#include "plAntiGravAction.h"
|
||||
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../plHavok1/plHKPhysical.h"
|
||||
#include "../plAvatar/plSwimRegion.h"
|
||||
#include "hsTimer.h"
|
||||
|
||||
// This is meant to be a specific physicsAction for the swim behavior
|
||||
plAntiGravAction::plAntiGravAction(plHKPhysical *physical, plAGApplicator *rootApp) :
|
||||
plAnimatedCallbackAction(physical, rootApp),
|
||||
fOnGround(false),
|
||||
fBuoyancy(1.f),
|
||||
fSurfaceHeight(0.f),
|
||||
fCurrentRegion(nil),
|
||||
fHadContacts(false)
|
||||
{
|
||||
}
|
||||
|
||||
plSimDefs::ActionType plAntiGravAction::GetType()
|
||||
{
|
||||
return plSimDefs::kAntiGravAction;
|
||||
}
|
||||
|
||||
void plAntiGravAction::apply(Havok::Subspace &space, Havok::hkTime time)
|
||||
{
|
||||
double elapsed = time.asDouble() - getRefresh().asDouble();
|
||||
setRefresh(time);
|
||||
|
||||
IAdjustBuoyancy();
|
||||
Havok::RigidBody *body = fPhysical->GetBody();
|
||||
float mass = body->getMass();
|
||||
Havok::Vector3 gravity = space.getGravity();
|
||||
Havok::Vector3 force = -gravity * (mass * fBuoyancy);
|
||||
body->applyForce(force);
|
||||
|
||||
hsVector3 vel;
|
||||
fPhysical->GetLinearVelocitySim(vel);
|
||||
fAnimPosVel.fZ = vel.fZ;
|
||||
|
||||
hsVector3 linCurrent(0.f, 0.f, 0.f);
|
||||
hsScalar angCurrent = 0.f;
|
||||
if (fCurrentRegion != nil)
|
||||
fCurrentRegion->GetCurrent(fPhysical, linCurrent, angCurrent, (hsScalar)elapsed);
|
||||
|
||||
int numContacts = fPhysical->GetNumContacts();
|
||||
fHadContacts = (numContacts > 0);
|
||||
|
||||
const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
|
||||
fOnGround = false;
|
||||
int i;
|
||||
for (i = 0; i < numContacts; i++)
|
||||
{
|
||||
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
|
||||
hsScalar dotUp = straightUp.dot(contact->m_normal);
|
||||
if (dotUp > .5)
|
||||
{
|
||||
fOnGround = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fPhysical->SetLinearVelocitySim(fAnimPosVel + linCurrent);
|
||||
fPhysical->SetAngularVelocitySim(hsVector3(0.f, 0.f, fAnimAngVel + fTurnStr + angCurrent));
|
||||
}
|
||||
|
||||
void plAntiGravAction::SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight)
|
||||
{
|
||||
fCurrentRegion = region;
|
||||
if (region != nil)
|
||||
fSurfaceHeight = surfaceHeight;
|
||||
}
|
||||
|
||||
void plAntiGravAction::IAdjustBuoyancy()
|
||||
{
|
||||
// "surface depth" refers to the depth our handle object should be below
|
||||
// the surface for the avatar to be "at the surface"
|
||||
static const float surfaceDepth = 4.0f;
|
||||
// 1.0 = neutral buoyancy
|
||||
// 0 = no buoyancy (normal gravity)
|
||||
// 2.0 = opposite of gravity, floating upwards
|
||||
static const float buoyancyAtSurface = 1.0f;
|
||||
|
||||
if (fCurrentRegion == nil)
|
||||
{
|
||||
fBuoyancy = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
hsMatrix44 l2w, w2l;
|
||||
fPhysical->GetTransform(l2w, w2l);
|
||||
float depth = fSurfaceHeight - surfaceDepth - l2w.GetTranslate().fZ;
|
||||
if (depth < -1)
|
||||
fBuoyancy = 0.f; // Same as being above ground. Plain old gravity.
|
||||
else if (depth < 0)
|
||||
fBuoyancy = 1 + depth;
|
||||
else
|
||||
{
|
||||
hsVector3 vel;
|
||||
fPhysical->GetLinearVelocitySim(vel);
|
||||
if (vel.fZ > 0)
|
||||
{
|
||||
if (vel.fZ > fCurrentRegion->fMaxUpwardVel)
|
||||
{
|
||||
vel.fZ = fCurrentRegion->fMaxUpwardVel;
|
||||
fPhysical->SetLinearVelocitySim(vel);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth > 1)
|
||||
fBuoyancy = fCurrentRegion->fUpBuoyancy;
|
||||
else
|
||||
fBuoyancy = (fCurrentRegion->fUpBuoyancy - 1) * depth + 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth > 1)
|
||||
fBuoyancy = fCurrentRegion->fDownBuoyancy;
|
||||
else
|
||||
fBuoyancy = (fCurrentRegion->fDownBuoyancy - 1) * depth + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plAvCallbackAction.h"
|
||||
|
||||
#include "../plStatusLog/plStatusLog.h"
|
||||
#include "plArmatureEffects.h"
|
||||
|
@ -54,7 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "plAvBrainHuman.h"
|
||||
#include "plMatrixChannel.h"
|
||||
#include "plAvatarTasks.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "plAvBrainCritter.h"
|
||||
|
||||
// global
|
||||
@ -534,8 +534,7 @@ void plArmatureModBase::EnablePhysics(hsBool status, UInt16 reason /* = kDisable
|
||||
// i.e. normal enabled physical
|
||||
void plArmatureModBase::EnablePhysicsKinematic(hsBool status)
|
||||
{
|
||||
if (fController)
|
||||
fController->Kinematic(status);
|
||||
EnablePhysics(!status, kDisableReasonKinematic);
|
||||
}
|
||||
|
||||
void plArmatureModBase::EnableDrawing(hsBool status, UInt16 reason /* = kDisableReasonUnknown */)
|
||||
@ -1302,7 +1301,7 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
|
||||
if(spawnSO)
|
||||
{
|
||||
hsMatrix44 l2w = spawnSO->GetLocalToWorld();
|
||||
plWarpMsg *warpM = TRACKED_NEW plWarpMsg(nil, GetTarget(0)->GetKey(), 0, l2w);
|
||||
plWarpMsg *warpM = TRACKED_NEW plWarpMsg(nil, GetTarget(0)->GetKey(), plWarpMsg::kFlushTransform, l2w);
|
||||
warpM->Send();
|
||||
fWaitFlags &= ~kNeedSpawn;
|
||||
}
|
||||
@ -2007,7 +2006,7 @@ hsBool plArmatureMod::ValidatePhysics()
|
||||
return false;
|
||||
|
||||
if (!fController)
|
||||
fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth);
|
||||
fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth, (fBodyType == kBoneBaseMale || fBodyType == kBoneBaseFemale));
|
||||
|
||||
if (fController)
|
||||
{
|
||||
@ -2684,19 +2683,7 @@ void plArmatureMod::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *str
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
hsPoint3 kPos;
|
||||
char *kinematic = "n.a.";
|
||||
const char* frozen = "n.a.";
|
||||
if (fController)
|
||||
{
|
||||
fController->GetKinematicPosition(kPos);
|
||||
kinematic = fController->IsKinematic() ? "on" : "off";
|
||||
}
|
||||
sprintf(strBuf, "kinematc(world): %.2f, %.2f, %.2f Kinematic: %3s",
|
||||
kPos.fX, kPos.fY, kPos.fZ,kinematic);
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
if (fController)
|
||||
frozen = fController->IsEnabled() ? "no" : "yes";
|
||||
|
||||
|
@ -145,6 +145,7 @@ public:
|
||||
kDisableReasonCCR = 0x0008,
|
||||
kDisableReasonVehicle = 0x0010,
|
||||
kDisableReasonGenericBrain = 0x0020,
|
||||
kDisableReasonKinematic = 0x0040
|
||||
};
|
||||
void EnablePhysics(hsBool status, UInt16 reason = kDisableReasonUnknown);
|
||||
void EnablePhysicsKinematic(hsBool status);
|
||||
|
@ -42,7 +42,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsConfig.h"
|
||||
#include "hsWindows.h"
|
||||
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "plAvBrainCritter.h"
|
||||
#include "plAvBrainHuman.h"
|
||||
#include "plArmatureMod.h"
|
||||
@ -127,7 +127,7 @@ protected:
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
plAvBrainCritter::plAvBrainCritter(): fCallbackAction(nil), fCurMode(kIdle), fNextMode(kIdle), fFadingNextBehavior(true),
|
||||
plAvBrainCritter::plAvBrainCritter(): fWalkingStrategy(nil), fCurMode(kIdle), fNextMode(kIdle), fFadingNextBehavior(true),
|
||||
fLocallyControlled(false), fAvoidingAvatars(false), fFinalGoalPos(0, 0, 0), fImmediateGoalPos(0, 0, 0), fDotGoal(0),
|
||||
fAngRight(0)
|
||||
{
|
||||
@ -145,8 +145,8 @@ plAvBrainCritter::~plAvBrainCritter()
|
||||
fBehaviors[i] = nil;
|
||||
}
|
||||
|
||||
delete fCallbackAction;
|
||||
fCallbackAction = nil;
|
||||
delete fWalkingStrategy;
|
||||
fWalkingStrategy = nil;
|
||||
|
||||
fUserBehaviors.clear();
|
||||
fReceivers.clear();
|
||||
@ -169,8 +169,8 @@ hsBool plAvBrainCritter::Apply(double time, hsScalar elapsed)
|
||||
IProcessBehavior(time, elapsed); // just continue with the currently running one
|
||||
|
||||
// update our controller to keep us turned and moving to where we want to go
|
||||
fCallbackAction->RecalcVelocity(time, time - elapsed);
|
||||
fCallbackAction->SetTurnStrength(IGetTurnStrength(time));
|
||||
fWalkingStrategy->SetTurnStrength(IGetTurnStrength(time));
|
||||
fWalkingStrategy->RecalcVelocity(time, elapsed);
|
||||
|
||||
return plArmatureBrain::Apply(time, elapsed);
|
||||
}
|
||||
@ -190,13 +190,13 @@ void plAvBrainCritter::Activate(plArmatureModBase* avMod)
|
||||
IInitBaseAnimations();
|
||||
|
||||
// create the controller if we haven't done so already
|
||||
if (!fCallbackAction)
|
||||
if (!fWalkingStrategy)
|
||||
{
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore* controller = avMod->GetController();
|
||||
fCallbackAction = TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
controller->SetMovementStrategy(fWalkingStrategy);
|
||||
}
|
||||
|
||||
// tell people that care that we are good to go
|
||||
@ -226,7 +226,7 @@ void plAvBrainCritter::Resume()
|
||||
// fade in the idle
|
||||
fNextMode = kIdle;
|
||||
|
||||
fCallbackAction->Reset(false);
|
||||
fWalkingStrategy->Reset(false);
|
||||
|
||||
plArmatureBrain::Resume();
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../pnKeyedObject/plKey.h"
|
||||
|
||||
class plArmatureMod;
|
||||
class plWalkingController;
|
||||
class plWalkingStrategy;
|
||||
class plAIMsg;
|
||||
|
||||
class plAvBrainCritter : public plArmatureBrain
|
||||
@ -127,8 +127,6 @@ public:
|
||||
|
||||
virtual void DumpToDebugDisplay(int& x, int& y, int lineHeight, char* strBuf, plDebugText& debugTxt);
|
||||
|
||||
plWalkingController* GetCallbackAction() {return fCallbackAction;}
|
||||
|
||||
// For the console
|
||||
static bool fDrawDebug;
|
||||
|
||||
@ -152,7 +150,7 @@ protected:
|
||||
std::vector<plArmatureMod*> IAvatarsICanSee() const;
|
||||
std::vector<plArmatureMod*> IAvatarsICanHear() const;
|
||||
|
||||
plWalkingController* fCallbackAction;
|
||||
plWalkingStrategy* fWalkingStrategy;
|
||||
int fCurMode; // current behavior we are running
|
||||
int fNextMode; // the next behavior to run (-1 if we aren't switching on next eval)
|
||||
bool fFadingNextBehavior; // is the next behavior supposed to blend?
|
||||
|
@ -42,7 +42,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
// local includes
|
||||
#include "plAvBrainDrive.h"
|
||||
#include "plArmatureMod.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
|
||||
// global includes
|
||||
#include "hsTimer.h"
|
||||
|
@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plAvCallbackAction.h" // havok-contaminated file: must go first
|
||||
|
||||
// singular
|
||||
#include "plAvBrainGeneric.h"
|
||||
@ -94,7 +93,6 @@ plAvBrainGeneric::plAvBrainGeneric()
|
||||
fFadeIn(0.0f),
|
||||
fFadeOut(0.0f),
|
||||
fMoveMode(kMoveRelative),
|
||||
fCallbackAction(nil),
|
||||
fBodyUsage(plAGAnim::kBodyUnknown)
|
||||
{
|
||||
}
|
||||
@ -122,7 +120,6 @@ plAvBrainGeneric::plAvBrainGeneric(plAnimStageVec *stages,
|
||||
fFadeIn(fadeIn),
|
||||
fFadeOut(fadeOut),
|
||||
fMoveMode(moveMode),
|
||||
fCallbackAction(nil),
|
||||
fBodyUsage(plAGAnim::kBodyUnknown)
|
||||
{
|
||||
}
|
||||
@ -141,7 +138,6 @@ plAvBrainGeneric::plAvBrainGeneric(UInt32 exitFlags, float fadeIn, float fadeOut
|
||||
fFadeIn(fadeIn),
|
||||
fFadeOut(fadeOut),
|
||||
fMoveMode(moveMode),
|
||||
fCallbackAction(nil),
|
||||
fBodyUsage(plAGAnim::kBodyUnknown)
|
||||
{
|
||||
|
||||
@ -170,12 +166,6 @@ void plAvBrainGeneric::Activate(plArmatureModBase *avMod)
|
||||
{
|
||||
plArmatureBrain::Activate(avMod);
|
||||
|
||||
if ((GetType() == kEmote || GetType() == kAFK || GetType() == kSitOnGround) && fAvMod->IsLocalAvatar())
|
||||
{
|
||||
plInputIfaceMgrMsg* msg = TRACKED_NEW plInputIfaceMgrMsg(plInputIfaceMgrMsg::kDisableClickables );
|
||||
plgDispatch::MsgSend(msg);
|
||||
}
|
||||
|
||||
int numStages = fStages->size();
|
||||
if (!numStages)
|
||||
return;
|
||||
@ -315,12 +305,6 @@ void plAvBrainGeneric::Deactivate()
|
||||
}
|
||||
|
||||
plArmatureBrain::Deactivate();
|
||||
|
||||
if ((GetType() == kEmote || GetType() == kAFK || GetType() == kSitOnGround) && fAvMod->IsLocalAvatar())
|
||||
{
|
||||
plInputIfaceMgrMsg* msg = TRACKED_NEW plInputIfaceMgrMsg(plInputIfaceMgrMsg::kEnableClickables );
|
||||
plgDispatch::MsgSend(msg);
|
||||
}
|
||||
}
|
||||
|
||||
// GETRECIPIENT
|
||||
|
@ -49,7 +49,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
class plAnimStage;
|
||||
class plAnimStageVec;
|
||||
class plAvBrainGenericMsg;
|
||||
class plHorizontalFreezeAction;
|
||||
class plNotifyMsg;
|
||||
|
||||
/** \class plAvBrainGeneric
|
||||
@ -300,7 +299,6 @@ protected:
|
||||
int fCurStage; // which stage are we playing? (zero-based)
|
||||
BrainType fType; // what type of brain are we?
|
||||
UInt32 fExitFlags; // what will cause us to exit?
|
||||
plHorizontalFreezeAction *fCallbackAction;
|
||||
|
||||
bool fForward; // are we currently moving forward or backward through the stages?
|
||||
// this is used by the "auto-" movement types in the stages
|
||||
|
@ -42,9 +42,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsConfig.h"
|
||||
#include "hsWindows.h"
|
||||
|
||||
#include "plAvCallbackAction.h" // subclasses a havok object; must be in first include section
|
||||
|
||||
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "plAvBrainHuman.h"
|
||||
#include "plAvBrainClimb.h"
|
||||
#include "plAvBrainDrive.h"
|
||||
@ -142,7 +140,7 @@ plAvBrainHuman::TurnCurve plAvBrainHuman::GetTurnCurve(hsBool walk)
|
||||
plAvBrainHuman::plAvBrainHuman(bool isActor /* = false */) :
|
||||
fHandleAGMod(nil),
|
||||
fStartedTurning(-1.0f),
|
||||
fCallbackAction(nil),
|
||||
fWalkingStrategy(nil),
|
||||
fPreconditions(0),
|
||||
fIsActor(isActor)
|
||||
{
|
||||
@ -156,9 +154,9 @@ hsBool plAvBrainHuman::Apply(double timeNow, hsScalar elapsed)
|
||||
#endif
|
||||
// SetTurnStrength runs first to make sure it's set to a sane value
|
||||
// (or cleared). RunStandardBehaviors may overwrite it.
|
||||
fCallbackAction->SetTurnStrength(IGetTurnStrength(timeNow));
|
||||
fWalkingStrategy->SetTurnStrength(IGetTurnStrength(timeNow));
|
||||
RunStandardBehaviors(timeNow, elapsed);
|
||||
fCallbackAction->RecalcVelocity(timeNow, timeNow - elapsed, (fPreconditions & plHBehavior::kBehaviorTypeNeedsRecalcMask));
|
||||
fWalkingStrategy->RecalcVelocity(timeNow, elapsed, (fPreconditions & plHBehavior::kBehaviorTypeNeedsRecalcMask));
|
||||
|
||||
plArmatureBrain::Apply(timeNow, elapsed);
|
||||
#ifndef _DEBUG
|
||||
@ -179,13 +177,13 @@ void plAvBrainHuman::Activate(plArmatureModBase *avMod)
|
||||
|
||||
IInitBoneMap();
|
||||
IInitAnimations();
|
||||
if (!fCallbackAction)
|
||||
if (!fWalkingStrategy)
|
||||
{
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore* controller = avMod->GetController();
|
||||
fCallbackAction = TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
controller->SetMovementStrategy(fWalkingStrategy);
|
||||
}
|
||||
|
||||
|
||||
@ -330,8 +328,8 @@ plAvBrainHuman::~plAvBrainHuman()
|
||||
delete fBehaviors[i];
|
||||
fBehaviors.Reset();
|
||||
|
||||
delete fCallbackAction;
|
||||
fCallbackAction = nil;
|
||||
delete fWalkingStrategy;
|
||||
fWalkingStrategy = nil;
|
||||
}
|
||||
|
||||
void plAvBrainHuman::Deactivate()
|
||||
@ -364,7 +362,7 @@ void plAvBrainHuman::Resume()
|
||||
if (fAvMod->GetInputFlag(S_PUSH_TO_TALK))
|
||||
IChatOn();
|
||||
|
||||
fCallbackAction->Reset(false);
|
||||
fWalkingStrategy->Reset(false);
|
||||
|
||||
plArmatureBrain::Resume();
|
||||
}
|
||||
@ -468,25 +466,23 @@ hsBool plAvBrainHuman::MsgReceive(plMessage * msg)
|
||||
{
|
||||
if(ride->Entering())
|
||||
{
|
||||
//plAvBrainRideAnimatedPhysical *rideBrain = TRACKED_NEW plAvBrainRideAnimatedPhysical();
|
||||
//fAvMod->PushBrain(rideBrain);
|
||||
delete fCallbackAction;
|
||||
// Switch to dynamic walking strategy
|
||||
delete fWalkingStrategy;
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore* controller = fAvMod->GetController();
|
||||
fCallbackAction= TRACKED_NEW plRidingAnimatedPhysicalController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
|
||||
fWalkingStrategy = TRACKED_NEW plDynamicWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
controller->SetMovementStrategy(fWalkingStrategy);
|
||||
}
|
||||
else
|
||||
{
|
||||
delete fCallbackAction;
|
||||
// Restore default walking strategy
|
||||
delete fWalkingStrategy;
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore* controller = fAvMod->GetController();
|
||||
fCallbackAction= TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
//hsStatusMessage("Got an exiting ride animated physical message");
|
||||
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
controller->SetMovementStrategy(fWalkingStrategy);
|
||||
}
|
||||
}
|
||||
|
||||
@ -560,8 +556,8 @@ hsScalar plAvBrainHuman::IGetTurnStrength(double timeNow)
|
||||
// Turning based on keypress
|
||||
if ((turnLeftStrength > 0.f)
|
||||
|| (turnRightStrength > 0.f)
|
||||
|| (!fCallbackAction->IsOnGround()
|
||||
&& !fCallbackAction->IsControlledFlight())
|
||||
|| (!fWalkingStrategy->IsOnGround()
|
||||
&& !fWalkingStrategy->IsControlledFlight())
|
||||
) {
|
||||
float t = (float)(timeNow - fStartedTurning);
|
||||
float turnSpeed;
|
||||
@ -593,7 +589,7 @@ hsScalar plAvBrainHuman::IGetTurnStrength(double timeNow)
|
||||
result += fAvMod->GetKeyTurnStrength() * turnSpeed;
|
||||
}
|
||||
|
||||
if (!fCallbackAction->IsControlledFlight())
|
||||
if (!fWalkingStrategy->IsControlledFlight())
|
||||
result += fAvMod->GetAnalogTurnStrength() * maxTurnSpeed;
|
||||
|
||||
return result;
|
||||
@ -650,7 +646,7 @@ void plAvBrainHuman::ResetIdle()
|
||||
|
||||
void plAvBrainHuman::IdleOnly(bool instantOff)
|
||||
{
|
||||
if (!fCallbackAction)
|
||||
if (!fWalkingStrategy)
|
||||
return;
|
||||
|
||||
hsScalar rate = instantOff ? 0.f : 1.f;
|
||||
@ -676,7 +672,7 @@ bool plAvBrainHuman::IsMovementZeroBlend()
|
||||
|
||||
void plAvBrainHuman::TurnToPoint(hsPoint3 point)
|
||||
{
|
||||
if (!fCallbackAction->IsOnGround() || IsRunningTask() || fAvMod->GetCurrentBrain() != this || !IsMovementZeroBlend())
|
||||
if (!fWalkingStrategy->IsOnGround() || IsRunningTask() || fAvMod->GetCurrentBrain() != this || !IsMovementZeroBlend())
|
||||
return;
|
||||
|
||||
hsPoint3 avPos;
|
||||
@ -875,23 +871,23 @@ void plAvBrainHuman::Spawn(double timeNow)
|
||||
hsBool plAvBrainHuman::LeaveAge()
|
||||
{
|
||||
plPhysicalControllerCore* controller = fAvMod->GetController();
|
||||
if(!controller->BehavingLikeAnAnimatedPhysical())
|
||||
|
||||
// If our current walking strategy is dynamic, restore the default kinematic strategy.
|
||||
if (!fWalkingStrategy->IsKinematic())
|
||||
{
|
||||
controller->BehaveLikeAnimatedPhysical(true);
|
||||
delete fCallbackAction;
|
||||
delete fWalkingStrategy;
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
fCallbackAction= TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
}
|
||||
plArmatureBrain::LeaveAge();
|
||||
|
||||
|
||||
fWalkingStrategy->Reset(true);
|
||||
|
||||
plArmatureBrain::LeaveAge();
|
||||
|
||||
// pin the physical so it doesn't fall when the world is deleted
|
||||
fAvMod->EnablePhysics(false);
|
||||
// this will get set to true when we hit ground
|
||||
fCallbackAction->Reset(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -901,11 +897,10 @@ void plAvBrainHuman::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *st
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
const char *grounded = fCallbackAction->IsOnGround() ? "yes" : "no";
|
||||
const char *falseGrounded = fCallbackAction->IsOnFalseGround() ? "yes" : "no";
|
||||
const char *pushing = (fCallbackAction->GetPushingPhysical() ? (fCallbackAction->GetFacingPushingPhysical() ? "facing" : "behind") : "none");
|
||||
sprintf(strBuf, "Ground: %3s, FalseGround: %3s, AirTime: %5.2f (Peak: %5.2f), PushingPhys: %6s",
|
||||
grounded, falseGrounded, fCallbackAction->GetAirTime(), fCallbackAction->GetImpactTime(), pushing);
|
||||
const char *grounded = fWalkingStrategy->IsOnGround() ? "yes" : "no";
|
||||
const char *pushing = (fWalkingStrategy->GetPushingPhysical() ? (fWalkingStrategy->GetFacingPushingPhysical() ? "facing" : "behind") : "none");
|
||||
sprintf(strBuf, "Ground: %3s, AirTime: %5.2f (Peak: %5.2f), PushingPhys: %6s",
|
||||
grounded, fWalkingStrategy->GetAirTime(), fWalkingStrategy->GetImpactTime(), pushing);
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
@ -1018,8 +1013,8 @@ hsBool Run::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fAnim)
|
||||
{
|
||||
if (fAvMod->ForwardKeyDown() && fAvMod->FastKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
if (fAvMod->ForwardKeyDown() && fAvMod->FastKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -1029,8 +1024,8 @@ hsBool Walk::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fAnim)
|
||||
{
|
||||
if (fAvMod->ForwardKeyDown() && !fAvMod->FastKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
if (fAvMod->ForwardKeyDown() && !fAvMod->FastKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -1040,8 +1035,8 @@ hsBool WalkBack::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fAnim)
|
||||
{
|
||||
if (fAvMod->BackwardKeyDown() && !fAvMod->ForwardKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
if (fAvMod->BackwardKeyDown() && !fAvMod->ForwardKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -1054,7 +1049,7 @@ hsBool StepLeft::PreCondition(double time, float elapsed)
|
||||
return ((fAvMod->StrafeLeftKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnLeftKeyDown())) &&
|
||||
!(fAvMod->StrafeRightKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnRightKeyDown())) &&
|
||||
!(fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
fHuBrain->fCallbackAction->IsOnGround());
|
||||
fHuBrain->fWalkingStrategy->IsOnGround());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -1066,7 +1061,7 @@ hsBool StepRight::PreCondition(double time, float elapsed)
|
||||
return ((fAvMod->StrafeRightKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnRightKeyDown())) &&
|
||||
!(fAvMod->StrafeLeftKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnLeftKeyDown())) &&
|
||||
!(fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
fHuBrain->fCallbackAction->IsOnGround());
|
||||
fHuBrain->fWalkingStrategy->IsOnGround());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -1107,8 +1102,8 @@ hsBool MovingTurnLeft::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fAvMod->GetTurnStrength() > 0)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
if (fHuBrain->fWalkingStrategy->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -1118,8 +1113,8 @@ hsBool MovingTurnRight::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fAvMod->GetTurnStrength() < 0)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
if (fHuBrain->fWalkingStrategy->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1128,14 +1123,14 @@ hsBool MovingTurnRight::PreCondition(double time, float elapsed)
|
||||
|
||||
void Jump::IStart()
|
||||
{
|
||||
fHuBrain->fCallbackAction->EnableControlledFlight(true);
|
||||
fHuBrain->fWalkingStrategy->EnableControlledFlight(true);
|
||||
|
||||
plHBehavior::IStart();
|
||||
}
|
||||
|
||||
void Jump::IStop()
|
||||
{
|
||||
fHuBrain->fCallbackAction->EnableControlledFlight(false);
|
||||
fHuBrain->fWalkingStrategy->EnableControlledFlight(false);
|
||||
|
||||
plHBehavior::IStop();
|
||||
}
|
||||
@ -1146,7 +1141,7 @@ hsBool StandingJump::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (GetStrength() > 0.f)
|
||||
{
|
||||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
|
||||
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
|
||||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
|
||||
{
|
||||
return false;
|
||||
@ -1158,7 +1153,7 @@ hsBool StandingJump::PreCondition(double time, float elapsed)
|
||||
if (fAvMod->JumpKeyDown() &&
|
||||
!fAvMod->ForwardKeyDown() &&
|
||||
fAnim->GetBlend() == 0.0f &&
|
||||
fHuBrain->fCallbackAction->IsOnGround())
|
||||
fHuBrain->fWalkingStrategy->IsOnGround())
|
||||
{
|
||||
if (fAvMod->ConsumeJump())
|
||||
return true;
|
||||
@ -1174,7 +1169,7 @@ hsBool WalkingJump::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (GetStrength() > 0.f)
|
||||
{
|
||||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
|
||||
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
|
||||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
|
||||
{
|
||||
return false;
|
||||
@ -1187,8 +1182,8 @@ hsBool WalkingJump::PreCondition(double time, float elapsed)
|
||||
!fAvMod->FastKeyDown() &&
|
||||
fAvMod->ForwardKeyDown() &&
|
||||
fAnim->GetBlend() == 0.0f &&
|
||||
fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
{
|
||||
if (fAvMod->ConsumeJump())
|
||||
return true;
|
||||
@ -1204,7 +1199,7 @@ hsBool RunningJump::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (GetStrength() > 0.f)
|
||||
{
|
||||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
|
||||
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
|
||||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
|
||||
{
|
||||
return false;
|
||||
@ -1217,8 +1212,8 @@ hsBool RunningJump::PreCondition(double time, float elapsed)
|
||||
fAvMod->ForwardKeyDown() &&
|
||||
fAvMod->FastKeyDown() &&
|
||||
fAnim->GetBlend() == 0.0f &&
|
||||
fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
|
||||
fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
|
||||
{
|
||||
if (fAvMod->ConsumeJump())
|
||||
return true;
|
||||
@ -1243,13 +1238,13 @@ hsBool RunningImpact::PreCondition(double time, float elapsed)
|
||||
{
|
||||
if (fDuration > 0.0f)
|
||||
fDuration = fDuration - elapsed;
|
||||
else if (fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->GetImpactTime() > kMinAirTime)
|
||||
else if (fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->GetImpactTime() > kMinAirTime)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->GetImpactVelocity().fZ < -kMinImpactVel)
|
||||
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ < -kMinImpactVel)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->GetImpactVelocity().fY < kRunningImpactThresh)
|
||||
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fY < kRunningImpactThresh)
|
||||
{
|
||||
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fCallbackAction->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
|
||||
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
|
||||
if (fMaxBlend > 1)
|
||||
fMaxBlend = 1;
|
||||
fDuration = 1.0f / fFadeIn;
|
||||
@ -1273,13 +1268,13 @@ hsBool GroundImpact::PreCondition(double time, float elapsed)
|
||||
bool result = false;
|
||||
if (fDuration > 0.0f)
|
||||
fDuration = fDuration - elapsed;
|
||||
else if (fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->GetImpactTime() > kMinAirTime)
|
||||
else if (fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->GetImpactTime() > kMinAirTime)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->GetImpactVelocity().fZ < -kMinImpactVel)
|
||||
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ < -kMinImpactVel)
|
||||
{
|
||||
if (fHuBrain->fCallbackAction->GetImpactVelocity().fY >= kRunningImpactThresh)
|
||||
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fY >= kRunningImpactThresh)
|
||||
{
|
||||
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fCallbackAction->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
|
||||
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
|
||||
if (fMaxBlend > 1)
|
||||
fMaxBlend = 1;
|
||||
fDuration = 1.0f / fFadeIn;
|
||||
@ -1298,7 +1293,7 @@ void GroundImpact::IStop()
|
||||
|
||||
hsBool Fall::PreCondition(double time, float elapsed)
|
||||
{
|
||||
return !fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->HitGroundInThisAge();
|
||||
return !fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->HitGroundInThisAge();
|
||||
}
|
||||
|
||||
void Fall::Process(double time, float elapsed)
|
||||
@ -1310,7 +1305,7 @@ void Fall::Process(double time, float elapsed)
|
||||
if (fAnim && fAnim->GetBlend() > 0.8)
|
||||
{
|
||||
float panicThresh = plAvBrainHuman::kAirTimePanicThreshold;
|
||||
if (panicThresh > 0.0f && fHuBrain->fCallbackAction->GetAirTime() > panicThresh)
|
||||
if (panicThresh > 0.0f && fHuBrain->fWalkingStrategy->GetAirTime() > panicThresh)
|
||||
{
|
||||
fHuBrain->IdleOnly(); // clear the fall state; we're going somewhere new
|
||||
fAvMod->PanicLink();
|
||||
@ -1327,7 +1322,7 @@ void Push::Process(double time, float elapsed)
|
||||
fAvMod->GetPositionAndRotationSim(&pos, &rot);
|
||||
|
||||
hsPoint3 lookAt;
|
||||
fHuBrain->fCallbackAction->GetPushingPhysical()->GetPositionSim(lookAt);
|
||||
fHuBrain->fWalkingStrategy->GetPushingPhysical()->GetPositionSim(lookAt);
|
||||
hsVector3 up(0.f, 0.f, 1.f);
|
||||
hsScalar angle = hsATan2(lookAt.fY - pos.fY, lookAt.fX - pos.fX) + hsScalarPI / 2;
|
||||
hsQuat targRot(angle, &up);
|
||||
@ -1341,23 +1336,23 @@ void Push::Process(double time, float elapsed)
|
||||
globFwd = rot.Rotate(&globFwd);
|
||||
|
||||
if (globFwd.fX < 0)
|
||||
fHuBrain->fCallbackAction->SetTurnStrength(-turnSpeed);
|
||||
fHuBrain->fWalkingStrategy->SetTurnStrength(-turnSpeed);
|
||||
else
|
||||
fHuBrain->fCallbackAction->SetTurnStrength(turnSpeed);
|
||||
fHuBrain->fWalkingStrategy->SetTurnStrength(turnSpeed);
|
||||
}
|
||||
|
||||
//hsBool PushIdle::PreCondition(double time, float elapsed)
|
||||
//{
|
||||
// return (fHuBrain->fCallbackAction->GetPushingPhysical() &&
|
||||
// fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
// return (fHuBrain->fWalkingStrategy->GetPushingPhysical() &&
|
||||
// fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
// !fAvMod->TurnLeftKeyDown() && !fAvMod->TurnRightKeyDown()
|
||||
// && fAvMod->GetTurnStrength() == 0);
|
||||
//}
|
||||
|
||||
hsBool PushWalk::PreCondition(double time, float elapsed)
|
||||
{
|
||||
return (fHuBrain->fCallbackAction->GetPushingPhysical() && fHuBrain->fCallbackAction->GetFacingPushingPhysical() &&
|
||||
fHuBrain->fCallbackAction->IsOnGround() &&
|
||||
return (fHuBrain->fWalkingStrategy->GetPushingPhysical() && fHuBrain->fWalkingStrategy->GetFacingPushingPhysical() &&
|
||||
fHuBrain->fWalkingStrategy->IsOnGround() &&
|
||||
fAvMod->ForwardKeyDown());
|
||||
}
|
||||
|
||||
@ -1372,7 +1367,7 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
|
||||
{
|
||||
plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(avatar->FindBrainByClass(plAvBrainHuman::Index()));
|
||||
const char *names[3] = {enterAnim, idleAnim, exitAnim};
|
||||
if (!huBrain || !huBrain->fCallbackAction->IsOnGround() || !huBrain->fCallbackAction->HitGroundInThisAge() || huBrain->IsRunningTask() ||
|
||||
if (!huBrain || !huBrain->fWalkingStrategy->IsOnGround() || !huBrain->fWalkingStrategy->HitGroundInThisAge() || huBrain->IsRunningTask() ||
|
||||
!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(names, 3))
|
||||
return false;
|
||||
|
||||
@ -1436,7 +1431,7 @@ bool AvatarEmote(plArmatureMod *avatar, const char *emoteName)
|
||||
if (swimBrain && swimBrain->IsSwimming())
|
||||
return false;
|
||||
|
||||
if (huBrain && huBrain->fCallbackAction->IsOnGround() && huBrain->fCallbackAction->HitGroundInThisAge() && !huBrain->IsRunningTask() &&
|
||||
if (huBrain && huBrain->fWalkingStrategy->IsOnGround() && huBrain->fWalkingStrategy->HitGroundInThisAge() && !huBrain->IsRunningTask() &&
|
||||
emote && !alreadyActive && avatar->IsPhysicsEnabled())
|
||||
{
|
||||
plKey avKey = avatar->GetKey();
|
||||
|
@ -58,7 +58,7 @@ class plAGAnimInstance;
|
||||
class plAvTask;
|
||||
class plAvTaskMsg;
|
||||
class plAvBrainHuman;
|
||||
class plWalkingController;
|
||||
class plWalkingStrategy;
|
||||
class plArmatureUpdateMsg;
|
||||
class plClimbMsg;
|
||||
class plControlEventMsg;
|
||||
@ -164,7 +164,7 @@ public:
|
||||
static const hsScalar kControlledFlightThreshold;
|
||||
static const hsScalar kAirTimeThreshold;
|
||||
static const hsScalar kAirTimePanicThreshold;
|
||||
plWalkingController* fCallbackAction;
|
||||
plWalkingStrategy* fWalkingStrategy;
|
||||
|
||||
protected:
|
||||
plAGAnim *FindCustomAnim(const char *baseName);
|
||||
|
@ -44,7 +44,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
#include "plAvBrainHuman.h"
|
||||
#include "plAvBrain.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "../plMessage/plRideAnimatedPhysMsg.h"
|
||||
|
||||
|
||||
@ -52,20 +52,19 @@ void plAvBrainRideAnimatedPhysical::Activate(plArmatureModBase *avMod)
|
||||
{
|
||||
plArmatureBrain::Activate(avMod);
|
||||
IInitAnimations();
|
||||
if (!fCallbackAction)
|
||||
if (!fWalkingStrategy)
|
||||
{
|
||||
plSceneObject* avObj = fArmature->GetTarget(0);
|
||||
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore* controller = avMod->GetController();
|
||||
fCallbackAction = TRACKED_NEW plRidingAnimatedPhysicalController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
|
||||
fCallbackAction->ActivateController();
|
||||
fWalkingStrategy = TRACKED_NEW plDynamicWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
controller->SetMovementStrategy(fWalkingStrategy);
|
||||
}
|
||||
}
|
||||
plAvBrainRideAnimatedPhysical::~plAvBrainRideAnimatedPhysical()
|
||||
{
|
||||
delete fCallbackAction;
|
||||
fCallbackAction=nil;
|
||||
|
||||
delete fWalkingStrategy;
|
||||
fWalkingStrategy = nil;
|
||||
}
|
||||
|
||||
void plAvBrainRideAnimatedPhysical::Deactivate()
|
||||
|
@ -41,8 +41,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
*==LICENSE==*/
|
||||
#include "plAvBrainHuman.h"
|
||||
|
||||
class plRidingAnimatedPhysicalController;
|
||||
|
||||
class plAvBrainRideAnimatedPhysical : public plAvBrainHuman
|
||||
{
|
||||
public:
|
||||
|
@ -46,10 +46,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//#include <hkmath/vector3.h>
|
||||
//#include <hkdynamics/entity/rigidbody.h>
|
||||
#include "plAntiGravAction.h" // descends from Havok class, so must be included first, like havok objects
|
||||
|
||||
// singular
|
||||
#include "plAvBrainSwim.h"
|
||||
|
||||
@ -69,7 +65,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsTimer.h"
|
||||
#include "plPhysical.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
// other
|
||||
#include "../plPhysical/plCollisionDetector.h"
|
||||
#include "../plPipeline/plDebugText.h"
|
||||
@ -180,18 +175,16 @@ public:
|
||||
static const float timeToMaxTurn = 0.5f;
|
||||
static const float incPerSec = maxTurnSpeed / timeToMaxTurn;
|
||||
|
||||
// hsAssert(0, "fixme physx");
|
||||
float oldSpeed = fabs(fSwimBrain->fCallbackAction->GetTurnStrength());
|
||||
float oldSpeed = fabs(fSwimBrain->fSwimStrategy->GetTurnStrength());
|
||||
float thisInc = elapsed * incPerSec;
|
||||
float newSpeed = __min(oldSpeed + thisInc, maxTurnSpeed);
|
||||
fSwimBrain->fCallbackAction->SetTurnStrength(newSpeed * fAvMod->GetKeyTurnStrength() + fAvMod->GetAnalogTurnStrength());
|
||||
fSwimBrain->fSwimStrategy->SetTurnStrength(newSpeed * fAvMod->GetKeyTurnStrength() + fAvMod->GetAnalogTurnStrength());
|
||||
// the turn is actually applied during PhysicsUpdate
|
||||
}
|
||||
virtual void IStop()
|
||||
{
|
||||
// hsAssert(0, "fixme physx");
|
||||
if (fSwimBrain->fCallbackAction)
|
||||
fSwimBrain->fCallbackAction->SetTurnStrength(0.0f);
|
||||
if (fSwimBrain->fSwimStrategy)
|
||||
fSwimBrain->fSwimStrategy->SetTurnStrength(0.0f);
|
||||
plSwimBehavior::IStop();
|
||||
}
|
||||
};
|
||||
@ -237,7 +230,7 @@ public:
|
||||
const hsScalar plAvBrainSwim::kMinSwimDepth = 4.0f;
|
||||
|
||||
plAvBrainSwim::plAvBrainSwim() :
|
||||
fCallbackAction(nil),
|
||||
fSwimStrategy(nil),
|
||||
fMode(kWalking),
|
||||
fSurfaceDistance(0.f)
|
||||
{
|
||||
@ -250,12 +243,9 @@ plAvBrainSwim::plAvBrainSwim() :
|
||||
|
||||
plAvBrainSwim::~plAvBrainSwim()
|
||||
{
|
||||
if(fCallbackAction)
|
||||
{
|
||||
IDetachAction();
|
||||
delete fCallbackAction;
|
||||
fCallbackAction=nil;
|
||||
}
|
||||
delete fSwimStrategy;
|
||||
fSwimStrategy = nil;
|
||||
|
||||
fSurfaceProbeMsg->UnRef();
|
||||
|
||||
int i;
|
||||
@ -273,8 +263,7 @@ hsBool plAvBrainSwim::Apply(double time, hsScalar elapsed)
|
||||
fMode = kWading;
|
||||
|
||||
plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(fAvMod->GetNextBrain(this));
|
||||
// hsAssert(0, "fixme physx");
|
||||
if (huBrain && !huBrain->fCallbackAction->IsOnGround())
|
||||
if (huBrain && !huBrain->fWalkingStrategy->IsOnGround())
|
||||
{
|
||||
// We're jumping in! Trigger splash effect (sound)
|
||||
plArmatureEffectMsg *msg = TRACKED_NEW plArmatureEffectMsg(fAvMod->GetArmatureEffects()->GetKey(), kTime);
|
||||
@ -318,8 +307,7 @@ hsBool plAvBrainSwim::Apply(double time, hsScalar elapsed)
|
||||
|
||||
// The contact check is so that if buoyancy bobs us a little too high, we don't
|
||||
// switch to wading only to fall again.
|
||||
// hsAssert(0, "fixme physx");
|
||||
if (fSurfaceDistance < kMinSwimDepth-.5 && fCallbackAction->HadContacts())
|
||||
if (fSurfaceDistance < kMinSwimDepth-.5 && fSwimStrategy->HadContacts())
|
||||
IStartWading();
|
||||
}
|
||||
else if (fMode == kSwimming3D)
|
||||
@ -346,13 +334,12 @@ hsBool plAvBrainSwim::MsgReceive(plMessage *msg)
|
||||
else
|
||||
fSurfaceDistance = -100.f;
|
||||
|
||||
// hsAssert(0, "fixme physx");
|
||||
if (fCallbackAction)
|
||||
if (fSwimStrategy)
|
||||
{
|
||||
if (region)
|
||||
fCallbackAction->SetSurface(region, fArmature->GetTarget(0)->GetLocalToWorld().GetTranslate().fZ + fSurfaceDistance);
|
||||
fSwimStrategy->SetSurface(region, fArmature->GetTarget(0)->GetLocalToWorld().GetTranslate().fZ + fSurfaceDistance);
|
||||
else
|
||||
fCallbackAction->SetSurface(nil, 0.f);
|
||||
fSwimStrategy->SetSurface(nil, 0.f);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -419,20 +406,16 @@ void plAvBrainSwim::Activate(plArmatureModBase* avMod)
|
||||
void plAvBrainSwim::Deactivate()
|
||||
{
|
||||
plArmatureBrain::Deactivate();
|
||||
|
||||
IDetachAction();
|
||||
}
|
||||
|
||||
void plAvBrainSwim::Suspend()
|
||||
{
|
||||
if (fMode == kSwimming2D)
|
||||
IDetachAction();
|
||||
}
|
||||
|
||||
void plAvBrainSwim::Resume()
|
||||
{
|
||||
if (fMode == kSwimming2D)
|
||||
IAttachAction();
|
||||
fSwimStrategy->Reset(false);
|
||||
}
|
||||
|
||||
bool plAvBrainSwim::IsWalking()
|
||||
@ -460,8 +443,6 @@ void plAvBrainSwim::IStartWading()
|
||||
for (i = 0; i < fBehaviors.GetCount(); i++)
|
||||
fBehaviors[i]->SetStrength(0.f, 2.f);
|
||||
|
||||
IDetachAction();
|
||||
|
||||
if (fAvMod->IsLocalAvatar())
|
||||
{
|
||||
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
|
||||
@ -479,7 +460,16 @@ void plAvBrainSwim::IStartSwimming(bool is2D)
|
||||
plArmatureBrain *nextBrain = fAvMod->GetNextBrain(this);
|
||||
nextBrain->Suspend();
|
||||
|
||||
IAttachAction();
|
||||
if (!fSwimStrategy)
|
||||
{
|
||||
plSceneObject * avObj = fArmature->GetTarget(0);
|
||||
plAGModifier *agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
plPhysicalControllerCore *controller = fAvMod->GetController();
|
||||
fSwimStrategy = new plSwimStrategy(agMod->GetApplicator(kAGPinTransform), controller);
|
||||
}
|
||||
|
||||
fSwimStrategy->Reset(false);
|
||||
|
||||
if (is2D)
|
||||
fMode = kSwimming2D;
|
||||
else
|
||||
@ -509,8 +499,8 @@ hsBool plAvBrainSwim::IProcessSwimming2D(double time, float elapsed)
|
||||
else
|
||||
behavior->SetStrength(0.f, 2.f);
|
||||
}
|
||||
// hsAssert(0, "fixme physx");
|
||||
fCallbackAction->RecalcVelocity(time, time - elapsed);
|
||||
|
||||
fSwimStrategy->RecalcVelocity(time, elapsed);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -568,59 +558,6 @@ hsBool plAvBrainSwim::IInitAnimations()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool plAvBrainSwim::IAttachAction()
|
||||
{
|
||||
bool result = false;
|
||||
if(fAvMod)
|
||||
{
|
||||
// hsAssert(0, "fixme physx");
|
||||
plPhysicalControllerCore *physical = fAvMod->GetController();
|
||||
|
||||
if (physical)
|
||||
{
|
||||
if (!fCallbackAction)
|
||||
{
|
||||
plSceneObject * avObj = fArmature->GetTarget(0);
|
||||
plAGModifier *agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
|
||||
fCallbackAction = new plSwimmingController(avObj, agMod->GetApplicator(kAGPinTransform),physical);
|
||||
// physical->AttachAction(fCallbackAction, true, false);
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fCallbackAction->ActivateController();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool plAvBrainSwim::IDetachAction()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
if (fCallbackAction)
|
||||
{
|
||||
// hsAssert(0, "fixme physx");
|
||||
// plPhysical *physical = fAvMod->GetPhysical();
|
||||
//
|
||||
// if(physical)
|
||||
// {
|
||||
// physical->RemoveAction(fCallbackAction);
|
||||
// result = true; // there was an action and we removed it
|
||||
// }
|
||||
|
||||
// TODO: We get a compiler warning about deleting a pointer to an
|
||||
// undefined class. So, who knows what the code is actually doing.
|
||||
// Seems bad. Just putting a note in here for whoever fixes the
|
||||
// physx issue.
|
||||
//delete fCallbackAction;
|
||||
//fCallbackAction = nil;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void plAvBrainSwim::IProbeSurface()
|
||||
{
|
||||
hsPoint3 ourPos = fAvMod->GetTarget(0)->GetLocalToWorld().GetTranslate();
|
||||
@ -676,21 +613,15 @@ void plAvBrainSwim::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *str
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
float buoy = fSwimStrategy ? fSwimStrategy->GetBuoyancy() : 0.0f;
|
||||
sprintf(strBuf, "Distance to surface: %f Buoyancy: %f", fSurfaceDistance, buoy);
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
// hsAssert(0, "fixme physx");
|
||||
// float buoy = fCallbackAction? fCallbackAction->GetBuoyancy() : 0.0f;
|
||||
// sprintf(strBuf, "Distance to surface: %f Buoyancy: %f", fSurfaceDistance, buoy);
|
||||
// debugTxt.DrawString(x, y, strBuf);
|
||||
// y += lineHeight;
|
||||
//
|
||||
// hsVector3 linV;
|
||||
// fAvMod->GetPhysical()->GetLinearVelocitySim(linV);
|
||||
// hsVector3 angV;
|
||||
// fAvMod->GetPhysical()->GetAngularVelocitySim(angV);
|
||||
// hsScalar angle = angV.fZ > 0 ? angV.Magnitude() : -angV.Magnitude();
|
||||
// sprintf(strBuf, "Velocity: Linear (%5.2f, %5.2f, %5.2f), Angular %5.2f", linV.fX, linV.fY, linV.fZ, angle);
|
||||
// debugTxt.DrawString(x, y, strBuf);
|
||||
// y += lineHeight;
|
||||
hsVector3 linV = fAvMod->GetController()->GetAchievedLinearVelocity();
|
||||
sprintf(strBuf, "Linear Velocity: (%5.2f, %5.2f, %5.2f)", linV.fX, linV.fY, linV.fZ);
|
||||
debugTxt.DrawString(x, y, strBuf);
|
||||
y += lineHeight;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < fBehaviors.GetCount(); i++)
|
||||
|
@ -47,11 +47,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../pnKeyedObject/plKey.h"
|
||||
|
||||
class plArmatureMod;
|
||||
class plAntiGravAction;
|
||||
class plControlEventMsg;
|
||||
class plLOSRequestMsg;
|
||||
class plSwimRegionInterface;
|
||||
class plSwimmingController;
|
||||
class plSwimStrategy;
|
||||
class plAvBrainSwim : public plArmatureBrain
|
||||
{
|
||||
public:
|
||||
@ -73,7 +72,7 @@ public:
|
||||
bool IsSwimming();
|
||||
hsScalar GetSurfaceDistance() { return fSurfaceDistance; }
|
||||
|
||||
plSwimmingController *fCallbackAction;
|
||||
plSwimStrategy *fSwimStrategy;
|
||||
static const hsScalar kMinSwimDepth;
|
||||
|
||||
protected:
|
||||
@ -86,8 +85,6 @@ protected:
|
||||
hsBool IProcessBehaviors(double time, float elapsed);
|
||||
|
||||
virtual hsBool IInitAnimations();
|
||||
bool IAttachAction();
|
||||
bool IDetachAction();
|
||||
void IProbeSurface();
|
||||
hsBool IHandleControlMsg(plControlEventMsg* msg);
|
||||
float IGetTargetZ();
|
||||
|
@ -1,579 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "../plMessage/plLOSHitMsg.h"
|
||||
|
||||
#include "plArmatureMod.h" // for LOS enum type
|
||||
#include "plMatrixChannel.h"
|
||||
#include "hsTimer.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
|
||||
// Generic geom utils.
|
||||
hsBool LinearVelocity(hsVector3 &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
|
||||
void AngularVelocity(hsScalar &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
|
||||
float AngleRad2d (float x1, float y1, float x3, float y3);
|
||||
inline hsVector3 GetYAxis(hsMatrix44 &mat)
|
||||
{
|
||||
return hsVector3(mat.fMap[1][0], mat.fMap[1][1], mat.fMap[1][2]);
|
||||
}
|
||||
|
||||
plAnimatedController::plAnimatedController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
|
||||
: fRootObject(rootObject)
|
||||
, fRootApp(rootApp)
|
||||
, fController(controller)
|
||||
, fTurnStr(0.f)
|
||||
, fAnimAngVel(0.f)
|
||||
, fAnimPosVel(0.f, 0.f, 0.f)
|
||||
{
|
||||
}
|
||||
|
||||
void plAnimatedController::RecalcVelocity(double timeNow, double timePrev, hsBool useAnim /* = true */)
|
||||
{
|
||||
if (useAnim)
|
||||
{
|
||||
// while you may think it would be correct to cache this,
|
||||
// what we're actually asking is "what would the animation's
|
||||
// position be at the previous time given its *current*
|
||||
// parameters (particularly blends)"
|
||||
hsMatrix44 prevMat = ((plMatrixChannel *)fRootApp->GetChannel())->Value(timePrev, true);
|
||||
hsMatrix44 curMat = ((plMatrixChannel *)fRootApp->GetChannel())->Value(timeNow, true);
|
||||
|
||||
// If we get a valid linear velocity (ie, we didn't wrap around in the anim),
|
||||
// use it. Otherwise just reuse the previous frames velocity.
|
||||
hsVector3 linearVel;
|
||||
if (LinearVelocity(linearVel, (float)(timeNow - timePrev), prevMat, curMat))
|
||||
fAnimPosVel = linearVel;
|
||||
|
||||
// Automatically sets fAnimAngVel
|
||||
AngularVelocity(fAnimAngVel, (float)(timeNow - timePrev), prevMat, curMat);
|
||||
}
|
||||
else
|
||||
{
|
||||
fAnimPosVel.Set(0.f, 0.f, 0.f);
|
||||
fAnimAngVel = 0.f;
|
||||
}
|
||||
|
||||
if (fController)
|
||||
fController->SetVelocities(fAnimPosVel, fAnimAngVel + fTurnStr);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
const hsScalar plWalkingController::kControlledFlightThreshold = 1.f; // seconds
|
||||
|
||||
plWalkingController::plWalkingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
|
||||
: plAnimatedController(rootObject, rootApp, controller)
|
||||
, fHitGroundInThisAge(false)
|
||||
, fWaitingForGround(false)
|
||||
, fControlledFlightTime(0)
|
||||
, fControlledFlight(0)
|
||||
, fImpactTime(0.f)
|
||||
, fImpactVelocity(0.f, 0.f, 0.f)
|
||||
, fClearImpact(false)
|
||||
, fGroundLastFrame(false)
|
||||
{
|
||||
if (fController)
|
||||
{
|
||||
fWalkingStrategy= TRACKED_NEW plWalkingStrategy(fController);
|
||||
fController->SetMovementSimulationInterface(fWalkingStrategy);
|
||||
}
|
||||
else
|
||||
fWalkingStrategy = nil;
|
||||
}
|
||||
|
||||
void plWalkingController::RecalcVelocity(double timeNow, double timePrev, hsBool useAnim)
|
||||
{
|
||||
if (!fHitGroundInThisAge && fController && fController->IsEnabled() && fWalkingStrategy->IsOnGround())
|
||||
fHitGroundInThisAge = true; // if we're not pinned and we're not in an age yet, we are now.
|
||||
|
||||
if (fClearImpact)
|
||||
{
|
||||
fImpactTime = 0.f;
|
||||
fImpactVelocity.Set(0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
if (fController && !fWalkingStrategy->IsOnGround())
|
||||
{
|
||||
// PhysX Hack
|
||||
// LinearVelocity is always (0,0,0) outside the PhysController
|
||||
fImpactTime = fWalkingStrategy->GetAirTime();
|
||||
fImpactVelocity = fController->GetAchievedLinearVelocity();
|
||||
// convert orientation from subworld to avatar-local coordinates
|
||||
fImpactVelocity = (hsVector3)fController->GetLocalRotation().Rotate(&fImpactVelocity);
|
||||
fClearImpact = false;
|
||||
}
|
||||
else
|
||||
fClearImpact = true;
|
||||
|
||||
if (IsControlledFlight())
|
||||
{
|
||||
if (fWalkingStrategy && fWalkingStrategy->IsOnGround())
|
||||
fControlledFlightTime = fWalkingStrategy->GetAirTime();
|
||||
if(fGroundLastFrame&&(fWalkingStrategy && !fWalkingStrategy->IsOnGround()))
|
||||
{
|
||||
//we have started to leave the ground tell the movement strategy in case it cares
|
||||
fWalkingStrategy->StartJump();
|
||||
}
|
||||
if (fControlledFlightTime > kControlledFlightThreshold)
|
||||
EnableControlledFlight(false);
|
||||
}
|
||||
if (fWalkingStrategy)
|
||||
fGroundLastFrame = fWalkingStrategy->IsOnGround();
|
||||
else
|
||||
fGroundLastFrame=false;
|
||||
plAnimatedController::RecalcVelocity(timeNow, timePrev, useAnim);
|
||||
}
|
||||
|
||||
void plWalkingController::Reset(bool newAge)
|
||||
{
|
||||
|
||||
ActivateController();
|
||||
if (newAge)
|
||||
{
|
||||
if (fWalkingStrategy)
|
||||
fWalkingStrategy->ResetAirTime();
|
||||
fHitGroundInThisAge = false;
|
||||
}
|
||||
}
|
||||
void plWalkingController::ActivateController()
|
||||
{
|
||||
if (fWalkingStrategy)
|
||||
{
|
||||
fWalkingStrategy->RefreshConnectionToControllerCore();
|
||||
}
|
||||
else
|
||||
{
|
||||
fWalkingStrategy= TRACKED_NEW plWalkingStrategy(fController);
|
||||
fWalkingStrategy->RefreshConnectionToControllerCore();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool plWalkingController::EnableControlledFlight(bool status)
|
||||
{
|
||||
if (status)
|
||||
{
|
||||
if (fControlledFlight == 0)
|
||||
fControlledFlightTime = 0.f;
|
||||
|
||||
++fControlledFlight;
|
||||
fWaitingForGround = true;
|
||||
}
|
||||
else
|
||||
fControlledFlight = __max(--fControlledFlight, 0);
|
||||
|
||||
return status;
|
||||
}
|
||||
plWalkingController::~plWalkingController()
|
||||
{
|
||||
delete fWalkingStrategy;
|
||||
if (fController)
|
||||
fController->SetMovementSimulationInterface(nil);
|
||||
}
|
||||
#if 0
|
||||
void plWalkingController::Update()
|
||||
{
|
||||
// double elapsed = time.asDouble() - getRefresh().asDouble();
|
||||
// setRefresh(time);
|
||||
//
|
||||
// hsBool isPhysical = !fPhysical->GetProperty(plSimulationInterface::kPinned);
|
||||
// const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
|
||||
// hsBool alreadyInAge = fHitGroundInThisAge;
|
||||
//
|
||||
// int numContacts = fPhysical->GetNumContacts();
|
||||
// bool ground = false;
|
||||
// fPushingPhysical = nil;
|
||||
// int i, j;
|
||||
|
||||
/* for(i = 0; i < numContacts; i++)
|
||||
{
|
||||
plHKPhysical *contactPhys = fPhysical->GetContactPhysical(i);
|
||||
if (!contactPhys)
|
||||
continue; // Physical no longer exists. Skip it.
|
||||
|
||||
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
|
||||
hsScalar dotUp = straightUp.dot(contact->m_normal);
|
||||
if (dotUp > .5)
|
||||
ground = true;
|
||||
else if (contactPhys->GetProperty(plSimulationInterface::kAvAnimPushable))
|
||||
{
|
||||
hsPoint3 position;
|
||||
hsQuat rotation;
|
||||
fPhysical->GetPositionAndRotationSim(&position, &rotation);
|
||||
|
||||
hsQuat inverseRotation = rotation.Inverse();
|
||||
hsVector3 normal(contact->m_normal.x, contact->m_normal.y, contact->m_normal.z);
|
||||
fFacingPushingPhysical = (inverseRotation.Rotate(&kAvatarForward).InnerProduct(normal) < 0 ? true : false);
|
||||
|
||||
fPushingPhysical = contactPhys;
|
||||
}
|
||||
}
|
||||
|
||||
// We need to check for the case where the avatar hasn't collided with "ground", but is colliding
|
||||
// with a few other objects so that he's not actually falling (wedged in between some slopes).
|
||||
// We do this by answering the following question (in 2d top-down space): "If you sort the contact
|
||||
// normals by angle, is there a large enough gap between normals?"
|
||||
//
|
||||
// If you think in terms of geometry, this means a collection of surfaces are all pushing on you.
|
||||
// If they're pushing from all sides, you have nowhere to go, and you won't fall. There needs to be
|
||||
// a gap, so that you're pushed out and have somewhere to fall. This is the same as finding a gap
|
||||
// larger than 180 degrees between sorted normals.
|
||||
//
|
||||
// The problem is that on top of that, the avatar needs enough force to shove him out that gap (he
|
||||
// has to overcome friction). I deal with that by making the threshold (360 - (180 - 60) = 240). I've
|
||||
// seen up to 220 reached in actual gameplay in a situation where we'd want this to take effect.
|
||||
// This is the same running into 2 walls where the angle between them is 60.
|
||||
const hsScalar threshold = hsScalarDegToRad(240);
|
||||
if (!ground && numContacts >= 2)
|
||||
{
|
||||
// Can probably do a special case for exactly 2 contacts. Not sure if it's worth it...
|
||||
|
||||
fCollisionAngles.SetCount(numContacts);
|
||||
for (i = 0; i < numContacts; i++)
|
||||
{
|
||||
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
|
||||
fCollisionAngles[i] = hsATan2(contact->m_normal.y, contact->m_normal.x);
|
||||
}
|
||||
|
||||
// numContacts is rarely larger than 6, so let's do a simple bubble sort.
|
||||
for (i = 0; i < numContacts; i++)
|
||||
{
|
||||
for (j = i + 1; j < numContacts; j++)
|
||||
{
|
||||
if (fCollisionAngles[i] > fCollisionAngles[j])
|
||||
{
|
||||
hsScalar tempAngle = fCollisionAngles[i];
|
||||
fCollisionAngles[i] = fCollisionAngles[j];
|
||||
fCollisionAngles[j] = tempAngle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sorted, now we check.
|
||||
for (i = 1; i < numContacts; i++)
|
||||
{
|
||||
if (fCollisionAngles[i] - fCollisionAngles[i - 1] >= threshold)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == numContacts)
|
||||
{
|
||||
// We got to the end. Check the last with the first and make your decision.
|
||||
if (!(fCollisionAngles[0] - fCollisionAngles[numContacts - 1] >= (threshold - 2 * hsScalarPI)))
|
||||
ground = true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
bool ground = fController ? fController->GotGroundHit() : true;
|
||||
bool isPhysical = true;
|
||||
|
||||
if (!fHitGroundInThisAge && isPhysical)
|
||||
fHitGroundInThisAge = true; // if we're not pinned and we're not in an age yet, we are now.
|
||||
|
||||
if (IsControlledFlight())
|
||||
fControlledFlightTime += (hsScalar)elapsed;
|
||||
if (fControlledFlightTime > kControlledFlightThreshold && numContacts > 0)
|
||||
EnableControlledFlight(false);
|
||||
|
||||
if (ground || !isPhysical)
|
||||
{
|
||||
if (!IsControlledFlight() && !IsOnGround())
|
||||
{
|
||||
// The first ground contact in an age doesn't count.
|
||||
// if (alreadyInAge)
|
||||
// {
|
||||
// hsVector3 vel;
|
||||
// fPhysical->GetLinearVelocitySim(vel);
|
||||
// fImpactVel = vel.fZ;
|
||||
// fTimeInAirPeak = (hsScalar)(fTimeInAir + elapsed);
|
||||
// }
|
||||
|
||||
fWaitingForGround = false;
|
||||
}
|
||||
fTimeInAir = 0;
|
||||
}
|
||||
else if (elapsed < plSimulationMgr::GetInstance()->GetMaxDelta())
|
||||
{
|
||||
// If the simultation skipped a huge chunk of time, we didn't process the
|
||||
// collisions, which could trick us into thinking we've just gone a long
|
||||
// time without hitting ground. So we only count the time if this wasn't
|
||||
// the case.
|
||||
fTimeInAir += (hsScalar)elapsed;
|
||||
}
|
||||
|
||||
|
||||
// Tweakage so that we still fall under the right conditions.
|
||||
// If we're in controlled flight, or standing still with ground solidly under us (probe hit). We only use anim velocity.
|
||||
// if (!IsControlledFlight() && !(ground && fProbeHitGround && fAnimPosVel.fX == 0 && fAnimPosVel.fY == 0))
|
||||
// {
|
||||
// hsVector3 curV;
|
||||
// fPhysical->GetLinearVelocitySim(curV);
|
||||
// fAnimPosVel.fZ = curV.fZ;
|
||||
//
|
||||
// // Prevents us from going airborn from running up bumps/inclines.
|
||||
// if (IsOnGround() && fAnimPosVel.fZ > 0.f)
|
||||
// fAnimPosVel.fZ = 0.f;
|
||||
//
|
||||
// // Unless we're on the ground and moving, or standing still with a probe hit, we use the sim's other axes too.
|
||||
// if (!(IsOnGround() && (fProbeHitGround || fAnimPosVel.fX != 0 || fAnimPosVel.fY != 0)))
|
||||
// {
|
||||
// fAnimPosVel.fX = curV.fX;
|
||||
// fAnimPosVel.fY = curV.fY;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// fPhysical->SetLinearVelocitySim(fAnimPosVel);
|
||||
// fPhysical->SetSpin(fAnimAngVel + fTurnStr, hsVector3(0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
plSimDefs::ActionType plHorizontalFreezeAction::GetType()
|
||||
{
|
||||
return plSimDefs::kHorizontalFreeze;
|
||||
}
|
||||
|
||||
void plHorizontalFreezeAction::apply(Havok::Subspace &s, Havok::hkTime time)
|
||||
{
|
||||
double elapsed = time.asDouble() - getRefresh().asDouble();
|
||||
setRefresh(time);
|
||||
|
||||
int numContacts = fPhysical->GetNumContacts();
|
||||
bool ground = false;
|
||||
const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
|
||||
int i;
|
||||
for(i = 0; i < numContacts; i++)
|
||||
{
|
||||
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
|
||||
hsScalar dotUp = straightUp.dot(contact->m_normal);
|
||||
if (dotUp > .5)
|
||||
ground = true;
|
||||
}
|
||||
|
||||
hsVector3 vel;
|
||||
fPhysical->GetLinearVelocitySim(vel);
|
||||
vel.fX = 0.0;
|
||||
vel.fY = 0.0;
|
||||
if (ground)
|
||||
vel.fZ = 0;
|
||||
fPhysical->SetLinearVelocitySim(vel);
|
||||
fPhysical->ClearContacts();
|
||||
}
|
||||
#endif
|
||||
plSwimmingController::plSwimmingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
|
||||
:plAnimatedController(rootObject,rootApp,controller)
|
||||
{
|
||||
if (controller)
|
||||
fSwimmingStrategy= TRACKED_NEW plSwimStrategy(controller);
|
||||
else
|
||||
fSwimmingStrategy = nil;
|
||||
}
|
||||
plSwimmingController::~plSwimmingController()
|
||||
{
|
||||
delete fSwimmingStrategy;
|
||||
}
|
||||
|
||||
plRidingAnimatedPhysicalController::plRidingAnimatedPhysicalController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
|
||||
: plWalkingController(rootObject, rootApp, controller)
|
||||
{
|
||||
if(controller)
|
||||
fWalkingStrategy = TRACKED_NEW plRidingAnimatedPhysicalStrategy(controller);
|
||||
else
|
||||
fWalkingStrategy = nil;
|
||||
}
|
||||
plRidingAnimatedPhysicalController::~plRidingAnimatedPhysicalController()
|
||||
{
|
||||
delete fWalkingStrategy;
|
||||
fWalkingStrategy=nil;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/*
|
||||
Purpose:
|
||||
|
||||
ANGLE_RAD_2D returns the angle in radians swept out between two rays in 2D.
|
||||
|
||||
Discussion:
|
||||
|
||||
Except for the zero angle case, it should be true that
|
||||
|
||||
ANGLE_RAD_2D(X1,Y1,X2,Y2,X3,Y3)
|
||||
+ ANGLE_RAD_2D(X3,Y3,X2,Y2,X1,Y1) = 2 * PI
|
||||
|
||||
Modified:
|
||||
|
||||
19 April 1999
|
||||
|
||||
Author:
|
||||
|
||||
John Burkardt
|
||||
|
||||
Parameters:
|
||||
|
||||
Input, float X1, Y1, X2, Y2, X3, Y3, define the rays
|
||||
( X1-X2, Y1-Y2 ) and ( X3-X2, Y3-Y2 ) which in turn define the
|
||||
angle, counterclockwise from ( X1-X2, Y1-Y2 ).
|
||||
|
||||
Output, float ANGLE_RAD_2D, the angle swept out by the rays, measured
|
||||
in radians. 0 <= ANGLE_DEG_2D < 2 PI. If either ray has zero length,
|
||||
then ANGLE_RAD_2D is set to 0.
|
||||
*/
|
||||
|
||||
static float AngleRad2d ( float x1, float y1, float x3, float y3 )
|
||||
{
|
||||
float value;
|
||||
float x;
|
||||
float y;
|
||||
|
||||
x = ( x1 ) * ( x3 ) + ( y1 ) * ( y3 );
|
||||
y = ( x1 ) * ( y3 ) - ( y1 ) * ( x3 );
|
||||
|
||||
if ( x == 0.0 && y == 0.0 ) {
|
||||
value = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = atan2 ( y, x );
|
||||
|
||||
if ( value < 0.0 )
|
||||
{
|
||||
value = (float)(value + TWO_PI);
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
static hsBool LinearVelocity(hsVector3 &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
hsPoint3 startPos(0.0f, 0.0f, 0.0f); // default position (at start of anim)
|
||||
hsPoint3 prevPos = prevMat.GetTranslate(); // position previous frame
|
||||
hsPoint3 nowPos = curMat.GetTranslate(); // position current frame
|
||||
|
||||
hsVector3 prev2Now = (hsVector3)(nowPos - prevPos); // frame-to-frame delta
|
||||
|
||||
if (fabs(prev2Now.fX) < 0.0001f && fabs(prev2Now.fY) < 0.0001f && fabs(prev2Now.fZ) < 0.0001f)
|
||||
{
|
||||
outputV.Set(0.f, 0.f, 0.f);
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
hsVector3 start2Now = (hsVector3)(nowPos - startPos); // start-to-frame delta
|
||||
|
||||
float prev2NowMagSqr = prev2Now.MagnitudeSquared();
|
||||
float start2NowMagSqr = start2Now.MagnitudeSquared();
|
||||
|
||||
float dot = prev2Now.InnerProduct(start2Now);
|
||||
|
||||
// HANDLING ANIMATION WRAPPING:
|
||||
// the vector from the animation origin to the current frame should point in roughly
|
||||
// the same direction as the vector from the previous animation position to the
|
||||
// current animation position.
|
||||
//
|
||||
// If they don't agree (dot < 0,) then we probably mpst wrapped around.
|
||||
// The right answer would be to compare the current frame to the start of
|
||||
// the anim loop, but it's cheaper to cheat and return false,
|
||||
// telling the caller to use the previous frame's velocity.
|
||||
if (dot > 0.0f)
|
||||
{
|
||||
prev2Now /= elapsed;
|
||||
|
||||
float xfabs = fabs(prev2Now.fX);
|
||||
float yfabs = fabs(prev2Now.fY);
|
||||
float zfabs = fabs(prev2Now.fZ);
|
||||
static const float maxVel = 20.0f;
|
||||
hsBool valid = xfabs < maxVel && yfabs < maxVel && zfabs < maxVel;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
outputV = prev2Now;
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void AngularVelocity(hsScalar &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat)
|
||||
{
|
||||
outputV = 0.f;
|
||||
hsScalar appliedVelocity = 0.0f;
|
||||
hsVector3 prevForward = GetYAxis(prevMat);
|
||||
hsVector3 curForward = GetYAxis(curMat);
|
||||
|
||||
hsScalar angleSincePrev = AngleRad2d(curForward.fX, curForward.fY, prevForward.fX, prevForward.fY);
|
||||
hsBool sincePrevSign = angleSincePrev > 0.0f;
|
||||
if (angleSincePrev > hsScalarPI)
|
||||
angleSincePrev = angleSincePrev - TWO_PI;
|
||||
|
||||
const hsVector3 startForward = hsVector3(0, -1.0, 0); // the Y orientation of a "resting" armature....
|
||||
hsScalar angleSinceStart = AngleRad2d(curForward.fX, curForward.fY, startForward.fX, startForward.fY);
|
||||
hsBool sinceStartSign = angleSinceStart > 0.0f;
|
||||
if (angleSinceStart > hsScalarPI)
|
||||
angleSinceStart = angleSinceStart - TWO_PI;
|
||||
|
||||
// HANDLING ANIMATION WRAPPING:
|
||||
// under normal conditions, the angle from rest to the current frame will have the same
|
||||
// sign as the angle from the previous frame to the current frame.
|
||||
// if it does not, we have (most likely) wrapped the motivating animation from frame n back
|
||||
// to frame zero, creating a large angle from the previous frame to the current one
|
||||
if (sincePrevSign == sinceStartSign)
|
||||
{
|
||||
// signs are the same; didn't wrap; use the frame-to-frame angle difference
|
||||
appliedVelocity = angleSincePrev / elapsed; // rotation / time
|
||||
if (fabs(appliedVelocity) < 3)
|
||||
{
|
||||
outputV = appliedVelocity;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,217 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef PL_HK_CALLBACK_ACTION_H
|
||||
#define PL_HK_CALLBACK_ACTION_H
|
||||
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "../pnKeyedObject/plKey.h"
|
||||
#include "../plPhysical/plSimDefs.h"
|
||||
#include "../pnMessage/plMessage.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
class plLOSHitMsg;
|
||||
class plAGApplicator;
|
||||
class plSceneObject;
|
||||
class plPhysical;
|
||||
class plAvatarController;
|
||||
class plCoordinateInterface;
|
||||
class plPhysicalControllerCore;
|
||||
// Used by the other controllers to actually move the avatar. The actual
|
||||
// implementation is in the physics system.
|
||||
/*class plPhysicalController
|
||||
{
|
||||
public:
|
||||
// Implemented in the physics system. If you're linking this without that for
|
||||
// some reason, just stub this function out.
|
||||
//
|
||||
// Pass in the key to the root sceneobject for the avatar
|
||||
static plPhysicalController* Create(plKey ownerSO, hsScalar height, hsScalar width);
|
||||
|
||||
virtual ~plPhysicalController() {}
|
||||
|
||||
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
|
||||
virtual void Enable(bool enable) = 0;
|
||||
virtual bool IsEnabled() const = 0;
|
||||
|
||||
// Set the LOS DB this avatar will be in (only one)
|
||||
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) = 0;
|
||||
|
||||
// Call this once per frame with the velocities of the avatar in avatar space.
|
||||
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel) = 0;
|
||||
|
||||
// Gets the actual velocity we achieved in the last step (relative to our subworld)
|
||||
virtual const hsVector3& GetLinearVelocity() const = 0;
|
||||
virtual void ResetAchievedLinearVelocity() = 0;
|
||||
|
||||
// Get and set the current subworld for the avatar. Use nil for the main world.
|
||||
virtual plKey GetSubworld() const = 0;
|
||||
virtual void SetSubworld(plKey world) = 0;
|
||||
|
||||
// If IsOnGround returns false, GetAirTime will tell you how long the avatar
|
||||
// has been airborne. Use ResetAirTime to reset the air time to zero, for
|
||||
// cases like when the avatar spawns into a new age.
|
||||
virtual bool IsOnGround() const = 0;
|
||||
virtual bool IsOnFalseGround() const = 0;
|
||||
virtual hsScalar GetAirTime() const = 0;
|
||||
virtual void ResetAirTime() = 0;
|
||||
|
||||
virtual plPhysical* GetPushingPhysical() const = 0;
|
||||
virtual bool GetFacingPushingPhysical() const = 0;
|
||||
|
||||
// A helper function to get the coordinate interface for the avatars current
|
||||
// world. Handy if you need to convert points to and from that. This will
|
||||
// return nil if the avatar is in the main world (ie, you don't need to do
|
||||
// any translation).
|
||||
virtual const plCoordinateInterface* GetSubworldCI() const = 0;
|
||||
|
||||
// For the avatar SDL only
|
||||
virtual void GetState(hsPoint3& pos, float& zRot) = 0;
|
||||
virtual void SetState(const hsPoint3& pos, float zRot) = 0;
|
||||
|
||||
// kinematic stuff .... should be just for when playing a behavior...
|
||||
virtual void Kinematic(bool state) = 0;
|
||||
virtual bool IsKinematic() = 0;
|
||||
virtual void GetKinematicPosition(hsPoint3& pos) = 0;
|
||||
|
||||
virtual const hsMatrix44& GetPrevSubworldW2L() = 0;
|
||||
|
||||
//when seeking no longer want to interact with exclusion regions
|
||||
virtual void SetSeek(bool seek)=0;
|
||||
|
||||
|
||||
};
|
||||
*/
|
||||
class plAvatarController
|
||||
{
|
||||
public:
|
||||
virtual ~plAvatarController() {}
|
||||
};
|
||||
|
||||
class plAnimatedController : public plAvatarController
|
||||
{
|
||||
public:
|
||||
plAnimatedController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
|
||||
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
|
||||
void SetTurnStrength(hsScalar val) { fTurnStr = val; }
|
||||
hsScalar GetTurnStrength() { return fTurnStr; }
|
||||
virtual void ActivateController()=0;
|
||||
protected:
|
||||
plSceneObject* fRootObject;
|
||||
plPhysicalControllerCore* fController;
|
||||
plAGApplicator* fRootApp;
|
||||
hsScalar fAnimAngVel;
|
||||
hsVector3 fAnimPosVel;
|
||||
hsScalar fTurnStr; // Explicit turning, separate from animations
|
||||
};
|
||||
|
||||
class plWalkingController : public plAnimatedController
|
||||
{
|
||||
public:
|
||||
plWalkingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plWalkingController();
|
||||
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
|
||||
|
||||
void Reset(bool newAge);
|
||||
bool IsControlledFlight() const { return fControlledFlight != 0; }
|
||||
bool IsOnGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnGround() : true; }
|
||||
bool IsOnFalseGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnFalseGround() : true; }
|
||||
bool HitGroundInThisAge() const { return fHitGroundInThisAge; }
|
||||
bool EnableControlledFlight(bool status);
|
||||
hsScalar GetAirTime() const { return fWalkingStrategy ? fWalkingStrategy->GetAirTime() : 0.f; }
|
||||
void ResetAirTime() { if (fWalkingStrategy) fWalkingStrategy->ResetAirTime(); }
|
||||
hsScalar GetForwardVelocity() const;
|
||||
void ActivateController();
|
||||
// Check these after the avatar the avatar hits the ground for his total
|
||||
// hangtime and impact velocity.
|
||||
hsScalar GetImpactTime() const { return fImpactTime; }
|
||||
const hsVector3& GetImpactVelocity() const { return fImpactVelocity; }
|
||||
|
||||
plPhysical* GetPushingPhysical() const
|
||||
{
|
||||
if(fController)return fController->GetPushingPhysical();
|
||||
else return nil;
|
||||
}
|
||||
bool GetFacingPushingPhysical() const
|
||||
{ if(fController)return fController->GetFacingPushingPhysical();
|
||||
else return false;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
bool fHitGroundInThisAge;
|
||||
bool fWaitingForGround; // We've gone airborne. IsOnGround() returns false until we hit ground again.
|
||||
hsScalar fControlledFlightTime;
|
||||
int fControlledFlight; // Count of how many are currently forcing flight
|
||||
plWalkingStrategy* fWalkingStrategy;
|
||||
hsScalar fImpactTime;
|
||||
hsVector3 fImpactVelocity;
|
||||
bool fClearImpact;
|
||||
bool fGroundLastFrame;//used for a test to pass the event of first getting air during a jump
|
||||
static const hsScalar kControlledFlightThreshold;
|
||||
};
|
||||
class plSwimmingController: public plAnimatedController
|
||||
{
|
||||
public :
|
||||
plSwimmingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plSwimmingController();
|
||||
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight){
|
||||
fSwimmingStrategy->SetSurface(region,surfaceHeight);
|
||||
}
|
||||
hsScalar GetBuoyancy() { return fSwimmingStrategy->GetBuoyancy(); }
|
||||
hsBool IsOnGround() { return fSwimmingStrategy->IsOnGround(); }
|
||||
hsBool HadContacts() { return fSwimmingStrategy->HadContacts();}
|
||||
void Enable(bool en){if (fController) fController->Enable(en);}
|
||||
plPhysicalControllerCore* GetController(){return fController;}
|
||||
virtual void ActivateController(){fSwimmingStrategy->RefreshConnectionToControllerCore();}
|
||||
protected:
|
||||
plSwimStrategy* fSwimmingStrategy;
|
||||
|
||||
};
|
||||
class plRidingAnimatedPhysicalController: public plWalkingController
|
||||
{
|
||||
public:
|
||||
plRidingAnimatedPhysicalController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plRidingAnimatedPhysicalController();
|
||||
};
|
||||
#endif // PL_HK_CALLBACK_ACTION_H
|
@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
|
||||
#include "hsTypes.h"
|
||||
|
||||
@ -129,7 +129,7 @@ bool plAvLadderMod::IIsReadyToClimb()
|
||||
if (armMod)
|
||||
{
|
||||
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(armMod->GetCurrentBrain());
|
||||
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
|
||||
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
|
||||
movingForward = true;
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "plAGAnim.h"
|
||||
#include "plArmatureMod.h"
|
||||
#include "plAvatarMgr.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
|
||||
// other
|
||||
#include "../plMessage/plAvatarMsg.h"
|
||||
@ -462,10 +462,10 @@ hsBool plAvTaskSeek::IFinishPosition(hsPoint3 &newPosition,
|
||||
{
|
||||
// While warping, we might be hovering just above the ground. Don't want that to
|
||||
// trigger any falling behavior.
|
||||
if(brain&&brain->fCallbackAction)
|
||||
if(brain&&brain->fWalkingStrategy)
|
||||
{
|
||||
|
||||
brain->fCallbackAction->ResetAirTime();
|
||||
brain->fWalkingStrategy->ResetAirTime();
|
||||
}
|
||||
// how far will we translate this frame?
|
||||
float thisDist = kFloatSpeed * elapsed;
|
||||
|
@ -47,7 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../plAvatar/plAvBrainClimb.h"
|
||||
#include "../plAvatar/plAvBrainDrive.h"
|
||||
#include "../plAvatar/plAnimStage.h"
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
#include "../plAvatar/plPhysicalControllerCore.h"
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnMessage/plSDLModifierMsg.h"
|
||||
#include "../plSDL/plSDL.h"
|
||||
|
@ -53,7 +53,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "plAGAnimInstance.h"
|
||||
#include "plAGModifier.h"
|
||||
#include "plMatrixChannel.h"
|
||||
#include "plAvCallbackAction.h"
|
||||
#include "plPhysicalControllerCore.h"
|
||||
#include "plAvatarMgr.h"
|
||||
|
||||
// global
|
||||
@ -440,7 +440,7 @@ hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double
|
||||
}
|
||||
|
||||
// PROCESS
|
||||
plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
||||
hsBool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
||||
{
|
||||
// the only reason we need this function is to watch the animation until it fades out
|
||||
hsBool result = false;
|
||||
@ -664,7 +664,7 @@ hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, dou
|
||||
}
|
||||
|
||||
// PROCESS
|
||||
plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
||||
hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
|
||||
{
|
||||
// *** if we are under mouse control, adjust it here
|
||||
|
||||
@ -689,7 +689,7 @@ plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double t
|
||||
if(fEnablePhysicsAtEnd)
|
||||
{
|
||||
#if 0//ndef PLASMA_EXTERNAL_RELEASE
|
||||
if (!humanBrain || humanBrain->fCallbackAction->HitGroundInThisAge())
|
||||
if (!humanBrain || humanBrain->fWalkingStrategy->HitGroundInThisAge())
|
||||
{
|
||||
// For some reason, calling CheckValidPosition at the beginning of
|
||||
// an age can cause detectors to incorrectly report collisions. So
|
||||
|
@ -250,7 +250,7 @@ plMatrixTimeScale::~plMatrixTimeScale()
|
||||
|
||||
// IsStoppedAt ----------------------------
|
||||
// ------------
|
||||
plMatrixTimeScale::IsStoppedAt(double time)
|
||||
hsBool plMatrixTimeScale::IsStoppedAt(double time)
|
||||
{
|
||||
return fTimeSource->IsStoppedAt(time);
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -41,310 +41,286 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
*==LICENSE==*/
|
||||
#ifndef PLPHYSICALCONTROLLERCORE_H
|
||||
#define PLPHYSICALCONTROLLERCORE_H
|
||||
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsQuat.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "../pnKeyedObject/plKey.h"
|
||||
#include "../plPhysical/plSimDefs.h"
|
||||
#include "../pnMessage/plMessage.h"
|
||||
|
||||
#include "hsQuat.h"
|
||||
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
|
||||
#define kSLOPELIMIT (cosf(hsScalarDegToRad(55.f)))
|
||||
#include <vector>
|
||||
|
||||
class plCoordinateInterface;
|
||||
class plPhysical;
|
||||
class plPXPhysical;
|
||||
class plMovementStrategy;
|
||||
class plAGApplicator;
|
||||
class plSwimRegionInterface;
|
||||
//Replacement for for plPhysicalController stripped out some walk specific code
|
||||
//plPhysicalControllerCore needs to have movement strategies registered to it these will then
|
||||
//be called by the controller during the simulation steps. The Strategies need to at least have an
|
||||
// Apply and Update definition. Everything else should be movement specific. I hope to come back and
|
||||
//and refactor when I have time this in the future.
|
||||
|
||||
#define kSlopeLimit (cosf(hsScalarDegToRad(55.f)))
|
||||
|
||||
enum plControllerCollisionFlags
|
||||
{
|
||||
kSides=1,
|
||||
kTop= (1<<1),
|
||||
kBottom=(1<<2),
|
||||
{
|
||||
kSides = 1,
|
||||
kTop = (1 << 1),
|
||||
kBottom = (1 << 2)
|
||||
};
|
||||
|
||||
class plMovementStrategySimulationInterface
|
||||
struct plControllerSweepRecord
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Apply(hsScalar delSecs)=0;
|
||||
virtual void Update(hsScalar delSecs)=0;
|
||||
//most strategies don't require this. Only the ones that require behavior like a physical or need
|
||||
//something after the sim step. this used to be taken care of by Update, but this was moved to take care of
|
||||
//some of the frame lag
|
||||
virtual void PostStep(hsScalar delSecs){};
|
||||
virtual void IAddContactNormals(hsVector3& vec){fContactNormals.Append(vec);}
|
||||
virtual void AddOnTopOfObject(plPhysical* phys){ fOnTopOf.Append(phys);}
|
||||
virtual void LeaveAge()
|
||||
{
|
||||
fContactNormals.SetCount(0);
|
||||
fOnTopOf.SetCount(0);
|
||||
}
|
||||
protected:
|
||||
hsTArray<hsVector3> fContactNormals;
|
||||
hsTArray<plPhysical* > fOnTopOf;
|
||||
};
|
||||
|
||||
class plControllerSweepRecord
|
||||
{
|
||||
public:
|
||||
plPhysical *ObjHit;
|
||||
hsPoint3 locHit;//World space
|
||||
hsScalar TimeHit;//Normalized between 0 and 1
|
||||
hsVector3 Norm;
|
||||
hsPoint3 Point;
|
||||
hsVector3 Normal;
|
||||
};
|
||||
bool operator<(const plControllerSweepRecord left, const plControllerSweepRecord right);
|
||||
|
||||
class plPhysicalControllerCore
|
||||
{
|
||||
public:
|
||||
virtual ~plPhysicalControllerCore();
|
||||
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults)=0;
|
||||
virtual void SetMovementSimulationInterface(plMovementStrategySimulationInterface* strat){fMovementInterface=strat;}
|
||||
virtual void Apply(hsScalar delSecs);
|
||||
virtual void Update(hsScalar delSecs);
|
||||
virtual void PostStep(hsScalar delSecs);
|
||||
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
|
||||
plPhysicalControllerCore(plKey ownerSceneObject, hsScalar height, hsScalar radius);
|
||||
virtual ~plPhysicalControllerCore() { }
|
||||
|
||||
// An ArmatureMod has its own idea about when physics should be enabled/disabled.
|
||||
// Use plArmatureModBase::EnablePhysics() instead.
|
||||
virtual void Enable(bool enable) = 0;
|
||||
virtual bool IsEnabled() {return fEnabled;}
|
||||
virtual plKey GetSubworld() {return fWorldKey;}
|
||||
virtual bool IsEnabled() { return fEnabled; }
|
||||
|
||||
// Subworld
|
||||
virtual plKey GetSubworld() { return fWorldKey; }
|
||||
virtual void SetSubworld(plKey world) = 0;
|
||||
virtual const plCoordinateInterface* GetSubworldCI() const = 0;
|
||||
virtual const plCoordinateInterface* GetSubworldCI();
|
||||
|
||||
// For the avatar SDL only
|
||||
virtual void GetState(hsPoint3& pos, float& zRot) = 0;
|
||||
virtual void SetState(const hsPoint3& pos, float zRot) = 0;
|
||||
// kinematic stuff .... should be just for when playing a behavior...
|
||||
virtual void Kinematic(bool state) = 0;
|
||||
virtual bool IsKinematic() = 0;
|
||||
virtual void GetKinematicPosition(hsPoint3& pos) = 0;
|
||||
virtual const hsMatrix44& GetPrevSubworldW2L() = 0;
|
||||
//when seeking no longer want to interact with exclusion regions
|
||||
virtual void SetSeek(bool seek){fSeeking=seek;}
|
||||
virtual bool IsSeeking(){return fSeeking;}
|
||||
static plPhysicalControllerCore* Create(plKey ownerSO, hsScalar height, hsScalar radius);
|
||||
virtual plMovementStrategySimulationInterface* GetMovementInterface(){return fMovementInterface;}
|
||||
plPhysicalControllerCore(plKey ownerSceneObject, hsScalar height, hsScalar radius);
|
||||
virtual plKey GetOwner(){return fOwner;};
|
||||
// Set the LOS DB this avatar will be in (only one)
|
||||
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; } ;
|
||||
virtual plSimDefs::plLOSDB GetLOSDB() {return fLOSDB ; }
|
||||
virtual const hsMatrix44& GetLastGlobalLoc()=0;
|
||||
virtual void SetKinematicLoc(const hsMatrix44& l2w)=0;
|
||||
virtual void SetGlobalLoc(const hsMatrix44& l2w)=0;
|
||||
virtual bool IsEnabledChanged(){return fEnableChanged;}
|
||||
virtual void HandleEnableChanged()=0;
|
||||
virtual bool IsKinematicChanged(){return fKinematicChanged;}
|
||||
virtual void GetPositionSim(hsPoint3& pos)=0;
|
||||
virtual void HandleKinematicChanged()=0;
|
||||
virtual bool IsKinematicEnableNextUpdate(){return fKinematicEnableNextUpdate;}
|
||||
virtual void HandleKinematicEnableNextUpdate()=0;
|
||||
virtual void MoveKinematicToController(hsPoint3& pos)=0;
|
||||
virtual void UpdateControllerAndPhysicalRep()=0;
|
||||
virtual void CheckAndHandleAnyStateChanges();
|
||||
virtual void UpdateSubstepNonPhysical();
|
||||
virtual const hsPoint3& GetLocalPosition()=0;
|
||||
const hsQuat& GetLocalRotation() { return fLocalRotation; }
|
||||
virtual void MoveActorToSim();
|
||||
|
||||
virtual void OverrideAchievedVelocity(hsVector3 newAchievedVel)
|
||||
{//because of things like superjumps this is needed I'd rather not, but can't help it
|
||||
fAchievedLinearVelocity=newAchievedVel;
|
||||
}
|
||||
//any clean up for the controller should go here
|
||||
virtual void LeaveAge()=0;
|
||||
hsVector3 DisplacementLastStep(){return fDisplacementThisStep;}
|
||||
hsVector3 MeanVelocityForLastStep()
|
||||
{
|
||||
hsVector3 vel=fDisplacementThisStep;
|
||||
return vel/fSimLength;
|
||||
}
|
||||
void SendCorrectionMessages();
|
||||
|
||||
// The LOS DB this avatar is in (only one)
|
||||
virtual plSimDefs::plLOSDB GetLOSDB() { return fLOSDB; }
|
||||
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; }
|
||||
|
||||
// Movement strategy
|
||||
virtual void SetMovementStrategy(plMovementStrategy* strategy) = 0;
|
||||
|
||||
// Global location
|
||||
virtual const hsMatrix44& GetLastGlobalLoc() { return fLastGlobalLoc; }
|
||||
virtual void SetGlobalLoc(const hsMatrix44& l2w) = 0;
|
||||
|
||||
// Local sim position
|
||||
virtual void GetPositionSim(hsPoint3& pos) = 0;
|
||||
|
||||
// Move kinematic controller
|
||||
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults) = 0;
|
||||
|
||||
// Set linear velocity on dynamic controller
|
||||
virtual void SetLinearVelocitySim(const hsVector3& linearVel) = 0;
|
||||
|
||||
// Sweep the controller path from startPos through endPos
|
||||
virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics,
|
||||
UInt32& vsSimGroups, std::vector<plControllerSweepRecord>& hits) = 0;
|
||||
|
||||
// any clean up for the controller should go here
|
||||
virtual void LeaveAge() = 0;
|
||||
|
||||
// Local rotation
|
||||
const hsQuat& GetLocalRotation() const { return fLocalRotation; }
|
||||
void IncrementAngle(hsScalar deltaAngle);
|
||||
void UpdateWorldRelativePos();
|
||||
virtual void SetLinearVelocity(const hsVector3& linearVel){fLinearVelocity=linearVel;}
|
||||
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
|
||||
virtual void SetAngularVelocity(const hsScalar angvel){ fAngularVelocity=angvel;}
|
||||
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel)
|
||||
{
|
||||
fLinearVelocity=linearVel;
|
||||
fAngularVelocity=angVel;
|
||||
}
|
||||
|
||||
virtual const hsVector3& GetLinearVelocity() ;
|
||||
virtual hsScalar GetAngularVelocity(){return fAngularVelocity;}
|
||||
virtual const hsVector3& GetAchievedLinearVelocity()const {return fAchievedLinearVelocity;}
|
||||
plPhysical* GetPushingPhysical();
|
||||
bool GetFacingPushingPhysical();
|
||||
virtual void SetPushingPhysical(plPhysical* pl){fPushingPhysical=pl;}
|
||||
virtual void SetFacingPushingPhysical(bool ans){fFacingPushingPhysical=ans;}
|
||||
//To be Used during runtime conversions, say to switch a tall controller to a ball for swimming
|
||||
virtual void SetControllerDimensions(hsScalar radius, hsScalar height)=0;
|
||||
virtual hsScalar GetControllerWidth(){return fRadius;}
|
||||
virtual hsScalar GetControllerHeight(){return fHeight;}
|
||||
virtual void ResetAchievedLinearVelocity()
|
||||
{
|
||||
fAchievedLinearVelocity.Set(0.f,0.f,0.f);
|
||||
}
|
||||
virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, UInt32& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut)=0;
|
||||
//this should only be used to force a move it could place your head into a wall and that would be good
|
||||
virtual hsScalar GetHeight() {return fHeight;}
|
||||
virtual hsScalar GetRadius() {return fRadius;}
|
||||
//Wether the avatar thing has mass and forces things down or not, and changes the way things move
|
||||
//This is an attempt fix things like riding on an animated physical
|
||||
virtual void BehaveLikeAnimatedPhysical(hsBool actLikeAnAnimatedPhys)=0;
|
||||
virtual hsBool BehavingLikeAnAnimatedPhysical()=0;
|
||||
// Linear velocity
|
||||
void SetLinearVelocity(const hsVector3& linearVel) { fLinearVelocity = linearVel; }
|
||||
const hsVector3& GetLinearVelocity() const { return fLinearVelocity; }
|
||||
|
||||
// Acheived linear velocity
|
||||
const hsVector3& GetAchievedLinearVelocity() const { return fAchievedLinearVelocity; }
|
||||
void OverrideAchievedLinearVelocity(const hsVector3& linearVel) { fAchievedLinearVelocity = linearVel; }
|
||||
void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); }
|
||||
|
||||
// SceneObject
|
||||
plKey GetOwner() { return fOwner; }
|
||||
|
||||
// When seeking no longer want to interact with exclude regions
|
||||
void SetSeek(bool seek) { fSeeking = seek; }
|
||||
bool IsSeeking() const { return fSeeking; }
|
||||
|
||||
// Pushing physical
|
||||
plPhysical* GetPushingPhysical() const { return fPushingPhysical; }
|
||||
void SetPushingPhysical(plPhysical* phys) { fPushingPhysical = phys; }
|
||||
bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; }
|
||||
void SetFacingPushingPhysical(bool facing) { fFacingPushingPhysical = facing; }
|
||||
|
||||
// Controller dimensions
|
||||
hsScalar GetRadius() const { return fRadius; }
|
||||
hsScalar GetHeight() const { return fHeight; }
|
||||
|
||||
// Create a new controller instance - Implemented in the physics system
|
||||
static plPhysicalControllerCore* Create(plKey ownerSO, hsScalar height, hsScalar radius, bool human);
|
||||
|
||||
protected:
|
||||
|
||||
virtual void IHandleEnableChanged() = 0;
|
||||
|
||||
void IApply(hsScalar delSecs);
|
||||
void IUpdate(int numSubSteps, hsScalar alpha);
|
||||
void IUpdateNonPhysical(hsScalar alpha);
|
||||
|
||||
void ISendCorrectionMessages(bool dirtySynch = false);
|
||||
|
||||
plKey fOwner;
|
||||
plKey fWorldKey;
|
||||
|
||||
hsScalar fHeight;
|
||||
hsScalar fRadius;
|
||||
plKey fWorldKey;
|
||||
plSimDefs::plLOSDB fLOSDB;
|
||||
bool fSeeking;
|
||||
bool fEnabled;
|
||||
bool fEnableChanged;
|
||||
bool fKinematic;
|
||||
bool fKinematicEnableNextUpdate;
|
||||
bool fKinematicChanged;
|
||||
plMovementStrategySimulationInterface* fMovementInterface;
|
||||
hsMatrix44 fLastGlobalLoc;
|
||||
hsPoint3 fLocalPosition;
|
||||
hsQuat fLocalRotation;
|
||||
hsMatrix44 fPrevSubworldW2L;
|
||||
hsVector3 fDisplacementThisStep;
|
||||
hsScalar fSimLength;
|
||||
|
||||
//physical properties
|
||||
plSimDefs::plLOSDB fLOSDB;
|
||||
|
||||
plMovementStrategy* fMovementStrategy;
|
||||
|
||||
hsScalar fSimLength;
|
||||
|
||||
hsQuat fLocalRotation;
|
||||
hsPoint3 fLocalPosition;
|
||||
hsPoint3 fLastLocalPosition;
|
||||
|
||||
hsMatrix44 fLastGlobalLoc;
|
||||
hsMatrix44 fPrevSubworldW2L;
|
||||
|
||||
hsVector3 fLinearVelocity;
|
||||
hsScalar fAngularVelocity;
|
||||
hsVector3 fAchievedLinearVelocity;
|
||||
|
||||
plPhysical* fPushingPhysical;
|
||||
bool fFacingPushingPhysical;
|
||||
bool fNeedsResize;
|
||||
|
||||
bool fSeeking;
|
||||
bool fEnabled;
|
||||
bool fEnableChanged;
|
||||
};
|
||||
|
||||
class plMovementStrategy: public plMovementStrategySimulationInterface
|
||||
class plMovementStrategy
|
||||
{
|
||||
public:
|
||||
virtual void SetControllerCore(plPhysicalControllerCore* core)
|
||||
{
|
||||
fCore=core;
|
||||
fCore->SetMovementSimulationInterface(this);
|
||||
}
|
||||
virtual void RefreshConnectionToControllerCore()
|
||||
{
|
||||
fCore->SetMovementSimulationInterface(this);
|
||||
//fCore->SetControllerDimensions(fPreferedControllerWidth,fPreferedControllerHeight);
|
||||
fCore->BehaveLikeAnimatedPhysical(this->IRequireBehaviourLikeAnAnimatedPhysical());
|
||||
}
|
||||
plMovementStrategy(plPhysicalControllerCore* core);
|
||||
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
|
||||
virtual void SetLinearAcceleration(const hsVector3& accel){fLinearAcceleration=accel;}
|
||||
virtual const hsVector3& GetLinearAcceleration()const{return fLinearAcceleration;}
|
||||
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
|
||||
virtual void ResetAchievedLinearVelocity()
|
||||
{
|
||||
hsVector3 AchievedLinearVelocity(0.f,0.f,0.f);
|
||||
if(fCore)fCore->OverrideAchievedVelocity(AchievedLinearVelocity);
|
||||
}
|
||||
//proxy functions for Controller Core
|
||||
virtual hsScalar GetAirTime() const { return fTimeInAir; }
|
||||
virtual void ResetAirTime() { fTimeInAir = 0.f; }
|
||||
|
||||
plMovementStrategy(plPhysicalControllerCore* controller);
|
||||
virtual ~plMovementStrategy() { }
|
||||
|
||||
virtual void Apply(hsScalar delSecs) = 0;
|
||||
virtual void Update(hsScalar delSecs) { }
|
||||
|
||||
virtual void AddContactNormals(hsVector3& vec) { }
|
||||
virtual void Reset(bool newAge);
|
||||
virtual bool IsKinematic() { return true; }
|
||||
|
||||
protected:
|
||||
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical()=0;
|
||||
virtual void IApplyKinematic();
|
||||
plPhysicalControllerCore* fCore;
|
||||
hsVector3 fLinearAcceleration;
|
||||
hsScalar fAngularAcceleration;
|
||||
plKey fOwner;
|
||||
static const hsScalar kAirTimeThreshold;
|
||||
hsScalar fTimeInAir;
|
||||
hsScalar fPreferedControllerWidth;
|
||||
hsScalar fPreferedControllerHeight;
|
||||
|
||||
|
||||
plPhysicalControllerCore* fController;
|
||||
};
|
||||
|
||||
class plWalkingStrategy: public plMovementStrategy
|
||||
class plAnimatedMovementStrategy : public plMovementStrategy
|
||||
{
|
||||
public:
|
||||
plWalkingStrategy(plPhysicalControllerCore* core):plMovementStrategy(core)
|
||||
{
|
||||
fGroundHit=false;
|
||||
fFalseGround=false;
|
||||
fHitHead=false;
|
||||
fCore->SetMovementSimulationInterface(this);
|
||||
fPreferedControllerWidth=core->GetControllerWidth();
|
||||
fPreferedControllerHeight=core->GetControllerHeight();
|
||||
fOnTopOfAnimatedPhysLastFrame=false;
|
||||
}
|
||||
virtual ~plWalkingStrategy(){};
|
||||
plAnimatedMovementStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plAnimatedMovementStrategy() { }
|
||||
|
||||
virtual void RecalcVelocity(double timeNow, hsScalar elapsed, hsBool useAnim = true);
|
||||
void SetTurnStrength(hsScalar val) { fTurnStr = val; }
|
||||
hsScalar GetTurnStrength() const { return fTurnStr; }
|
||||
|
||||
private:
|
||||
void IRecalcLinearVelocity(float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
|
||||
void IRecalcAngularVelocity(float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
|
||||
|
||||
plAGApplicator* fRootApp;
|
||||
hsVector3 fAnimLinearVel;
|
||||
hsScalar fAnimAngularVel;
|
||||
hsScalar fTurnStr;
|
||||
};
|
||||
|
||||
class plWalkingStrategy : public plAnimatedMovementStrategy
|
||||
{
|
||||
public:
|
||||
plWalkingStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plWalkingStrategy() { }
|
||||
|
||||
virtual void Apply(hsScalar delSecs);
|
||||
virtual void Update(hsScalar delSecs);
|
||||
virtual void Update(hsScalar delSecs);
|
||||
|
||||
virtual void AddContactNormals(hsVector3& vec);
|
||||
virtual void Reset(bool newAge);
|
||||
|
||||
virtual void RecalcVelocity(double timeNow, hsScalar elapsed, hsBool useAnim = true);
|
||||
|
||||
bool HitGroundInThisAge() const { return fHitGroundInThisAge; }
|
||||
bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
|
||||
bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
|
||||
void GroundHit() { fGroundHit = true; }
|
||||
virtual void IAddContactNormals(hsVector3& vec);
|
||||
virtual void StartJump(){};
|
||||
|
||||
|
||||
hsScalar GetAirTime() const { return fTimeInAir; }
|
||||
void ResetAirTime() { fTimeInAir = 0.0f; }
|
||||
|
||||
hsScalar GetImpactTime() const { return fImpactTime; }
|
||||
const hsVector3& GetImpactVelocity() const { return fImpactVelocity; }
|
||||
|
||||
bool EnableControlledFlight(bool status);
|
||||
bool IsControlledFlight() const { return fControlledFlight != 0; }
|
||||
|
||||
plPhysical* GetPushingPhysical() const;
|
||||
bool GetFacingPushingPhysical() const;
|
||||
|
||||
protected:
|
||||
static const hsScalar kAirTimeThreshold;
|
||||
static const hsScalar kControlledFlightThreshold;
|
||||
|
||||
hsTArray<hsVector3> fSlidingNormals;
|
||||
|
||||
hsVector3 fImpactVelocity;
|
||||
hsScalar fImpactTime;
|
||||
|
||||
hsScalar fTimeInAir;
|
||||
|
||||
void ICheckForFalseGround();
|
||||
hsScalar fControlledFlightTime;
|
||||
int fControlledFlight;
|
||||
|
||||
bool fGroundHit;
|
||||
bool fFalseGround;
|
||||
bool fHitHead;
|
||||
bool fOnTopOfAnimatedPhysLastFrame;
|
||||
hsTArray<hsVector3> fPrevSlidingNormals;
|
||||
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return true;}
|
||||
bool fHeadHit;
|
||||
bool fSliding;
|
||||
|
||||
bool fClearImpact;
|
||||
bool fHitGroundInThisAge;
|
||||
};
|
||||
class plSwimStrategy: public plMovementStrategy
|
||||
|
||||
class plSwimStrategy : public plAnimatedMovementStrategy
|
||||
{
|
||||
public:
|
||||
plSwimStrategy(plPhysicalControllerCore *core);
|
||||
virtual ~plSwimStrategy(){};
|
||||
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight);
|
||||
plSwimStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plSwimStrategy() { }
|
||||
|
||||
virtual void Apply(hsScalar delSecs);
|
||||
virtual void Update(hsScalar delSecs);
|
||||
hsScalar GetBuoyancy() { return fBuoyancy; }
|
||||
hsBool IsOnGround() { return fOnGround; }
|
||||
hsBool HadContacts() { return fHadContacts; }
|
||||
virtual void IAddContactNormals(hsVector3& vec);
|
||||
|
||||
virtual void AddContactNormals(hsVector3& vec);
|
||||
|
||||
void SetSurface(plSwimRegionInterface* region, hsScalar surfaceHeight);
|
||||
|
||||
hsScalar GetBuoyancy() const { return fBuoyancy; }
|
||||
bool IsOnGround() const { return fOnGround; }
|
||||
bool HadContacts() const { return fHadContacts; }
|
||||
|
||||
protected:
|
||||
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return true;}
|
||||
private:
|
||||
void IAdjustBuoyancy();
|
||||
|
||||
hsScalar fBuoyancy;
|
||||
hsBool fOnGround;
|
||||
hsBool fHadContacts;
|
||||
hsScalar fSurfaceHeight;
|
||||
|
||||
plSwimRegionInterface *fCurrentRegion;
|
||||
|
||||
bool fOnGround;
|
||||
bool fHadContacts;
|
||||
};
|
||||
class plRidingAnimatedPhysicalStrategy : public plWalkingStrategy
|
||||
|
||||
class plDynamicWalkingStrategy : public plWalkingStrategy
|
||||
{
|
||||
public:
|
||||
plRidingAnimatedPhysicalStrategy(plPhysicalControllerCore *core ) :
|
||||
fNeedVelocityOverride(false),fStartJump(false),plWalkingStrategy(core){};
|
||||
virtual ~plRidingAnimatedPhysicalStrategy(){};
|
||||
plDynamicWalkingStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
|
||||
virtual ~plDynamicWalkingStrategy() { }
|
||||
|
||||
virtual void Apply(hsScalar delSecs);
|
||||
virtual void Update(hsScalar delSecs);
|
||||
virtual void PostStep(hsScalar delSecs);
|
||||
bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
|
||||
bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
|
||||
void GroundHit() { fGroundHit = true; }
|
||||
virtual void StartJump(){fStartJump = true;}
|
||||
|
||||
virtual bool IsKinematic() { return false; }
|
||||
|
||||
protected:
|
||||
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return false;}
|
||||
bool ICheckMove(const hsPoint3& startPos, const hsPoint3& desiredPos);
|
||||
hsBool fNeedVelocityOverride;
|
||||
hsVector3 fOverrideVelocity;
|
||||
bool fStartJump;
|
||||
bool ICheckForGround(hsScalar& zVelocity);
|
||||
};
|
||||
|
||||
#endif// PLPHYSICALCONTROLLERCORE_H
|
||||
|
||||
|
@ -173,7 +173,7 @@ plPointTimeScale::~plPointTimeScale()
|
||||
|
||||
// IsStoppedAt ---------------------------
|
||||
// ------------
|
||||
plPointTimeScale::IsStoppedAt(double time)
|
||||
hsBool plPointTimeScale::IsStoppedAt(double time)
|
||||
{
|
||||
return fTimeSource->IsStoppedAt(time);
|
||||
}
|
||||
|
@ -186,7 +186,7 @@ plQuatTimeScale::~plQuatTimeScale()
|
||||
{
|
||||
}
|
||||
|
||||
plQuatTimeScale::IsStoppedAt(double time)
|
||||
hsBool plQuatTimeScale::IsStoppedAt(double time)
|
||||
{
|
||||
return fTimeSource->IsStoppedAt(time);
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ plScalarTimeScale::~plScalarTimeScale()
|
||||
{
|
||||
}
|
||||
|
||||
plScalarTimeScale::IsStoppedAt(double time)
|
||||
hsBool plScalarTimeScale::IsStoppedAt(double time)
|
||||
{
|
||||
return fTimeSource->IsStoppedAt(time);
|
||||
}
|
||||
|
@ -0,0 +1,152 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "hsUtils.h"
|
||||
#include "hsStream.h"
|
||||
#include "hsResMgr.h"
|
||||
#include "plJPEG/plJPEG.h"
|
||||
#include "plGImage/plPNG.h"
|
||||
#include "plGImage/plMipmap.h"
|
||||
|
||||
#include "plClientResMgr.h"
|
||||
|
||||
|
||||
//// Singleton Instance ///////////////////////////////////////////////////////
|
||||
|
||||
plClientResMgr& plClientResMgr::Instance(void)
|
||||
{
|
||||
static plClientResMgr theInstance;
|
||||
return theInstance;
|
||||
}
|
||||
|
||||
plClientResMgr::plClientResMgr()
|
||||
{
|
||||
this->ClientResources = TRACKED_NEW std::map<std::string, plMipmap*>;
|
||||
}
|
||||
|
||||
plClientResMgr::~plClientResMgr()
|
||||
{
|
||||
if (this->ClientResources) {
|
||||
std::map<std::string, plMipmap*>::iterator it;
|
||||
|
||||
for (it = this->ClientResources->begin(); it != this->ClientResources->end(); ++it) {
|
||||
if (it->second)
|
||||
it->second->UnRef();
|
||||
}
|
||||
|
||||
delete this->ClientResources;
|
||||
}
|
||||
}
|
||||
|
||||
void plClientResMgr::ILoadResources(const char* resfile)
|
||||
{
|
||||
if (!resfile) {
|
||||
return;
|
||||
}
|
||||
|
||||
wchar* wFilename = hsStringToWString(resfile);
|
||||
hsUNIXStream in;
|
||||
|
||||
if (in.Open(wFilename, L"rb")) {
|
||||
UInt32 header = in.ReadSwap32();
|
||||
UInt32 version = in.ReadSwap32();
|
||||
UInt32 num_resources = 0;
|
||||
|
||||
switch (version) {
|
||||
case 1:
|
||||
num_resources = in.ReadSwap32();
|
||||
|
||||
for (int i = 0; i < num_resources; i++) {
|
||||
plMipmap* res_data = NULL;
|
||||
UInt32 res_size = 0;
|
||||
char* tmp_name = in.ReadSafeStringLong();
|
||||
std::string res_name = std::string(tmp_name);
|
||||
std::string res_type = res_name.substr(res_name.length() - 4, 4);
|
||||
delete tmp_name;
|
||||
|
||||
// Version 1 doesn't encode format, so we'll try some simple
|
||||
// extension sniffing
|
||||
if (res_type == ".png") {
|
||||
// Read resource stream size, but the PNG has that info in the header
|
||||
// so it's not needed
|
||||
res_size = in.ReadSwap32();
|
||||
res_data = plPNG::Instance().ReadFromStream(&in);
|
||||
} else if (res_type == ".jpg") {
|
||||
// Don't read resource stream size, as plJPEG's reader will need it
|
||||
res_data = plJPEG::Instance().ReadFromStream(&in);
|
||||
} else {
|
||||
// Original Myst5 format only is known to support Targa,
|
||||
// so default fallback is targa
|
||||
// TODO - Add plTarga::ReadFromStream()
|
||||
// for now, just skip the unknown resource and put NULL into the map
|
||||
res_size = in.ReadSwap32();
|
||||
in.Skip(res_size);
|
||||
}
|
||||
|
||||
(*this->ClientResources)[res_name] = res_data;
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
in.Close();
|
||||
}
|
||||
|
||||
delete wFilename;
|
||||
}
|
||||
|
||||
plMipmap* plClientResMgr::getResource(const char* resname)
|
||||
{
|
||||
plMipmap* resmipmap = NULL;
|
||||
std::map<std::string, plMipmap*>::iterator it = this->ClientResources->find(resname);
|
||||
|
||||
if (it != this->ClientResources->end()) {
|
||||
resmipmap = it->second;
|
||||
} else {
|
||||
hsAssert(resmipmap, "Unknown client resource requested.");
|
||||
}
|
||||
|
||||
return resmipmap;
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef _plClientResMgr_h
|
||||
#define _plClientResMgr_h
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class plMipmap;
|
||||
|
||||
class plClientResMgr {
|
||||
protected:
|
||||
std::map<std::string, plMipmap*>* ClientResources;
|
||||
|
||||
public:
|
||||
plClientResMgr();
|
||||
~plClientResMgr();
|
||||
|
||||
void ILoadResources(const char* resfile);
|
||||
|
||||
plMipmap* getResource(const char* resname);
|
||||
|
||||
static plClientResMgr& Instance(void);
|
||||
};
|
||||
|
||||
#endif // _plClientResMgr_
|
@ -1651,7 +1651,7 @@ plMipmap* plWaveSet7::ICreateBumpMipmapPS()
|
||||
// const int sizeV = kCompositeSize;
|
||||
const int sizeV = 1;
|
||||
|
||||
const kNumLevels = 8; // must be log2(kCompositeSize)
|
||||
const int kNumLevels = 8; // must be log2(kCompositeSize)
|
||||
hsAssert(kCompositeSize == (1 << kNumLevels), "Mismatch on size and num mip levels");
|
||||
|
||||
if( !fCosineLUT )
|
||||
|
@ -55,7 +55,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsWindows.h"
|
||||
|
||||
#include <ddraw.h>
|
||||
#include <d3d.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "hsDXTDirectXCodec.h"
|
||||
|
@ -336,22 +336,22 @@ void plFont::IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *st
|
||||
// Choose an optimal rendering function
|
||||
fRenderInfo.fRenderFunc = nil;
|
||||
if( justCalc )
|
||||
fRenderInfo.fRenderFunc = IRenderCharNull;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
|
||||
else if( mip->GetPixelSize() == 32 )
|
||||
{
|
||||
if( fBPP == 1 )
|
||||
fRenderInfo.fRenderFunc = ( fRenderInfo.fFlags & kRenderScaleAA ) ? IRenderChar1To32AA : IRenderChar1To32;
|
||||
fRenderInfo.fRenderFunc = ( fRenderInfo.fFlags & kRenderScaleAA ) ? &plFont::IRenderChar1To32AA : &plFont::IRenderChar1To32;
|
||||
else if( fBPP == 8 )
|
||||
{
|
||||
if( fRenderInfo.fFlags & kRenderIntoAlpha )
|
||||
{
|
||||
if( ( fRenderInfo.fColor & 0xff000000 ) != 0xff000000 )
|
||||
fRenderInfo.fRenderFunc = IRenderChar8To32Alpha;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32Alpha;
|
||||
else
|
||||
fRenderInfo.fRenderFunc = IRenderChar8To32FullAlpha;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32FullAlpha;
|
||||
}
|
||||
else
|
||||
fRenderInfo.fRenderFunc = IRenderChar8To32;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderChar8To32;
|
||||
}
|
||||
}
|
||||
|
||||
@ -537,7 +537,7 @@ void plFont::IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *st
|
||||
|
||||
fRenderInfo.fX = 0;
|
||||
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
|
||||
fRenderInfo.fRenderFunc = IRenderCharNull;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
|
||||
|
||||
IRenderLoop( string, lastWord );
|
||||
|
||||
@ -559,7 +559,7 @@ void plFont::IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *st
|
||||
|
||||
fRenderInfo.fX = 0;
|
||||
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
|
||||
fRenderInfo.fRenderFunc = IRenderCharNull;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
|
||||
|
||||
IRenderLoop( string, lastWord );
|
||||
|
||||
@ -658,7 +658,7 @@ void plFont::IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *st
|
||||
{
|
||||
// Advance left past any clipping area
|
||||
CharRenderFunc oldFunc = fRenderInfo.fRenderFunc;
|
||||
fRenderInfo.fRenderFunc = IRenderCharNull;
|
||||
fRenderInfo.fRenderFunc = &plFont::IRenderCharNull;
|
||||
while( fRenderInfo.fX < fRenderInfo.fClipRect.fX && *string != 0 )
|
||||
{
|
||||
IRenderLoop( string, 1 );
|
||||
|
@ -108,7 +108,7 @@ void plLODMipmap::SetLOD(int lod)
|
||||
{
|
||||
hsAssert(fBase, "UnInitialized");
|
||||
|
||||
const kMaxLOD = 5;
|
||||
const int kMaxLOD = 5;
|
||||
if( lod > kMaxLOD )
|
||||
lod = kMaxLOD;
|
||||
if( lod >= fBase->GetNumLevels() )
|
||||
|
@ -207,7 +207,7 @@ UInt32 plMipmap::Read( hsStream *s )
|
||||
|
||||
// Decide to clamp if we were told to
|
||||
int clampBy = fGlobalNumLevelsToChop;
|
||||
const kMaxSkipLevels = 1;
|
||||
const int kMaxSkipLevels = 1;
|
||||
if( clampBy > kMaxSkipLevels )
|
||||
clampBy = kMaxSkipLevels;
|
||||
if( fFlags & kNoMaxSize )
|
||||
|
@ -0,0 +1,270 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "hsStream.h"
|
||||
#include "hsExceptions.h"
|
||||
#include "hsUtils.h"
|
||||
#include "plPNG.h"
|
||||
#include "../plGImage/plMipmap.h"
|
||||
|
||||
#include <png.h>
|
||||
#define PNGSIGSIZE 8
|
||||
|
||||
// Custom functions to read and write data from or to an hsStream
|
||||
// used by libPNG's respective functions
|
||||
void pngReadDelegate(png_structp png_ptr, png_bytep png_data, png_size_t length)
|
||||
{
|
||||
hsStream* inStream = (hsStream*)png_get_io_ptr(png_ptr);
|
||||
inStream->Read(length, (UInt8*)png_data);
|
||||
}
|
||||
|
||||
void pngWriteDelegate(png_structp png_ptr, png_bytep png_data, png_size_t length)
|
||||
{
|
||||
hsStream* outStream = (hsStream*)png_get_io_ptr(png_ptr);
|
||||
outStream->Write(length, (UInt8*)png_data);
|
||||
}
|
||||
|
||||
//// Singleton Instance ///////////////////////////////////////////////////////
|
||||
|
||||
plPNG& plPNG::Instance(void)
|
||||
{
|
||||
static plPNG theInstance;
|
||||
return theInstance;
|
||||
}
|
||||
|
||||
//// IRead ////////////////////////////////////////////////////////////////////
|
||||
// Given an open hsStream, reads the PNG data off of the
|
||||
// stream and decodes it into a new plMipmap. The mipmap's buffer ends up
|
||||
// being a packed RGBA buffer.
|
||||
// Returns a pointer to the new mipmap if successful, NULL otherwise.
|
||||
|
||||
plMipmap* plPNG::IRead(hsStream* inStream)
|
||||
{
|
||||
plMipmap* newMipmap = NULL;
|
||||
png_structp png_ptr;
|
||||
png_infop info_ptr;
|
||||
png_infop end_info;
|
||||
|
||||
try {
|
||||
// Check PNG Signature
|
||||
png_byte sig[PNGSIGSIZE];
|
||||
inStream->Read8Bytes((char*) sig);
|
||||
|
||||
if (!png_sig_cmp(sig, 0, PNGSIGSIZE)) {
|
||||
// Allocate required structs
|
||||
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
|
||||
if (!png_ptr) {
|
||||
throw(false);
|
||||
}
|
||||
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
|
||||
if (!info_ptr) {
|
||||
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
|
||||
throw(false);
|
||||
}
|
||||
|
||||
end_info = png_create_info_struct(png_ptr);
|
||||
|
||||
if (!end_info) {
|
||||
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
|
||||
throw(false);
|
||||
}
|
||||
|
||||
// Assign delegate function for reading from hsStream
|
||||
png_set_read_fn(png_ptr, (png_voidp)inStream, pngReadDelegate);
|
||||
// Get PNG Header information
|
||||
png_set_sig_bytes(png_ptr, PNGSIGSIZE);
|
||||
png_read_info(png_ptr, info_ptr);
|
||||
png_uint_32 imgWidth = png_get_image_width(png_ptr, info_ptr);
|
||||
png_uint_32 imgHeight = png_get_image_height(png_ptr, info_ptr);
|
||||
png_uint_32 bitdepth = png_get_bit_depth(png_ptr, info_ptr);
|
||||
png_uint_32 channels = png_get_channels(png_ptr, info_ptr);
|
||||
png_uint_32 color_type = png_get_color_type(png_ptr, info_ptr);
|
||||
|
||||
// Convert images to RGB color space
|
||||
switch (color_type) {
|
||||
case PNG_COLOR_TYPE_PALETTE:
|
||||
png_set_palette_to_rgb(png_ptr);
|
||||
channels = 3;
|
||||
break;
|
||||
case PNG_COLOR_TYPE_GRAY:
|
||||
|
||||
if (bitdepth < 8) {
|
||||
png_set_expand_gray_1_2_4_to_8(png_ptr);
|
||||
}
|
||||
|
||||
bitdepth = 8;
|
||||
break;
|
||||
}
|
||||
|
||||
// Convert transparency (if needed) to a full alpha channel
|
||||
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
|
||||
png_set_tRNS_to_alpha(png_ptr);
|
||||
channels += 1;
|
||||
} else if (channels == 3) {
|
||||
// Add an opaque alpha channel if still none exists
|
||||
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
|
||||
channels = 4;
|
||||
}
|
||||
|
||||
// Invert color byte-order as used by plMipmap for DirectX
|
||||
png_set_bgr(png_ptr);
|
||||
/// Construct a new mipmap to hold everything
|
||||
newMipmap = TRACKED_NEW plMipmap(imgWidth, imgHeight, plMipmap::kARGB32Config, 1, plMipmap::kUncompressed);
|
||||
char* destp = (char*)newMipmap->GetImage();
|
||||
png_bytep* row_ptrs = TRACKED_NEW png_bytep[imgHeight];
|
||||
const unsigned int stride = imgWidth * bitdepth * channels / 8;
|
||||
|
||||
// Assign row pointers to the appropriate locations in the newly-created Mipmap
|
||||
for (size_t i = 0; i < imgHeight; i++) {
|
||||
row_ptrs[i] = (png_bytep)destp + (i * stride);
|
||||
}
|
||||
|
||||
png_read_image(png_ptr, row_ptrs);
|
||||
png_read_end(png_ptr, end_info);
|
||||
// Clean up allocated structs
|
||||
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
||||
delete [] row_ptrs;
|
||||
}
|
||||
} catch (...) {
|
||||
if (newMipmap != NULL) {
|
||||
delete newMipmap;
|
||||
newMipmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return newMipmap;
|
||||
}
|
||||
|
||||
plMipmap* plPNG::ReadFromFile(const char* fileName)
|
||||
{
|
||||
wchar* wFilename = hsStringToWString(fileName);
|
||||
plMipmap* retVal = ReadFromFile(wFilename);
|
||||
delete [] wFilename;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
plMipmap* plPNG::ReadFromFile(const wchar* fileName)
|
||||
{
|
||||
hsUNIXStream in;
|
||||
|
||||
if (!in.Open(fileName, L"rb")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
plMipmap* ret = IRead(&in);
|
||||
in.Close();
|
||||
return ret;
|
||||
}
|
||||
|
||||
hsBool plPNG::IWrite(plMipmap* source, hsStream* outStream)
|
||||
{
|
||||
hsBool result = true;
|
||||
|
||||
try {
|
||||
// Allocate required structs
|
||||
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
|
||||
if (!png_ptr) {
|
||||
throw(false);
|
||||
}
|
||||
|
||||
png_infop info_ptr = png_create_info_struct(png_ptr);
|
||||
|
||||
if (!info_ptr) {
|
||||
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
||||
throw(false);
|
||||
}
|
||||
|
||||
// Assign delegate function for writing to hsStream
|
||||
png_set_write_fn(png_ptr, (png_voidp)outStream, pngWriteDelegate, NULL);
|
||||
UInt8 psize = source->GetPixelSize();
|
||||
png_set_IHDR(png_ptr, info_ptr, source->GetWidth(), source->GetHeight(), 8, PNG_COLOR_TYPE_RGB_ALPHA,
|
||||
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
||||
// Invert color byte-order as used by plMipmap for DirectX
|
||||
png_set_bgr(png_ptr);
|
||||
// Write out the image metadata
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
char* srcp = (char*)source->GetImage();
|
||||
png_bytep* row_ptrs = TRACKED_NEW png_bytep[source->GetHeight()];
|
||||
const unsigned int stride = source->GetWidth() * source->GetPixelSize() / 8;
|
||||
|
||||
// Assign row pointers to the appropriate locations in the newly-created Mipmap
|
||||
for (size_t i = 0; i < source->GetHeight(); i++) {
|
||||
row_ptrs[i] = (png_bytep)srcp + (i * stride);
|
||||
}
|
||||
|
||||
png_write_image(png_ptr, row_ptrs);
|
||||
png_write_end(png_ptr, info_ptr);
|
||||
// Clean up allocated structs
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
delete [] row_ptrs;
|
||||
} catch (...) {
|
||||
result = false;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
hsBool plPNG::WriteToFile(const char* fileName, plMipmap* sourceData)
|
||||
{
|
||||
wchar* wFilename = hsStringToWString(fileName);
|
||||
hsBool retVal = WriteToFile(wFilename, sourceData);
|
||||
delete [] wFilename;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
hsBool plPNG::WriteToFile(const wchar* fileName, plMipmap* sourceData)
|
||||
{
|
||||
hsUNIXStream out;
|
||||
|
||||
if (!out.Open(fileName, L"wb")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hsBool ret = IWrite(sourceData, &out);
|
||||
out.Close();
|
||||
return ret;
|
||||
}
|
@ -39,41 +39,33 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#if 0//ndef PL_ANTI_GRAV_ACTION_H
|
||||
#define PL_ANTI_GRAV_ACTION_H
|
||||
|
||||
#include "plAvCallbackAction.h"
|
||||
#ifndef _plPNG_h
|
||||
#define _plPNG_h
|
||||
|
||||
class plSwimRegionInterface;
|
||||
|
||||
class plAntiGravAction : public plAnimatedCallbackAction
|
||||
{
|
||||
public:
|
||||
plAntiGravAction(plHKPhysical *physical, plAGApplicator *rootApp);
|
||||
//// Class Definition /////////////////////////////////////////////////////////
|
||||
|
||||
/** Return the type of the action as defined in the enum plSimDefs::ActionType.
|
||||
Used to retrieve actions by entity/type indexing, and to
|
||||
reuse actions that can be shared between entities. */
|
||||
virtual plSimDefs::ActionType GetType();
|
||||
class plMipmap;
|
||||
class hsStream;
|
||||
|
||||
/** Called by Havok at substep frequency. */
|
||||
void apply(Havok::Subspace &s, Havok::hkTime time);
|
||||
|
||||
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight);
|
||||
hsScalar GetBuoyancy() { return fBuoyancy; }
|
||||
hsBool IsOnGround() { return fOnGround; }
|
||||
hsBool HadContacts() { return fHadContacts; }
|
||||
|
||||
class plPNG {
|
||||
protected:
|
||||
void IAdjustBuoyancy();
|
||||
|
||||
hsBool fOnGround;
|
||||
hsBool fHadContacts;
|
||||
hsScalar fBuoyancy;
|
||||
hsScalar fSurfaceHeight;
|
||||
plSwimRegionInterface *fCurrentRegion;
|
||||
plMipmap* IRead(hsStream* inStream);
|
||||
hsBool IWrite(plMipmap* source, hsStream* outStream);
|
||||
|
||||
public:
|
||||
|
||||
plMipmap* ReadFromStream(hsStream* inStream) { return IRead(inStream); }
|
||||
plMipmap* ReadFromFile(const char* fileName);
|
||||
plMipmap* ReadFromFile(const wchar* fileName);
|
||||
|
||||
hsBool WriteToStream(hsStream* outStream, plMipmap* sourceData) { return IWrite(sourceData, outStream); }
|
||||
hsBool WriteToFile(const char* fileName, plMipmap* sourceData);
|
||||
hsBool WriteToFile(const wchar* fileName, plMipmap* sourceData);
|
||||
|
||||
static plPNG& Instance(void);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // _plPNG_h
|
@ -55,14 +55,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
#include "../plPipeline/plPlates.h"
|
||||
#include "../plPipeline/plDebugText.h"
|
||||
#include "../plGImage/plMipmap.h"
|
||||
|
||||
#include "hsWindows.h"
|
||||
#include "../NucleusLib/inc/plPipeline.h"
|
||||
|
||||
// base size of the cursor
|
||||
#define CURSOR_SIZE_X 0.0675f
|
||||
#define CURSOR_SIZE_Y 0.09f
|
||||
|
||||
// The resolution that uses the base size of the cursor.
|
||||
// All other resolutions will scale the cursor size to keep the same physical size.
|
||||
#define BASE_WIDTH 1024
|
||||
@ -447,16 +444,16 @@ void plMouseDevice::SetDisplayResolution(hsScalar Width, hsScalar Height)
|
||||
IUpdateCursorSize();
|
||||
}
|
||||
|
||||
void plMouseDevice::CreateCursor( int cursor )
|
||||
void plMouseDevice::CreateCursor( char* cursor )
|
||||
{
|
||||
if( fCursor == nil )
|
||||
{
|
||||
plPlateManager::Instance().CreatePlate( &fCursor );
|
||||
fCursor->CreateFromResource( MAKEINTRESOURCE( cursor ) );
|
||||
fCursor->CreateFromResource(cursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
fCursor->ReloadFromResource( MAKEINTRESOURCE( cursor ) );
|
||||
fCursor->ReloadFromResource(cursor);
|
||||
}
|
||||
fCursor->SetPosition( 0, 0, 0 );
|
||||
IUpdateCursorSize();
|
||||
@ -470,7 +467,7 @@ void plMouseDevice::IUpdateCursorSize()
|
||||
if(fCursor)
|
||||
{
|
||||
// set the size of the cursor based on resolution.
|
||||
fCursor->SetSize( CURSOR_SIZE_X * BASE_WIDTH / fWidth, CURSOR_SIZE_Y * BASE_HEIGHT / fHeight );
|
||||
fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
|
||||
}
|
||||
}
|
||||
|
||||
@ -557,7 +554,7 @@ void plMouseDevice::ShowCursor(hsBool override)
|
||||
fInstance->fCursor->SetVisible( true );
|
||||
}
|
||||
|
||||
void plMouseDevice::NewCursor(int cursor)
|
||||
void plMouseDevice::NewCursor(char* cursor)
|
||||
{
|
||||
fInstance->fCursorID = cursor;
|
||||
fInstance->CreateCursor(cursor);
|
||||
@ -933,28 +930,3 @@ hsBool plMouseDevice::MsgReceive(plMessage* msg)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void plMouseDevice::HandleWindowActivate(bool bActive, HWND hWnd)
|
||||
{
|
||||
if ( bActive )
|
||||
{
|
||||
RECT rect;
|
||||
::GetClientRect(hWnd,&rect);
|
||||
|
||||
// rect.right /= plInputManager::GetInstance()->GetMouseScale();
|
||||
// rect.bottom /= plInputManager::GetInstance()->GetMouseScale();
|
||||
|
||||
::MapWindowPoints( hWnd, NULL, (POINT *)&rect, 2 );
|
||||
::ClipCursor(&rect);
|
||||
::ShowCursor( FALSE );
|
||||
SetCapture(hWnd);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ReleaseCapture();
|
||||
::ClipCursor(nil);
|
||||
::ShowCursor( TRUE );
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../pnInputCore/plOSMsg.h"
|
||||
#include "hsBitVector.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "../../apps/plClient/res/resource.h"
|
||||
class plMessage;
|
||||
enum plKeyDef;
|
||||
struct plMouseInfo;
|
||||
@ -142,27 +141,27 @@ protected:
|
||||
|
||||
class plPlate;
|
||||
|
||||
#define CURSOR_UP IDB_CURSOR_UP
|
||||
#define CURSOR_DOWN IDB_CURSOR_DOWN
|
||||
#define CURSOR_RIGHT IDB_CURSOR_RIGHT
|
||||
#define CURSOR_LEFT IDB_CURSOR_LEFT
|
||||
#define CURSOR_OPEN IDB_CURSOR_OPEN
|
||||
#define CURSOR_GRAB IDB_CURSOR_GRAB
|
||||
#define CURSOR_CLICKED IDB_CURSOR_CLICKED
|
||||
#define CURSOR_POISED IDB_CURSOR_POISED
|
||||
#define CURSOR_ARROW IDB_CURSOR_ARROW
|
||||
#define CURSOR_4WAY_OPEN IDB_CURSOR_4WAYOPEN
|
||||
#define CURSOR_4WAY_CLOSED IDB_CURSOR_4WAYCLOSED
|
||||
#define CURSOR_UPDOWN_CLOSED IDB_CURSOR_UPDOWNCLOSED
|
||||
#define CURSOR_UPDOWN_OPEN IDB_CURSOR_UPDOWNOPEN
|
||||
#define CURSOR_LEFTRIGHT_CLOSED IDB_CURSOR_LEFTRIGHTCLOSED
|
||||
#define CURSOR_LEFTRIGHT_OPEN IDB_CURSOR_LEFTRIGHTOPEN
|
||||
#define CURSOR_OFFER_BOOK IDB_CURSOR_BOOK
|
||||
#define CURSOR_OFFER_BOOK_HI IDB_CURSOR_BOOK_HIGHLIGHT
|
||||
#define CURSOR_OFFER_BOOK_CLICKED IDB_CURSOR_BOOK_CLICKED
|
||||
#define CURSOR_CLICK_DISABLED IDB_CURSOR_DISABLED
|
||||
#define CURSOR_HAND IDB_CURSOR_HAND
|
||||
#define CURSOR_UPWARD IDB_CURSOR_UPWARD
|
||||
#define CURSOR_UP "cursor_up.png"
|
||||
#define CURSOR_UPWARD "cursor_upward.png"
|
||||
#define CURSOR_DOWN "cursor_down.png"
|
||||
#define CURSOR_RIGHT "cursor_right.png"
|
||||
#define CURSOR_LEFT "cursor_left.png"
|
||||
#define CURSOR_OPEN "cursor_open.png"
|
||||
#define CURSOR_GRAB "cursor_grab.png"
|
||||
#define CURSOR_CLICKED "cursor_clicked.png"
|
||||
#define CURSOR_POISED "cursor_poised.png"
|
||||
#define CURSOR_4WAY_OPEN "cursor_4way_open.png"
|
||||
#define CURSOR_4WAY_CLOSED "cursor_4way_closed.png"
|
||||
#define CURSOR_UPDOWN_OPEN "cursor_updown_open.png"
|
||||
#define CURSOR_UPDOWN_CLOSED "cursor_updown_closed.png"
|
||||
#define CURSOR_LEFTRIGHT_OPEN "cursor_leftright_open.png"
|
||||
#define CURSOR_LEFTRIGHT_CLOSED "cursor_leftright_closed.png"
|
||||
#define CURSOR_OFFER_BOOK "cursor_book.png"
|
||||
#define CURSOR_OFFER_BOOK_HI "cursor_book_poised.png"
|
||||
#define CURSOR_OFFER_BOOK_CLICKED "cursor_book_clicked.png"
|
||||
#define CURSOR_CLICK_DISABLED "cursor_disabled.png"
|
||||
#define CURSOR_HAND "cursor_up.png"
|
||||
#define CURSOR_ARROW "cursor_up.png"
|
||||
|
||||
class plInputEventMsg;
|
||||
|
||||
@ -173,7 +172,6 @@ public:
|
||||
~plMouseDevice();
|
||||
|
||||
const char* GetInputName() { return "mouse"; }
|
||||
void HandleWindowActivate(bool bActive, HWND hWnd);
|
||||
|
||||
hsBool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); }
|
||||
void SetControlFlag(int f)
|
||||
@ -195,7 +193,7 @@ public:
|
||||
|
||||
static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; }
|
||||
static void ShowCursor(hsBool override = false);
|
||||
static void NewCursor(int cursor);
|
||||
static void NewCursor(char* cursor);
|
||||
static void HideCursor(hsBool override = false);
|
||||
static bool GetHideCursor() { return plMouseDevice::bCursorHidden; }
|
||||
static void SetCursorOpacity( hsScalar opacity = 1.f );
|
||||
@ -225,11 +223,11 @@ protected:
|
||||
|
||||
|
||||
plPlate *fCursor;
|
||||
int fCursorID;
|
||||
char* fCursorID;
|
||||
|
||||
static plMouseDevice* fInstance;
|
||||
static plMouseInfo fDefaultMouseControlMap[];
|
||||
void CreateCursor( int cursor );
|
||||
void CreateCursor( char* cursor );
|
||||
void IUpdateCursorSize();
|
||||
static bool bMsgAlways;
|
||||
static bool bCursorHidden;
|
||||
|
@ -251,7 +251,7 @@ void plInputInterfaceMgr::ResetClickableState()
|
||||
|
||||
void plInputInterfaceMgr::IUpdateCursor( Int32 newCursor )
|
||||
{
|
||||
int mouseCursorResID;
|
||||
char* mouseCursorResID;
|
||||
|
||||
|
||||
fCurrentCursor = newCursor;
|
||||
|
@ -563,10 +563,7 @@ void plDInputMgr::AddDevice(IDirectInputDevice8* device)
|
||||
|
||||
void plDInputMgr::ConfigureDevice()
|
||||
{
|
||||
::ClipCursor(nil);
|
||||
::ShowCursor( TRUE );
|
||||
ReleaseCapture();
|
||||
|
||||
|
||||
DICOLORSET dics;
|
||||
ZeroMemory(&dics, sizeof(DICOLORSET));
|
||||
@ -587,13 +584,7 @@ void plDInputMgr::ConfigureDevice()
|
||||
for (int i = 0; i < fDI->fSticks.Count(); i++)
|
||||
fDI->fSticks[i]->fDevice->SetActionMap( fDI->fActionFormat, NULL, DIDSAM_FORCESAVE );
|
||||
|
||||
RECT rect;
|
||||
::GetClientRect(fhWnd,&rect);
|
||||
::ClientToScreen(fhWnd,(LPPOINT)&rect);
|
||||
::ClipCursor(&rect);
|
||||
::ShowCursor( FALSE );
|
||||
SetCapture(fhWnd);
|
||||
|
||||
}
|
||||
|
||||
hsBool plDInputMgr::MsgReceive(plMessage* msg)
|
||||
|
@ -73,7 +73,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../plAvatar/plArmatureMod.h"
|
||||
#include "../plAvatar/plAvBrain.h"
|
||||
#include "../plAvatar/plAvatarMgr.h"
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
#include "../plAvatar/plPhysicalControllerCore.h"
|
||||
#include "../plModifier/plInterfaceInfoModifier.h"
|
||||
#include "../pnModifier/plLogicModBase.h"
|
||||
#include "../plVault/plVault.h"
|
||||
|
@ -288,7 +288,7 @@ plMipmap *plJPEG::IRead( hsStream *inStream )
|
||||
#else
|
||||
while( cinfo.output_scanline < cinfo.output_height )
|
||||
{
|
||||
UInt8 *startp = newMipmap->GetAddr8( 0, cinfo.output_scanline );
|
||||
UInt8 *startp = (UInt8*)newMipmap->GetAddr32( 0, cinfo.output_scanline );
|
||||
(void) jpeg_read_scanlines( &cinfo, &startp, 1 );
|
||||
}
|
||||
#endif
|
||||
@ -328,11 +328,25 @@ plMipmap* plJPEG::ReadFromFile( const char *fileName )
|
||||
plMipmap* plJPEG::ReadFromFile( const wchar *fileName )
|
||||
{
|
||||
// we use a stream because the IJL can't handle unicode
|
||||
hsUNIXStream out;
|
||||
if (!out.Open(fileName, L"rb"))
|
||||
hsRAMStream tempstream;
|
||||
hsUNIXStream in;
|
||||
if (!in.Open(fileName, L"rb"))
|
||||
return false;
|
||||
plMipmap* ret = IRead(&out);
|
||||
out.Close();
|
||||
|
||||
// The stream reader for JPEGs expects a 32-bit size at the start,
|
||||
// so insert that into the stream before passing it on
|
||||
in.FastFwd();
|
||||
UInt32 fsize = in.GetPosition();
|
||||
UInt8 *tempbuffer = TRACKED_NEW UInt8[fsize];
|
||||
in.Rewind();
|
||||
in.Read(fsize, tempbuffer);
|
||||
tempstream.WriteSwap32(fsize);
|
||||
tempstream.Write(fsize, tempbuffer);
|
||||
delete [] tempbuffer;
|
||||
tempstream.Rewind();
|
||||
|
||||
plMipmap* ret = IRead(&tempstream);
|
||||
in.Close();
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -419,7 +433,7 @@ hsBool plJPEG::IWrite( plMipmap *source, hsStream *outStream )
|
||||
jcProps.jquality = fWriteQuality;
|
||||
#else
|
||||
cinfo.jpeg_width = source->GetWidth(); // default
|
||||
cinfo.jpeg_width = source->GetHeight(); // default
|
||||
cinfo.jpeg_height = source->GetHeight(); // default
|
||||
cinfo.jpeg_color_space = JCS_YCbCr; // default
|
||||
// not sure how to set 4:1:1 but supposedly it's the default
|
||||
jpeg_set_quality( &cinfo, fWriteQuality, TRUE );
|
||||
@ -439,7 +453,7 @@ hsBool plJPEG::IWrite( plMipmap *source, hsStream *outStream )
|
||||
#else
|
||||
while( cinfo.next_scanline < cinfo.image_height )
|
||||
{
|
||||
UInt8 *startp = source->GetAddr8( 0, cinfo.next_scanline );
|
||||
UInt8 *startp = (UInt8*)source->GetAddr32( 0, cinfo.next_scanline );
|
||||
(void) jpeg_write_scanlines( &cinfo, &startp, 1 );
|
||||
}
|
||||
jpeg_finish_compress( &cinfo );
|
||||
@ -487,10 +501,23 @@ hsBool plJPEG::WriteToFile( const char *fileName, plMipmap *sourceData )
|
||||
hsBool plJPEG::WriteToFile( const wchar *fileName, plMipmap *sourceData )
|
||||
{
|
||||
// we use a stream because the IJL can't handle unicode
|
||||
hsRAMStream tempstream;
|
||||
hsUNIXStream out;
|
||||
if (!out.Open(fileName, L"wb"))
|
||||
return false;
|
||||
hsBool ret = IWrite(sourceData, &out);
|
||||
hsBool ret = IWrite(sourceData, &tempstream);
|
||||
if (ret)
|
||||
{
|
||||
// The stream writer for JPEGs prepends a 32-bit size,
|
||||
// so remove that from the stream before saving to a file
|
||||
tempstream.Rewind();
|
||||
UInt32 fsize = tempstream.ReadSwap32();
|
||||
UInt8 *tempbuffer = TRACKED_NEW UInt8[fsize];
|
||||
tempstream.Read(fsize, tempbuffer);
|
||||
out.Write(fsize, tempbuffer);
|
||||
|
||||
delete [] tempbuffer;
|
||||
}
|
||||
out.Close();
|
||||
return ret;
|
||||
}
|
||||
|
@ -54,7 +54,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../plMessage/plAvatarMsg.h"
|
||||
#include "plPhysical.h"
|
||||
#include "../plPhysical/plSimDefs.h"
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
|
||||
#include "../plAvatar/plAvBrainGeneric.h"
|
||||
|
||||
|
@ -99,7 +99,10 @@ public:
|
||||
{
|
||||
std::set<OwnedGroup>::iterator it=IFind(grpId);
|
||||
if (it != fGroups.end())
|
||||
(*it).fOwnIt=ownIt;
|
||||
{
|
||||
fGroups.erase(it);
|
||||
fGroups.insert(OwnedGroup(grpId, ownIt));
|
||||
}
|
||||
else
|
||||
{
|
||||
ISetGroupDesc(grpId);
|
||||
|
@ -275,7 +275,7 @@ void plNetObjectDebugger::LogMsgIfMatch(const char* msg) const
|
||||
std::string tmp = msg;
|
||||
hsStrLower((char*)tmp.c_str());
|
||||
std::string objTag="object";
|
||||
char* c=strstr(tmp.c_str(), objTag.c_str());
|
||||
const char* c=strstr(tmp.c_str(), objTag.c_str());
|
||||
if (c && c != tmp.c_str())
|
||||
{
|
||||
c+=objTag.size();
|
||||
|
@ -448,7 +448,7 @@ static void INetCliAuthCreatePlayerRequestCallback (
|
||||
void * param,
|
||||
const NetCliAuthPlayerInfo & playerInfo
|
||||
) {
|
||||
ref(param);
|
||||
REF(param);
|
||||
|
||||
if (IS_NET_ERROR(result)) {
|
||||
LogMsg(kLogDebug, L"Create player failed: %s", NetErrorToString(result));
|
||||
@ -522,7 +522,7 @@ static void INetCliAuthChangePasswordCallback (
|
||||
ENetError result,
|
||||
void * param
|
||||
) {
|
||||
ref(param);
|
||||
REF(param);
|
||||
|
||||
if (IS_NET_ERROR(result)) {
|
||||
LogMsg(kLogDebug, L"Change password failed: %s", NetErrorToString(result));
|
||||
|
@ -82,7 +82,7 @@ void plNetClientRecorder::IMakeFilename(const char* recName, char* path)
|
||||
CreateDirectory(path, NULL);
|
||||
#endif
|
||||
|
||||
char* lastDot = strrchr(recName, '.');
|
||||
const char* lastDot = strrchr(recName, '.');
|
||||
if (lastDot)
|
||||
strncat(path, recName, lastDot-recName);
|
||||
else
|
||||
|
@ -47,6 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../pnNetCommon/plGenericVar.h"
|
||||
#include "../plCompression/plZlibCompress.h"
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
@ -1241,7 +1241,8 @@ static ENetError FixupPlayerName (wchar * name) {
|
||||
// Trim leading and trailing whitespace and convert
|
||||
// multiple internal spaces into only one space
|
||||
unsigned nonSpaceChars = 0;
|
||||
for (wchar *src = name, *dst = name; *src; ) {
|
||||
wchar *dst = name;
|
||||
for (wchar *src = name; *src; ) {
|
||||
// Skip whitespace
|
||||
while (*src && ICharIsSpace(*src))
|
||||
src++;
|
||||
@ -1549,7 +1550,7 @@ static void AsyncLookupCallback (
|
||||
unsigned addrCount,
|
||||
const NetAddress addrs[]
|
||||
) {
|
||||
ref(param);
|
||||
REF(param);
|
||||
|
||||
if (!addrCount) {
|
||||
ReportNetError(kNetProtocolCli2Auth, kNetErrNameLookupFailed);
|
||||
@ -2004,8 +2005,8 @@ static bool Recv_KickedOff (
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
ref(bytes);
|
||||
ref(param);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Auth2Cli_KickedOff & msg = *(const Auth2Cli_KickedOff *)buffer;
|
||||
|
||||
@ -2537,7 +2538,7 @@ bool PingRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_PingReply & reply = *(const Auth2Cli_PingReply *)msg;
|
||||
|
||||
@ -2600,7 +2601,7 @@ bool AccountExistsRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_AccountExistsReply & reply = *(const Auth2Cli_AccountExistsReply *)msg;
|
||||
|
||||
@ -2709,7 +2710,7 @@ bool LoginRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
dword msgId = (dword)*msg;
|
||||
switch (msgId) {
|
||||
@ -2798,7 +2799,7 @@ bool AgeRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AgeReply & reply = *(const Auth2Cli_AgeReply *) msg;
|
||||
m_gameSrvNode = reply.gameSrvNode;
|
||||
m_ageMcpId = reply.ageMcpId;
|
||||
@ -2871,7 +2872,7 @@ bool AccountCreateRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctCreateReply & reply = *(const Auth2Cli_AcctCreateReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -2943,7 +2944,7 @@ bool AccountCreateFromKeyRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctCreateFromKeyReply & reply = *(const Auth2Cli_AcctCreateFromKeyReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -3011,7 +3012,7 @@ bool PlayerCreateRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_PlayerCreateReply & reply = *(const Auth2Cli_PlayerCreateReply *) msg;
|
||||
if (!IS_NET_ERROR(reply.result)) {
|
||||
m_playerInfo.playerInt = reply.playerInt;
|
||||
@ -3178,7 +3179,7 @@ bool SetPlayerRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctSetPlayerReply & reply = *(const Auth2Cli_AcctSetPlayerReply *) msg;
|
||||
m_result = reply.result;
|
||||
m_state = kTransStateComplete;
|
||||
@ -3240,7 +3241,7 @@ bool AccountChangePasswordRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctChangePasswordReply & reply = *(const Auth2Cli_AcctChangePasswordReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -3296,7 +3297,7 @@ bool GetPublicAgeListTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_PublicAgeList & reply = *(const Auth2Cli_PublicAgeList *) msg;
|
||||
|
||||
if (IS_NET_SUCCESS(reply.result))
|
||||
@ -3358,7 +3359,7 @@ bool AccountSetRolesRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctSetRolesReply & reply = *(const Auth2Cli_AcctSetRolesReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -3416,7 +3417,7 @@ bool AccountSetBillingTypeRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctSetBillingTypeReply & reply = *(const Auth2Cli_AcctSetBillingTypeReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -3471,7 +3472,7 @@ bool AccountActivateRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_AcctActivateReply & reply = *(const Auth2Cli_AcctActivateReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -3526,7 +3527,7 @@ bool FileListRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_FileListReply & reply = *(const Auth2Cli_FileListReply *) msg;
|
||||
|
||||
dword wcharCount = reply.wcharCount;
|
||||
@ -3642,7 +3643,7 @@ bool FileDownloadRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_FileDownloadChunk & reply = *(const Auth2Cli_FileDownloadChunk *) msg;
|
||||
|
||||
if (IS_NET_ERROR(reply.result)) {
|
||||
@ -3977,7 +3978,7 @@ bool VaultFetchNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultNodeFetched & reply = *(const Auth2Cli_VaultNodeFetched *) msg;
|
||||
|
||||
@ -4055,7 +4056,7 @@ bool VaultFindNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultNodeFindReply & reply = *(const Auth2Cli_VaultNodeFindReply *) msg;
|
||||
|
||||
@ -4125,7 +4126,7 @@ bool VaultCreateNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultNodeCreated & reply = *(const Auth2Cli_VaultNodeCreated *) msg;
|
||||
|
||||
@ -4195,7 +4196,7 @@ bool VaultSaveNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultSaveNodeReply & reply = *(const Auth2Cli_VaultSaveNodeReply *) msg;
|
||||
|
||||
@ -4260,7 +4261,7 @@ bool VaultAddNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultAddNodeReply & reply = *(const Auth2Cli_VaultAddNodeReply *) msg;
|
||||
|
||||
@ -4322,7 +4323,7 @@ bool VaultRemoveNodeTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Auth2Cli_VaultRemoveNodeReply & reply = *(const Auth2Cli_VaultRemoveNodeReply *) msg;
|
||||
|
||||
@ -4395,7 +4396,7 @@ bool SetPlayerBanStatusRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_SetPlayerBanStatusReply & reply = *(const Auth2Cli_SetPlayerBanStatusReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4453,7 +4454,7 @@ bool ChangePlayerNameRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ChangePlayerNameReply & reply = *(const Auth2Cli_ChangePlayerNameReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4515,7 +4516,7 @@ bool SendFriendInviteTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_SendFriendInviteReply & reply = *(const Auth2Cli_SendFriendInviteReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4606,7 +4607,7 @@ bool ScoreCreateTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreCreateReply & reply = *(const Auth2Cli_ScoreCreateReply *) msg;
|
||||
|
||||
m_scoreId = reply.scoreId;
|
||||
@ -4666,7 +4667,7 @@ bool ScoreDeleteTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreDeleteReply & reply = *(const Auth2Cli_ScoreDeleteReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4733,7 +4734,7 @@ bool ScoreGetScoresTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreGetScoresReply & reply = *(const Auth2Cli_ScoreGetScoresReply *) msg;
|
||||
|
||||
if (reply.scoreCount > 0) {
|
||||
@ -4809,7 +4810,7 @@ bool ScoreAddPointsTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreAddPointsReply & reply = *(const Auth2Cli_ScoreAddPointsReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4872,7 +4873,7 @@ bool ScoreTransferPointsTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreTransferPointsReply & reply = *(const Auth2Cli_ScoreTransferPointsReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -4932,7 +4933,7 @@ bool ScoreSetPointsTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreSetPointsReply & reply = *(const Auth2Cli_ScoreSetPointsReply *) msg;
|
||||
|
||||
m_result = reply.result;
|
||||
@ -5013,7 +5014,7 @@ bool ScoreGetRanksTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const Auth2Cli_ScoreGetRanksReply & reply = *(const Auth2Cli_ScoreGetRanksReply *) msg;
|
||||
|
||||
if (reply.rankCount > 0) {
|
||||
@ -5709,7 +5710,7 @@ unsigned NetCliAuthVaultNodeSave (
|
||||
void NetCliAuthVaultNodeDelete (
|
||||
unsigned nodeId
|
||||
) {
|
||||
ref(nodeId);
|
||||
REF(nodeId);
|
||||
hsAssert(false, "eric, implement me");
|
||||
}
|
||||
|
||||
@ -5842,7 +5843,7 @@ void NetCliAuthSetRecvBufferHandler (
|
||||
void NetCliAuthSendCCRPetition (
|
||||
const wchar * petitionText
|
||||
) {
|
||||
ref(petitionText);
|
||||
REF(petitionText);
|
||||
hsAssert(false, "eric, implement me.");
|
||||
}
|
||||
|
||||
|
@ -187,7 +187,7 @@ static CliCsConn * GetConnIncRef_CS (const char tag[]) {
|
||||
|
||||
//============================================================================
|
||||
static CliCsConn * GetConnIncRef (const char tag[]) {
|
||||
ref(GetConnIncRef);
|
||||
REF(GetConnIncRef);
|
||||
|
||||
CliCsConn * conn;
|
||||
s_critsect.Enter();
|
||||
@ -420,7 +420,7 @@ static void AsyncLookupCallback (
|
||||
unsigned addrCount,
|
||||
const NetAddress addrs[]
|
||||
) {
|
||||
ref(name);
|
||||
REF(name);
|
||||
|
||||
if (!addrCount) {
|
||||
ReportNetError(kNetProtocolCli2Auth, kNetErrNameLookupFailed);
|
||||
@ -697,7 +697,7 @@ bool LoginRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Csr2Cli_LoginReply & reply = *(const Csr2Cli_LoginReply *) msg;
|
||||
|
||||
|
@ -563,7 +563,7 @@ static void AsyncLookupCallback (
|
||||
unsigned addrCount,
|
||||
const NetAddress addrs[]
|
||||
) {
|
||||
ref(param);
|
||||
REF(param);
|
||||
|
||||
if (!addrCount) {
|
||||
ReportNetError(kNetProtocolCli2File, kNetErrNameLookupFailed);
|
||||
@ -793,7 +793,7 @@ void CliFileConn::Dispatch (const Cli2File_MsgHeader * msg) {
|
||||
bool CliFileConn::Recv_PingReply (
|
||||
const File2Cli_PingReply * msg
|
||||
) {
|
||||
ref(msg);
|
||||
REF(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -874,7 +874,7 @@ bool BuildIdRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const File2Cli_BuildIdReply & reply = *(const File2Cli_BuildIdReply *) msg;
|
||||
|
||||
if (IS_NET_ERROR(reply.result)) {
|
||||
@ -960,7 +960,7 @@ bool ManifestRequestTrans::Recv (
|
||||
) {
|
||||
m_timeoutAtMs = TimeGetMs() + NetTransGetTimeoutMs(); // Reset the timeout counter
|
||||
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const File2Cli_ManifestReply & reply = *(const File2Cli_ManifestReply *) msg;
|
||||
|
||||
dword numFiles = reply.numFiles;
|
||||
@ -1173,7 +1173,7 @@ bool DownloadRequestTrans::Recv (
|
||||
) {
|
||||
m_timeoutAtMs = TimeGetMs() + NetTransGetTimeoutMs(); // Reset the timeout counter
|
||||
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
const File2Cli_FileDownloadReply & reply = *(const File2Cli_FileDownloadReply *) msg;
|
||||
|
||||
dword byteCount = reply.byteCount;
|
||||
|
@ -430,9 +430,9 @@ static bool Recv_PingReply (
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
ref(msg);
|
||||
ref(bytes);
|
||||
ref(param);
|
||||
REF(msg);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -442,8 +442,8 @@ static bool Recv_JoinAgeReply (
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
ref(bytes);
|
||||
ref(param);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *)msg;
|
||||
if (sizeof(reply) != bytes)
|
||||
@ -460,8 +460,8 @@ static bool Recv_PropagateBuffer (
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
ref(bytes);
|
||||
ref(param);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_PropagateBuffer & reply = *(const Game2Cli_PropagateBuffer *)msg;
|
||||
|
||||
@ -481,8 +481,8 @@ static bool Recv_GameMgrMsg (
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
ref(bytes);
|
||||
ref(param);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_GameMgrMsg & reply = *(const Game2Cli_GameMgrMsg *)msg;
|
||||
|
||||
@ -571,7 +571,7 @@ bool JoinAgeRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *) msg;
|
||||
m_result = reply.result;
|
||||
|
@ -488,7 +488,7 @@ static void AsyncLookupCallback (
|
||||
unsigned addrCount,
|
||||
const NetAddress addrs[]
|
||||
) {
|
||||
ref(param);
|
||||
REF(param);
|
||||
|
||||
if (!addrCount) {
|
||||
ReportNetError(kNetProtocolCli2GateKeeper, kNetErrNameLookupFailed);
|
||||
@ -818,7 +818,7 @@ bool PingRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const GateKeeper2Cli_PingReply & reply = *(const GateKeeper2Cli_PingReply *)msg;
|
||||
|
||||
@ -882,7 +882,7 @@ bool FileSrvIpAddressRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const GateKeeper2Cli_FileSrvIpAddressReply & reply = *(const GateKeeper2Cli_FileSrvIpAddressReply *)msg;
|
||||
|
||||
@ -942,7 +942,7 @@ bool AuthSrvIpAddressRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
ref(bytes);
|
||||
REF(bytes);
|
||||
|
||||
const GateKeeper2Cli_AuthSrvIpAddressReply & reply = *(const GateKeeper2Cli_AuthSrvIpAddressReply *)msg;
|
||||
|
||||
|
@ -94,8 +94,7 @@ private:
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isController;
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(hitActor,&isController);
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(hitActor);
|
||||
if (controller)
|
||||
{
|
||||
objKey = controller->GetOwner();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,211 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plPXPhysicalController_h_inc
|
||||
#define plPXPhysicalController_h_inc
|
||||
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
#include "hsQuat.h"
|
||||
|
||||
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
|
||||
|
||||
class NxController;
|
||||
class NxCapsuleController;
|
||||
class NxActor;
|
||||
class plCoordinateInterface;
|
||||
class plPhysicalProxy;
|
||||
class plDrawableSpans;
|
||||
class hsGMaterial;
|
||||
class NxCapsule;
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
class plDbgCollisionInfo
|
||||
{
|
||||
public:
|
||||
plSceneObject *fSO;
|
||||
hsVector3 fNormal;
|
||||
hsBool fOverlap;
|
||||
};
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
|
||||
class plPXPhysicalController : public plPhysicalController
|
||||
{
|
||||
public:
|
||||
plPXPhysicalController(plKey ownerSO, hsScalar height, hsScalar radius);
|
||||
virtual ~plPXPhysicalController();
|
||||
|
||||
virtual void Enable(bool enable);
|
||||
virtual bool IsEnabled() const { return fEnable; }
|
||||
|
||||
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; }
|
||||
plSimDefs::plLOSDB GetLOSDB() const { return fLOSDB; }
|
||||
|
||||
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel)
|
||||
{
|
||||
fLinearVelocity = linearVel;
|
||||
fAngularVelocity = angVel;
|
||||
}
|
||||
|
||||
virtual const hsVector3& GetLinearVelocity() const { return fAchievedLinearVelocity; }
|
||||
virtual void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); }
|
||||
|
||||
virtual plKey GetSubworld() const { return fWorldKey; }
|
||||
virtual void SetSubworld(plKey world);
|
||||
|
||||
virtual bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
|
||||
virtual bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
|
||||
virtual void GroundHit() { fGroundHit = true; }
|
||||
virtual hsScalar GetAirTime() const { return fTimeInAir; }
|
||||
virtual void ResetAirTime() { fTimeInAir = 0.f; }
|
||||
virtual void AddSlidingNormal(hsVector3 vec);
|
||||
virtual hsTArray<hsVector3>* GetSlidingNormals() { return &fSlidingNormals; }
|
||||
|
||||
virtual plPhysical* GetPushingPhysical() const { return fPushingPhysical; }
|
||||
virtual bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; }
|
||||
|
||||
virtual const plCoordinateInterface* GetSubworldCI() const;
|
||||
|
||||
virtual void GetState(hsPoint3& pos, float& zRot);
|
||||
virtual void SetState(const hsPoint3& pos, float zRot);
|
||||
|
||||
plKey GetOwner() const { return fOwner; }
|
||||
|
||||
// Called by the simulation mgr each frame
|
||||
static void Update(bool prestep, hsScalar delSecs);
|
||||
// Used by the LOS mgr to find the controller for an actor it hit
|
||||
static plPXPhysicalController* GetController(NxActor& actor, bool* isController);
|
||||
// test to see if there are any controllers (i.e. avatars) in this subworld
|
||||
static bool plPXPhysicalController::AnyControllersInThisWorld(plKey world);
|
||||
static int plPXPhysicalController::NumControllers();
|
||||
static int plPXPhysicalController::GetControllersInThisSubWorld(plKey world, int maxToReturn,
|
||||
plPXPhysicalController** bufferout);
|
||||
static int plPXPhysicalController::GetNumberOfControllersInThisSubWorld(plKey world);
|
||||
// Call this if a static physical in the scene has changed (unloaded,
|
||||
// collision enabled/disabled, etc)
|
||||
static void RebuildCache();
|
||||
|
||||
virtual void GetPositionSim(hsPoint3& pos) const { IGetPositionSim(pos); }
|
||||
|
||||
virtual void Kinematic(bool state);
|
||||
virtual bool IsKinematic();
|
||||
virtual void GetKinematicPosition(hsPoint3& pos);
|
||||
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
virtual const hsMatrix44& GetPrevSubworldW2L() { return fPrevSubworldW2L; }
|
||||
|
||||
virtual void SetSeek(bool seek){fSeeking=seek;}
|
||||
virtual void GetWorldSpaceCapsule(NxCapsule& cap);
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
static hsBool fDebugDisplay;
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
|
||||
protected:
|
||||
static const hsScalar kAirTimeThreshold;
|
||||
|
||||
friend class PXControllerHitReport;
|
||||
static plPXPhysicalController* FindController(NxController* controller);
|
||||
|
||||
void IApply(hsScalar delSecs);
|
||||
void ISendUpdates(hsScalar delSecs);
|
||||
void ICheckForFalseGround();
|
||||
void ISetGlobalLoc(const hsMatrix44& l2w);
|
||||
void IMatchKinematicToController();
|
||||
void IMoveKinematicToController(hsPoint3& pos);
|
||||
void ISetKinematicLoc(const hsMatrix44& l2w);
|
||||
void IGetPositionSim(hsPoint3& pos) const;
|
||||
|
||||
void ICreateController();
|
||||
void IDeleteController();
|
||||
|
||||
void IInformDetectors(bool entering);
|
||||
|
||||
plKey fOwner;
|
||||
plKey fWorldKey;
|
||||
hsScalar fRadius, fHeight;
|
||||
NxCapsuleController* fController;
|
||||
|
||||
// this is the kinematic actor for triggering things when the avatar is collision-less during behaviors
|
||||
NxActor* fKinematicActor;
|
||||
|
||||
hsVector3 fLinearVelocity;
|
||||
hsScalar fAngularVelocity;
|
||||
|
||||
hsVector3 fAchievedLinearVelocity;
|
||||
|
||||
// The global position and rotation of the avatar last time we set it (so we
|
||||
// can detect if someone else moves him)
|
||||
hsMatrix44 fLastGlobalLoc;
|
||||
//
|
||||
hsPoint3 fLocalPosition;
|
||||
hsQuat fLocalRotation;
|
||||
|
||||
hsMatrix44 fPrevSubworldW2L;
|
||||
|
||||
bool fEnable;
|
||||
bool fEnableChanged;
|
||||
plSimDefs::plLOSDB fLOSDB;
|
||||
|
||||
bool fKinematic;
|
||||
bool fKinematicChanged;
|
||||
bool fKinematicEnableNextUpdate;
|
||||
|
||||
bool fGroundHit;
|
||||
bool fFalseGround;
|
||||
hsScalar fTimeInAir;
|
||||
hsTArray<hsVector3> fSlidingNormals;
|
||||
hsTArray<hsVector3> fPrevSlidingNormals;
|
||||
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
|
||||
void IDrawDebugDisplay();
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
|
||||
plPhysical* fPushingPhysical;
|
||||
bool fFacingPushingPhysical;
|
||||
|
||||
plPhysicalProxy* fProxyGen; // visual proxy for debugging
|
||||
|
||||
bool fHitHead;
|
||||
|
||||
bool fSeeking;
|
||||
};
|
||||
|
||||
#endif // plPXPhysicalController_h_inc
|
File diff suppressed because it is too large
Load Diff
@ -40,22 +40,19 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "../plAvatar/plPhysicalControllerCore.h"
|
||||
#include "hsQuat.h"
|
||||
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
|
||||
|
||||
class NxController;
|
||||
class NxCapsuleController;
|
||||
class NxActor;
|
||||
class plCoordinateInterface;
|
||||
class NxCapsule;
|
||||
class PXControllerHitReport;
|
||||
class plPhysicalProxy;
|
||||
class plDrawableSpans;
|
||||
class hsGMaterial;
|
||||
class NxCapsule;
|
||||
class plSceneObject;
|
||||
class PXControllerHitReportWalk;
|
||||
class plPXPhysical;
|
||||
class plCollideMsg;
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
class plDbgCollisionInfo
|
||||
{
|
||||
public:
|
||||
@ -64,98 +61,113 @@ public:
|
||||
hsBool fOverlap;
|
||||
};
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
|
||||
class plPXPhysicalControllerCore: public plPhysicalControllerCore
|
||||
{
|
||||
friend PXControllerHitReportWalk;
|
||||
public:
|
||||
plPXPhysicalControllerCore(plKey ownerSO, hsScalar height, hsScalar radius);
|
||||
plPXPhysicalControllerCore(plKey ownerSO, hsScalar height, hsScalar radius, bool human);
|
||||
~plPXPhysicalControllerCore();
|
||||
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
|
||||
|
||||
inline virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults);
|
||||
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
|
||||
|
||||
// An ArmatureMod has its own idea about when physics should be enabled/disabled.
|
||||
// Use plArmatureModBase::EnablePhysics() instead.
|
||||
virtual void Enable(bool enable);
|
||||
|
||||
virtual void SetSubworld(plKey world) ;
|
||||
virtual const plCoordinateInterface* GetSubworldCI() const ;
|
||||
|
||||
// Subworld
|
||||
virtual void SetSubworld(plKey world);
|
||||
|
||||
// For the avatar SDL only
|
||||
virtual void GetState(hsPoint3& pos, float& zRot);
|
||||
virtual void SetState(const hsPoint3& pos, float zRot);
|
||||
// kinematic stuff .... should be just for when playing a behavior...
|
||||
virtual void Kinematic(bool state);
|
||||
virtual bool IsKinematic();
|
||||
virtual void GetKinematicPosition(hsPoint3& pos);
|
||||
virtual const hsMatrix44& GetPrevSubworldW2L(){ return fPrevSubworldW2L; }
|
||||
//when seeking no longer want to interact with exclusion regions
|
||||
virtual void GetWorldSpaceCapsule(NxCapsule& cap) const;
|
||||
static void RebuildCache();
|
||||
virtual const hsMatrix44& GetLastGlobalLoc(){return fLastGlobalLoc;}
|
||||
virtual void SetKinematicLoc(const hsMatrix44& l2w){ISetKinematicLoc(l2w);}
|
||||
virtual void SetGlobalLoc(const hsMatrix44& l2w){ISetGlobalLoc(l2w);}
|
||||
virtual void HandleEnableChanged();
|
||||
virtual void HandleKinematicChanged();
|
||||
virtual void HandleKinematicEnableNextUpdate();
|
||||
virtual void GetPositionSim(hsPoint3& pos){IGetPositionSim(pos);}
|
||||
virtual void MoveKinematicToController(hsPoint3& pos);
|
||||
virtual const hsPoint3& GetLocalPosition(){return fLocalPosition;}
|
||||
virtual void SetControllerDimensions(hsScalar radius, hsScalar height);
|
||||
|
||||
// Movement strategy
|
||||
virtual void SetMovementStrategy(plMovementStrategy* strategy);
|
||||
|
||||
// Global location
|
||||
virtual void SetGlobalLoc(const hsMatrix44& l2w);
|
||||
|
||||
// Local Sim Position
|
||||
virtual void GetPositionSim(hsPoint3& pos);
|
||||
|
||||
// Move kinematic controller
|
||||
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults);
|
||||
|
||||
// Set linear velocity on dynamic controller
|
||||
virtual void SetLinearVelocitySim(const hsVector3& linearVel);
|
||||
|
||||
// Sweep the controller path from startPos through endPos
|
||||
virtual int SweepControllerPath(const hsPoint3& startPos, const hsPoint3& endPos, hsBool vsDynamics,
|
||||
hsBool vsStatics, UInt32& vsSimGroups, std::vector<plControllerSweepRecord>& hits);
|
||||
|
||||
// any clean up for the controller should go here
|
||||
virtual void LeaveAge();
|
||||
virtual void UpdateControllerAndPhysicalRep();
|
||||
|
||||
// Capsule
|
||||
void GetWorldSpaceCapsule(NxCapsule& cap) const;
|
||||
|
||||
// Create Proxy for debug rendering
|
||||
plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
// Dynamic hits
|
||||
void AddDynamicHit(plPXPhysical* phys);
|
||||
|
||||
//////////////////////////////////////////
|
||||
//Static Helper Functions
|
||||
////////////////////////////////////////
|
||||
// Used by the LOS mgr to find the controller for an actor it hit
|
||||
static plPXPhysicalControllerCore* GetController(NxActor& actor, bool* isController);
|
||||
// test to see if there are any controllers (i.e. avatars) in this subworld
|
||||
|
||||
// Call pre-sim to apply movement to controllers
|
||||
static void Apply(hsScalar delSecs);
|
||||
|
||||
// Call post-sim to update controllers
|
||||
static void Update(int numSubSteps, hsScalar alpha);
|
||||
|
||||
// Update controllers when not performing a physics step
|
||||
static void UpdateNonPhysical(hsScalar alpha);
|
||||
|
||||
// Rebuild the controller cache, required when a static actor in the scene has changed.
|
||||
static void RebuildCache();
|
||||
|
||||
// Returns the plPXPhysicalControllerCore associated with the given NxActor
|
||||
static plPXPhysicalControllerCore* GetController(NxActor& actor);
|
||||
|
||||
// Subworld controller queries
|
||||
static bool AnyControllersInThisWorld(plKey world);
|
||||
static int NumControllers();
|
||||
static int GetControllersInThisSubWorld(plKey world, int maxToReturn,
|
||||
plPXPhysicalControllerCore** bufferout);
|
||||
static int GetNumberOfControllersInThisSubWorld(plKey world);
|
||||
static void UpdatePrestep(hsScalar delSecs);
|
||||
static void UpdatePoststep(hsScalar delSecs);
|
||||
static void UpdatePostSimStep(hsScalar delSecs);
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
static int GetControllersInThisSubWorld(plKey world, int maxToReturn, plPXPhysicalControllerCore** bufferout);
|
||||
|
||||
// Controller count
|
||||
static int NumControllers();
|
||||
static void SetMaxNumberOfControllers(int max) { fPXControllersMax = max; }
|
||||
static int fPXControllersMax;
|
||||
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
static hsBool fDebugDisplay;
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
static void plPXPhysicalControllerCore::SetMaxNumberOfControllers(int max) { fPXControllersMax = max; }
|
||||
static int fPXControllersMax;
|
||||
virtual int SweepControllerPath(const hsPoint3& startPos, const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, UInt32& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut);
|
||||
virtual void BehaveLikeAnimatedPhysical(hsBool actLikeAnAnimatedPhys);
|
||||
virtual hsBool BehavingLikeAnAnimatedPhysical();
|
||||
virtual const hsVector3& GetLinearVelocity();
|
||||
|
||||
virtual void SetLinearVelocity(const hsVector3& linearVel);
|
||||
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
|
||||
virtual void SetAngularVelocity(const hsScalar angvel);
|
||||
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel);
|
||||
#endif
|
||||
|
||||
protected:
|
||||
friend class PXControllerHitReport;
|
||||
static plPXPhysicalControllerCore* FindController(NxController* controller);
|
||||
void ISetGlobalLoc(const hsMatrix44& l2w);
|
||||
void IMatchKinematicToController();
|
||||
void IMatchControllerToKinematic();
|
||||
void ISetKinematicLoc(const hsMatrix44& l2w);
|
||||
void IGetPositionSim(hsPoint3& pos) const;
|
||||
void ICreateController();
|
||||
|
||||
virtual void IHandleEnableChanged();
|
||||
|
||||
void IInformDetectors(bool entering);
|
||||
|
||||
void ICreateController(const hsPoint3& pos);
|
||||
void IDeleteController();
|
||||
void IInformDetectors(bool entering,bool deferUntilNextSim);
|
||||
void plPXPhysicalControllerCore::ICreateController(const hsPoint3& pos);
|
||||
NxActor* fKinematicActor;
|
||||
NxCapsuleController* fController;
|
||||
|
||||
void IDispatchQueuedMsgs();
|
||||
void IProcessDynamicHits();
|
||||
|
||||
#ifndef PLASMA_EXTERNAL_RELEASE
|
||||
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
|
||||
void IDrawDebugDisplay();
|
||||
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
|
||||
#endif
|
||||
void plPXPhysicalControllerCore::IHandleResize();
|
||||
hsTArray<plCollideMsg*> fQueuedCollideMsgs;
|
||||
hsScalar fPreferedRadius;
|
||||
hsScalar fPreferedHeight;
|
||||
// The global position and rotation of the avatar last time we set it (so we
|
||||
// can detect if someone else moves him)
|
||||
plPhysicalProxy* fProxyGen;
|
||||
hsBool fBehavingLikeAnimatedPhys;
|
||||
|
||||
std::vector<plCollideMsg*> fQueuedCollideMsgs;
|
||||
std::vector<plPXPhysical*> fDynamicHits;
|
||||
|
||||
NxCapsuleController* fController;
|
||||
NxActor* fActor;
|
||||
|
||||
plPhysicalProxy* fProxyGen;
|
||||
bool fKinematicCCT;
|
||||
bool fHuman;
|
||||
};
|
||||
|
@ -67,80 +67,26 @@ class SensorReport : public NxUserTriggerReport
|
||||
{
|
||||
virtual void onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status)
|
||||
{
|
||||
// Get our trigger physical. This should definitely have a plPXPhysical
|
||||
plPXPhysical* triggerPhys = (plPXPhysical*)triggerShape.getActor().userData;
|
||||
plKey otherKey = nil;
|
||||
hsBool doReport = false;
|
||||
|
||||
// Get the triggerer. This may be an avatar, which doesn't have a
|
||||
// plPXPhysical, so we have to extract the necessary info.
|
||||
plKey otherKey = nil;
|
||||
hsPoint3 otherPos = plPXConvert::Point(otherShape.getGlobalPosition());
|
||||
|
||||
if (plSimulationMgr::fExtraProfile)
|
||||
DetectorLogRed("-->%s %s (status=%x) other@(%f,%f,%f)",triggerPhys->GetObjectKey()->GetName(),status & NX_TRIGGER_ON_ENTER ? "enter" : "exit",status,otherPos.fX,otherPos.fY,otherPos.fZ);
|
||||
// Get our trigger physical. This should definitely have a plPXPhysical
|
||||
plPXPhysical* triggerPhys = (plPXPhysical*)triggerShape.getActor().userData;
|
||||
|
||||
// Get the triggerer. If it doesn't have a plPXPhyscial, it's an avatar
|
||||
plPXPhysical* otherPhys = (plPXPhysical*)otherShape.getActor().userData;
|
||||
if (otherPhys)
|
||||
{
|
||||
otherKey = otherPhys->GetObjectKey();
|
||||
doReport = triggerPhys->DoReportOn((plSimDefs::Group)otherPhys->GetGroup());
|
||||
if (!doReport)
|
||||
{
|
||||
if (plSimulationMgr::fExtraProfile)
|
||||
DetectorLogRed("<--Kill collision %s :failed group. US=%x OTHER=(%s)%x",triggerPhys->GetObjectKey()->GetName(),triggerPhys->GetGroup(),otherPhys->GetObjectKey()->GetName(),otherPhys->GetGroup());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isController;
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(otherShape.getActor(),&isController);
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(otherShape.getActor());
|
||||
if (controller)
|
||||
{
|
||||
if (isController)
|
||||
{
|
||||
#ifdef PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
|
||||
if (plSimulationMgr::fExtraProfile)
|
||||
DetectorLogRed("<--Kill collision %s : ignoring controller events.",triggerPhys->GetObjectKey()->GetName());
|
||||
return;
|
||||
#else // else if trigger on both controller and kinematic
|
||||
// only suppress controller collision 'enters' when disabled but let 'exits' continue
|
||||
// ...this is because there are detector regions that are on the edge on ladders that the exit gets missed.
|
||||
if ( ( !controller->IsEnabled() /*&& (status & NX_TRIGGER_ON_ENTER)*/ ) || controller->IsKinematic() )
|
||||
{
|
||||
if (plSimulationMgr::fExtraProfile)
|
||||
DetectorLogRed("<--Kill collision %s : controller is not enabled.",triggerPhys->GetObjectKey()->GetName());
|
||||
return;
|
||||
}
|
||||
#endif // PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
|
||||
}
|
||||
#ifndef PHYSX_ONLY_TRIGGER_FROM_KINEMATIC // if triggering only kinematics, then all should trigger
|
||||
else
|
||||
{
|
||||
// only suppress kinematic collision 'enters' when disabled but let 'exits' continue
|
||||
// ...this is because there are detector regions that are on the edge on ladders that the exit gets missed.
|
||||
if ( !controller->IsKinematic() /*&& (status & NX_TRIGGER_ON_ENTER) */ )
|
||||
{
|
||||
if (plSimulationMgr::fExtraProfile)
|
||||
DetectorLogRed("<--Kill collision %s : kinematic is not enabled.",triggerPhys->GetObjectKey()->GetName());
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif // PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
|
||||
otherKey = controller->GetOwner();
|
||||
doReport = triggerPhys->DoReportOn(plSimDefs::kGroupAvatar);
|
||||
if (plSimulationMgr::fExtraProfile )
|
||||
{
|
||||
if (!doReport)
|
||||
{
|
||||
DetectorLogRed("<--Kill collision %s :failed group. US=%x OTHER=(NotAvatar)",triggerPhys->GetObjectKey()->GetName(),triggerPhys->GetGroup());
|
||||
}
|
||||
else
|
||||
{
|
||||
hsPoint3 avpos;
|
||||
controller->GetPositionSim(avpos);
|
||||
DetectorLogRed("-->Avatar at (%f,%f,%f)",avpos.fX,avpos.fY,avpos.fZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -315,7 +261,7 @@ public:
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////
|
||||
|
||||
#define kDefaultMaxDelta 0.1 // if the step is greater than .1 seconds, clamp to that
|
||||
#define kDefaultMaxDelta 0.15 // if the step is greater than .15 seconds, clamp to that
|
||||
#define kDefaultStepSize 1.f / 60.f // default simulation freqency is 60hz
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
@ -408,6 +354,8 @@ plSimulationMgr::plSimulationMgr()
|
||||
: fSuspended(true)
|
||||
, fMaxDelta(kDefaultMaxDelta)
|
||||
, fStepSize(kDefaultStepSize)
|
||||
, fAccumulator(0.0f)
|
||||
, fStepCount(0)
|
||||
, fLOSDispatch(TRACKED_NEW plLOSDispatch())
|
||||
, fSoundMgr(new plPhysicsSoundMgr)
|
||||
, fLog(nil)
|
||||
@ -496,6 +444,7 @@ NxScene* plSimulationMgr::GetScene(plKey world)
|
||||
scene->setGroupCollisionFlag(i, plSimDefs::kGroupDynamicBlocker, false);
|
||||
scene->setGroupCollisionFlag(i, plSimDefs::kGroupLOSOnly, false);
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupLOSOnly, i, false);
|
||||
scene->setGroupCollisionFlag(i, plSimDefs::kGroupAvatarKinematic, false);
|
||||
}
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupAvatar, false);
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupAvatarBlocker, true);
|
||||
@ -503,6 +452,10 @@ NxScene* plSimulationMgr::GetScene(plKey world)
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupStatic, true);
|
||||
scene->setGroupCollisionFlag( plSimDefs::kGroupStatic, plSimDefs::kGroupAvatar, true);
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupDynamic, true);
|
||||
|
||||
// Kinematically controlled avatars interact with detectors and dynamics
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatarKinematic, plSimDefs::kGroupDetector, true);
|
||||
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatarKinematic, plSimDefs::kGroupDynamic, true);
|
||||
|
||||
// The dynamics are in actor group 1, everything else is in 0. Request
|
||||
// a callback for whenever a dynamic touches something.
|
||||
@ -616,8 +569,7 @@ void plSimulationMgr::UpdateAvatarInDetector(plKey world, plPXPhysical* detector
|
||||
if ( actors[i]->userData == nil )
|
||||
{
|
||||
// we go a controller
|
||||
bool isController;
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(*actors[i],&isController);
|
||||
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(*actors[i]);
|
||||
if (controller && controller->IsEnabled())
|
||||
{
|
||||
plKey avatar = controller->GetOwner();
|
||||
@ -644,20 +596,31 @@ void plSimulationMgr::Advance(float delSecs)
|
||||
if (fSuspended)
|
||||
return;
|
||||
|
||||
if (delSecs > fMaxDelta)
|
||||
fAccumulator += delSecs;
|
||||
if (fAccumulator < fStepSize)
|
||||
{
|
||||
// Not enough time has passed to perform a substep.
|
||||
plPXPhysicalControllerCore::UpdateNonPhysical(fAccumulator / fStepSize);
|
||||
return;
|
||||
}
|
||||
else if (fAccumulator > fMaxDelta)
|
||||
{
|
||||
if (fExtraProfile)
|
||||
Log("Step clamped from %f to limit of %f", delSecs, fMaxDelta);
|
||||
delSecs = fMaxDelta;
|
||||
Log("Step clamped from %f to limit of %f", fAccumulator, fMaxDelta);
|
||||
fAccumulator = fMaxDelta;
|
||||
}
|
||||
plProfile_IncCount(StepLen, (int)(delSecs*1000));
|
||||
|
||||
#ifndef PLASMA_EXTERNAL_RELASE
|
||||
UInt32 stepTime = hsTimer::GetPrecTickCount();
|
||||
#endif
|
||||
++fStepCount;
|
||||
|
||||
// Perform as many whole substeps as possible saving the remainder in our accumulator.
|
||||
int numSubSteps = (int)(fAccumulator / fStepSize + 0.000001f);
|
||||
float delta = numSubSteps * fStepSize;
|
||||
fAccumulator -= delta;
|
||||
|
||||
plProfile_IncCount(StepLen, (int)(delta*1000));
|
||||
plProfile_BeginTiming(Step);
|
||||
plPXPhysicalControllerCore::UpdatePrestep(delSecs);
|
||||
plPXPhysicalControllerCore::UpdatePoststep( delSecs);
|
||||
|
||||
plPXPhysicalControllerCore::Apply(delta);
|
||||
|
||||
for (SceneMap::iterator it = fScenes.begin(); it != fScenes.end(); it++)
|
||||
{
|
||||
@ -672,12 +635,13 @@ void plSimulationMgr::Advance(float delSecs)
|
||||
}
|
||||
if (do_advance)
|
||||
{
|
||||
scene->simulate(delSecs);
|
||||
scene->simulate(delta);
|
||||
scene->flushStream();
|
||||
scene->fetchResults(NX_RIGID_BODY_FINISHED, true);
|
||||
}
|
||||
}
|
||||
plPXPhysicalControllerCore::UpdatePostSimStep(delSecs);
|
||||
|
||||
plPXPhysicalControllerCore::Update(numSubSteps, fAccumulator / fStepSize);
|
||||
|
||||
//sending off and clearing the Collision Messages generated by scene->simulate
|
||||
IDispatchCollisionMessages();
|
||||
@ -754,9 +718,6 @@ void plSimulationMgr::ISendUpdates()
|
||||
plPXPhysical* physical = (plPXPhysical*)actors[i]->userData;
|
||||
if (physical)
|
||||
{
|
||||
// apply any hit forces
|
||||
physical->ApplyHitForce();
|
||||
|
||||
if (physical->GetSceneNode())
|
||||
{
|
||||
physical->SendNewLocation();
|
||||
|
@ -99,6 +99,8 @@ public:
|
||||
|
||||
int GetMaterialIdx(NxScene* scene, hsScalar friction, hsScalar restitution);
|
||||
|
||||
UInt32 GetStepCount() { return fStepCount; }
|
||||
|
||||
// PHYSX FIXME - walk thru all the convex hull detector regions to see if we are in any... we're either coming or going
|
||||
void UpdateDetectorsInScene(plKey world, plKey avatar, hsPoint3& pos, bool entering);
|
||||
void UpdateAvatarInDetector(plKey world, plPXPhysical* detector);
|
||||
@ -159,6 +161,9 @@ protected:
|
||||
|
||||
float fMaxDelta;
|
||||
float fStepSize;
|
||||
float fAccumulator;
|
||||
|
||||
UInt32 fStepCount;
|
||||
|
||||
// A utility class to keep track of a request for a physical synchronization.
|
||||
// These requests must pass a certain criteria (see the code for the latest)
|
||||
|
@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "../plAvatar/plAvCallbackAction.h"
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "plCollisionDetector.h"
|
||||
@ -65,11 +64,13 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "../plAvatar/plAvatarMgr.h"
|
||||
#include "../plAvatar/plAvBrainHuman.h"
|
||||
#include "../plAvatar/plAvBrainDrive.h"
|
||||
#include "../plAvatar/plPhysicalControllerCore.h"
|
||||
|
||||
#include "../plModifier/plDetectorLog.h"
|
||||
|
||||
#define USE_PHYSX_MULTIPLE_CAMREGION_ENTER 1
|
||||
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND 1
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
#include "../plPhysX/plSimulationMgr.h"
|
||||
#endif
|
||||
|
||||
plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
|
||||
{
|
||||
@ -245,127 +246,40 @@ plCameraRegionDetector::~plCameraRegionDetector()
|
||||
fMessages.SetCountAndZero(0);
|
||||
}
|
||||
|
||||
void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate)
|
||||
void plCameraRegionDetector::ISendTriggerMsg()
|
||||
{
|
||||
for (int i = 0; i < fMessages.Count(); ++i)
|
||||
{
|
||||
hsRefCnt_SafeRef(fMessages[i]);
|
||||
if (fIsInside)
|
||||
fMessages[i]->SetCmd(plCameraMsg::kEntering);
|
||||
else
|
||||
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg)
|
||||
{
|
||||
DetectorLog("%s: Skipping Camera Entering volume", GetKeyName());
|
||||
fLastEnterEval = fNumEvals;
|
||||
if (fSavingSendMsg)
|
||||
{
|
||||
DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName());
|
||||
}
|
||||
fSavingSendMsg = false;
|
||||
return;
|
||||
plgDispatch::MsgSend(fMessages[i]);
|
||||
}
|
||||
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg)
|
||||
{
|
||||
DetectorLog("%s: Skipping Exiting volume", GetKeyName());
|
||||
fLastExitEval = fNumEvals;
|
||||
if (fSavingSendMsg)
|
||||
{
|
||||
DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName());
|
||||
}
|
||||
fSavingSendMsg = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// get rid of any saved messages... this should happen though
|
||||
if (fSavingSendMsg)
|
||||
{
|
||||
DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName());
|
||||
}
|
||||
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
fSavingSendMsg = true;
|
||||
fSavedMsgEnterFlag = entering;
|
||||
if (entering)
|
||||
{
|
||||
//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
fLastEnterEval = fNumEvals;
|
||||
}
|
||||
else
|
||||
{
|
||||
//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
fLastExitEval = fNumEvals;
|
||||
}
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
// we're saving the message to be dispatched later...
|
||||
if (immediate)
|
||||
{
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
ISendSavedTriggerMsgs();
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
}
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
|
||||
}
|
||||
|
||||
void plCameraRegionDetector::ISendSavedTriggerMsgs()
|
||||
{
|
||||
if (fSavingSendMsg)
|
||||
{
|
||||
for (int i = 0; i < fMessages.Count(); i++)
|
||||
{
|
||||
char str[256];
|
||||
|
||||
hsRefCnt_SafeRef(fMessages[i]);
|
||||
if (fSavedMsgEnterFlag)
|
||||
{
|
||||
fMessages[i]->SetCmd(plCameraMsg::kEntering);
|
||||
sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
|
||||
fIsInside = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
|
||||
sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
|
||||
fIsInside = false;
|
||||
}
|
||||
plgDispatch::MsgSend(fMessages[i]);
|
||||
DetectorLog("%s", str);
|
||||
}
|
||||
}
|
||||
fSavingSendMsg = false;
|
||||
}
|
||||
|
||||
|
||||
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||||
|
||||
if (pCollMsg)
|
||||
{
|
||||
// camera collisions are only for the local player
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
|
||||
return true;
|
||||
|
||||
|
||||
#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER
|
||||
// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND)
|
||||
if (!fWaitingForEval)
|
||||
{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval
|
||||
// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector
|
||||
//must decide when they are no longer interested in Evals. I suggest using IHandleEvals()
|
||||
|
||||
fNumEvals = 0;
|
||||
fLastEnterEval=-999;
|
||||
fLastExitEval=-999;
|
||||
}
|
||||
|
||||
// end of (PHYSX BUG WORKAROUND)
|
||||
#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER
|
||||
IRegisterForEval();
|
||||
|
||||
fEntering = (pCollMsg->fEntering != 0);
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
return plObjectInVolumeDetector::MsgReceive(msg);
|
||||
}
|
||||
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
|
||||
@ -388,22 +302,24 @@ void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
|
||||
mgr->WriteCreatable( stream, fMessages[i] );
|
||||
|
||||
}
|
||||
void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
|
||||
|
||||
void plCameraRegionDetector::IHandleEval(plEvalMsg*)
|
||||
{
|
||||
fNumEvals++;
|
||||
if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1)
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1)
|
||||
{
|
||||
ISendSavedTriggerMsgs();
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
if (fIsInside != fEntering)
|
||||
{
|
||||
fIsInside = fEntering;
|
||||
DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName());
|
||||
ISendTriggerMsg();
|
||||
}
|
||||
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
fWaitingForEval = false;
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
}
|
||||
else
|
||||
{
|
||||
if(fSavedActivatorMsg)
|
||||
DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d",
|
||||
GetKeyName(),fNumEvals, fLastEnterEval, fLastExitEval);
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
@ -412,182 +328,49 @@ void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
|
||||
/////////////////////////////////
|
||||
// object-in-volume detector
|
||||
|
||||
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate)
|
||||
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering)
|
||||
{
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg)
|
||||
for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it)
|
||||
{
|
||||
//DetectorLog("%s: Skipping Entering volume", GetKeyName());
|
||||
fLastEnterEval = fNumEvals;
|
||||
if (fSavedActivatorMsg)
|
||||
plCollisionBookKeepingInfo* collisionInfo = *it;
|
||||
if (collisionInfo->fHitter == hitter)
|
||||
{
|
||||
//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName());
|
||||
delete fSavedActivatorMsg;
|
||||
collisionInfo->fEntering = entering;
|
||||
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
|
||||
return;
|
||||
}
|
||||
fSavedActivatorMsg = nil;
|
||||
return;
|
||||
}
|
||||
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg)
|
||||
{
|
||||
//DetectorLog("%s: Skipping Exiting volume", GetKeyName());
|
||||
fLastExitEval = fNumEvals;
|
||||
if (fSavedActivatorMsg)
|
||||
{
|
||||
//DetectorLog("%s: Dumping saved Entering volume", GetKeyName());
|
||||
delete fSavedActivatorMsg;
|
||||
}
|
||||
fSavedActivatorMsg = nil;
|
||||
return;
|
||||
}
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
// get rid of any saved messages... this should happen though
|
||||
if (fSavedActivatorMsg)
|
||||
{
|
||||
delete fSavedActivatorMsg;
|
||||
DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName());
|
||||
}
|
||||
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
*/
|
||||
if(!immediate)
|
||||
{
|
||||
|
||||
bookKeepingList::iterator curit=fCollisionList.begin();
|
||||
while(curit!=fCollisionList.end())
|
||||
{
|
||||
if(hitter==(*curit)->hitter)
|
||||
{//hey the object is already in my list
|
||||
//try and figure out what my real state is
|
||||
if(entering)
|
||||
{
|
||||
(*curit)->enters++;
|
||||
if(!(*curit)->fSubStepCurState)
|
||||
{//We weren't already in
|
||||
(*curit)->fSubStepCurState =true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(*curit)->exits++;
|
||||
if((*curit)->fSubStepCurState)
|
||||
{//We were already in
|
||||
(*curit)->fSubStepCurState =false;
|
||||
}
|
||||
}
|
||||
//get out
|
||||
break;
|
||||
}
|
||||
curit++;
|
||||
}
|
||||
if(curit==fCollisionList.end())
|
||||
{
|
||||
//hitter was not in the list add him in
|
||||
//hitter was not in the current frame list
|
||||
//lets find out its state in the begining of the frame
|
||||
ResidentSet::iterator curres = fCurrentResidents.find(hitter);
|
||||
bool initialState;
|
||||
if(curres != fCurrentResidents.end())
|
||||
initialState =true;
|
||||
else
|
||||
initialState =false;
|
||||
plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering);
|
||||
fCollisionList.push_back(collisionInfo);
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
|
||||
#endif
|
||||
}
|
||||
|
||||
plCollisionBookKeepingInfo* BookKeeper=TRACKED_NEW plCollisionBookKeepingInfo(hitter);
|
||||
if(entering)
|
||||
{
|
||||
BookKeeper->enters++;
|
||||
BookKeeper->fSubStepCurState =true;
|
||||
}
|
||||
else
|
||||
{
|
||||
BookKeeper->exits++;
|
||||
BookKeeper->fSubStepCurState =false;
|
||||
}
|
||||
fCollisionList.push_front(BookKeeper);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
plActivatorMsg* ActivatorMsg = TRACKED_NEW plActivatorMsg;
|
||||
ActivatorMsg->AddReceivers(fReceivers);
|
||||
if (fProxyKey)
|
||||
ActivatorMsg->fHiteeObj = fProxyKey;
|
||||
else
|
||||
ActivatorMsg->fHiteeObj = GetTarget()->GetKey();
|
||||
|
||||
ActivatorMsg->fHitterObj = hitter;
|
||||
ActivatorMsg->SetSender(GetKey());
|
||||
if (entering)
|
||||
{
|
||||
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||||
}
|
||||
else
|
||||
{
|
||||
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||||
}
|
||||
|
||||
plgDispatch::MsgSend(ActivatorMsg);
|
||||
|
||||
|
||||
}
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
/* fSavedActivatorMsg = TRACKED_NEW plActivatorMsg;
|
||||
|
||||
fSavedActivatorMsg->AddReceivers(fReceivers);
|
||||
|
||||
if (fProxyKey)
|
||||
fSavedActivatorMsg->fHiteeObj = fProxyKey;
|
||||
else
|
||||
fSavedActivatorMsg->fHiteeObj = GetTarget()->GetKey();
|
||||
|
||||
fSavedActivatorMsg->fHitterObj = hitter;
|
||||
fSavedActivatorMsg->SetSender(GetKey());
|
||||
void plObjectInVolumeDetector::IRegisterForEval()
|
||||
{
|
||||
fWaitingForEval = true;
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering)
|
||||
{
|
||||
plActivatorMsg* activatorMsg = new plActivatorMsg();
|
||||
activatorMsg->SetSender(GetKey());
|
||||
activatorMsg->AddReceivers(fReceivers);
|
||||
activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey();
|
||||
activatorMsg->fHitterObj = hitter;
|
||||
if (entering)
|
||||
{
|
||||
//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||||
fLastEnterEval = fNumEvals;
|
||||
}
|
||||
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||||
else
|
||||
{
|
||||
//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||||
fLastExitEval = fNumEvals;
|
||||
}
|
||||
*/
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
// we're saving the message to be dispatched later...
|
||||
if (immediate)
|
||||
{
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||||
|
||||
|
||||
// fSavedActivatorMsg = nil;
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
}
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
plgDispatch::MsgSend(activatorMsg);
|
||||
}
|
||||
/*
|
||||
void plObjectInVolumeDetector::ISendSavedTriggerMsgs()
|
||||
{
|
||||
if (fSavedActivatorMsg)
|
||||
{
|
||||
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
else
|
||||
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
|
||||
|
||||
// we're saving the message to be dispatched later...
|
||||
plgDispatch::MsgSend(fSavedActivatorMsg);
|
||||
}
|
||||
fSavedActivatorMsg = nil;
|
||||
}
|
||||
*/
|
||||
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||||
@ -597,35 +380,16 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
|
||||
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
|
||||
return false;
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
if (!fWaitingForEval)
|
||||
{
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
fWaitingForEval = true;
|
||||
}
|
||||
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
|
||||
IRegisterForEval();
|
||||
|
||||
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
|
||||
if (pEval)
|
||||
{
|
||||
|
||||
//if (fSavedActivatorMsg)
|
||||
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals);
|
||||
//else
|
||||
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals);
|
||||
IHandleEval(pEval);
|
||||
|
||||
}
|
||||
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
IHandleEval(pEval);
|
||||
|
||||
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
|
||||
if (pageMsg && pageMsg->fUnload)
|
||||
@ -636,73 +400,57 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
|
||||
return plCollisionDetector::MsgReceive(msg);
|
||||
}
|
||||
|
||||
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval)
|
||||
void plObjectInVolumeDetector::IHandleEval(plEvalMsg*)
|
||||
{
|
||||
bookKeepingList::iterator it = fCollisionList.begin();
|
||||
while (it != fCollisionList.end())
|
||||
{
|
||||
plCollisionBookKeepingInfo* collisionInfo = *it;
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1)
|
||||
{
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
bool wasInside = fCurrentResidents.find(collisionInfo->fHitter) != fCurrentResidents.end();
|
||||
if (collisionInfo->fEntering != wasInside)
|
||||
{
|
||||
if (collisionInfo->fEntering)
|
||||
{
|
||||
fCurrentResidents.insert(collisionInfo->fHitter);
|
||||
DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName());
|
||||
ISendTriggerMsg(collisionInfo->fHitter, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
fCurrentResidents.erase(collisionInfo->fHitter);
|
||||
DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName());
|
||||
ISendTriggerMsg(collisionInfo->fHitter, false);
|
||||
}
|
||||
}
|
||||
|
||||
delete collisionInfo;
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
it = fCollisionList.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
#else
|
||||
++it;
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
}
|
||||
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
if (fCollisionList.empty())
|
||||
{
|
||||
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
fWaitingForEval = false;
|
||||
for(bookKeepingList::iterator it= (--fCollisionList.end());it!=(--fCollisionList.begin()); it--)
|
||||
{
|
||||
bool alreadyInside;
|
||||
ResidentSet::iterator HitIt;
|
||||
HitIt = fCurrentResidents.find((*it)->hitter);
|
||||
if(HitIt != fCurrentResidents.end()) alreadyInside = true;
|
||||
else alreadyInside=false;
|
||||
plActivatorMsg* actout=TRACKED_NEW plActivatorMsg;
|
||||
actout->fHitterObj=((*it)->hitter);
|
||||
actout->SetSender(GetKey());
|
||||
if (fProxyKey)
|
||||
actout->fHiteeObj = fProxyKey;
|
||||
else
|
||||
actout->fHiteeObj = GetTarget()->GetKey();
|
||||
if((*it)->fSubStepCurState)//current substate says we are entered
|
||||
{//different enters and exits
|
||||
//figure out what to do
|
||||
if(!alreadyInside)
|
||||
{//we are actuall entering
|
||||
actout->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||||
fCurrentResidents.insert((*it)->hitter);
|
||||
actout->AddReceivers(fReceivers);
|
||||
actout->Send();
|
||||
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName() );
|
||||
}
|
||||
else
|
||||
{
|
||||
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName());
|
||||
delete actout;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//fSubStepCurState says we are outside
|
||||
if(alreadyInside)
|
||||
{//we are actuall exiting
|
||||
actout->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||||
fCurrentResidents.erase((*it)->hitter);
|
||||
actout->AddReceivers(fReceivers);
|
||||
actout->Send();
|
||||
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName());
|
||||
}
|
||||
else
|
||||
{
|
||||
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName());
|
||||
delete actout;
|
||||
}
|
||||
}
|
||||
}
|
||||
DetectorLog("*********");
|
||||
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++)
|
||||
{
|
||||
delete (*it);
|
||||
}
|
||||
DetectorLog("This is the regions inhabitants after the op");
|
||||
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++)
|
||||
{
|
||||
DetectorLog("%s", (*it)->GetName());
|
||||
}
|
||||
DetectorLog("*********");
|
||||
|
||||
fCollisionList.clear();
|
||||
|
||||
}
|
||||
#else
|
||||
fCollisionList.clear();
|
||||
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
fWaitingForEval = false;
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
}
|
||||
|
||||
void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
|
||||
@ -770,7 +518,7 @@ void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
|
||||
// And are we walking towards it?
|
||||
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
|
||||
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
|
||||
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
|
||||
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
|
||||
movingForward = true;
|
||||
}
|
||||
else
|
||||
@ -780,13 +528,13 @@ void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
|
||||
{
|
||||
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
|
||||
fTriggered = true;
|
||||
ITrigger(avatar->GetKey(), true, true);
|
||||
ISendTriggerMsg(avatar->GetKey(), true);
|
||||
}
|
||||
else if (!facing && fTriggered)
|
||||
{
|
||||
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
|
||||
fTriggered = false;
|
||||
ITrigger(avatar->GetKey(), false, true);
|
||||
ISendTriggerMsg(avatar->GetKey(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -820,7 +568,7 @@ hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
|
||||
if (fTriggered)
|
||||
{
|
||||
fTriggered = false;
|
||||
ITrigger(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false, true);
|
||||
ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -940,11 +688,11 @@ hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
|
||||
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
|
||||
if (avMod)
|
||||
{
|
||||
hsPoint3 kinPos;
|
||||
hsPoint3 pos;
|
||||
if (avMod->GetController())
|
||||
{
|
||||
avMod->GetController()->GetKinematicPosition(kinPos);
|
||||
DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s",kinPos.fX,kinPos.fY,kinPos.fZ,avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
|
||||
avMod->GetController()->GetPositionSim(pos);
|
||||
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
|
||||
}
|
||||
avMod->PanicLink(fPlayLinkOutAnim);
|
||||
}
|
||||
@ -1168,4 +916,4 @@ hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
|
||||
return true;
|
||||
}
|
||||
return plSimpleRegionSensor::MsgReceive(msg);
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
#include "plDetectorModifier.h"
|
||||
#include "hsGeometry3.h"
|
||||
#include <list.h>
|
||||
#include <list>
|
||||
#include <set>
|
||||
class plMessage;
|
||||
class plCameraMsg;
|
||||
@ -53,6 +53,8 @@ class plArmatureMod;
|
||||
class plActivatorMsg;
|
||||
class plEvalMsg;
|
||||
|
||||
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
|
||||
class plCollisionDetector : public plDetectorModifier
|
||||
{
|
||||
protected:
|
||||
@ -90,34 +92,26 @@ public:
|
||||
// sub type for object-in-volume detectors
|
||||
class plObjectInVolumeDetector : public plCollisionDetector
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
class plCollisionBookKeepingInfo
|
||||
{
|
||||
friend plObjectInVolumeDetector;
|
||||
public:
|
||||
plCollisionBookKeepingInfo(plKey& hit)
|
||||
{
|
||||
hitter=hit;
|
||||
enters=0;
|
||||
exits=0;
|
||||
}
|
||||
~plCollisionBookKeepingInfo()
|
||||
{
|
||||
hitter=nil;
|
||||
}
|
||||
protected:
|
||||
plKey hitter;
|
||||
int enters,exits;
|
||||
bool fSubStepCurState;
|
||||
public:
|
||||
plCollisionBookKeepingInfo(plKey& key, bool entering)
|
||||
: fHitter(key), fEntering(entering) { }
|
||||
|
||||
plKey fHitter;
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
UInt32 fLastStep;
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
bool fEntering;
|
||||
};
|
||||
protected:
|
||||
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
|
||||
//virtual void ISendSavedTriggerMsgs();
|
||||
|
||||
virtual void ITrigger(plKey hitter, bool entering);
|
||||
virtual void ISendTriggerMsg(plKey hitter, bool entering);
|
||||
virtual void IRegisterForEval();
|
||||
virtual void IHandleEval(plEvalMsg* pEval);
|
||||
bool fWaitingForEval;
|
||||
|
||||
plActivatorMsg* fSavedActivatorMsg;
|
||||
|
||||
typedef std::list<plCollisionBookKeepingInfo*> bookKeepingList;
|
||||
bookKeepingList fCollisionList;
|
||||
typedef std::set<plKey> ResidentSet;
|
||||
@ -126,12 +120,12 @@ protected:
|
||||
public:
|
||||
|
||||
plObjectInVolumeDetector()
|
||||
{
|
||||
fWaitingForEval=false;fSavedActivatorMsg=nil;
|
||||
|
||||
}
|
||||
plObjectInVolumeDetector(Int8 i){fType = i;fWaitingForEval=false;fSavedActivatorMsg=nil;}
|
||||
virtual ~plObjectInVolumeDetector(){;}
|
||||
: plCollisionDetector(), fWaitingForEval(false) { }
|
||||
|
||||
plObjectInVolumeDetector(Int8 i)
|
||||
: plCollisionDetector(), fWaitingForEval(false) { fType = i; }
|
||||
|
||||
virtual ~plObjectInVolumeDetector() { }
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
@ -178,18 +172,19 @@ class plCameraRegionDetector : public plObjectInVolumeDetector
|
||||
{
|
||||
protected:
|
||||
hsTArray<plCameraMsg*> fMessages;
|
||||
bool fIsInside;
|
||||
bool fSavingSendMsg;
|
||||
bool fSavedMsgEnterFlag;
|
||||
int fNumEvals;
|
||||
int fLastEnterEval;
|
||||
int fLastExitEval;
|
||||
|
||||
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
|
||||
virtual void ISendSavedTriggerMsgs();
|
||||
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
UInt32 fLastStep;
|
||||
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||||
bool fIsInside;
|
||||
bool fEntering;
|
||||
|
||||
virtual void ISendTriggerMsg();
|
||||
virtual void IHandleEval(plEvalMsg* pEval);
|
||||
public:
|
||||
plCameraRegionDetector(){ fIsInside = false; fSavingSendMsg = false; }
|
||||
plCameraRegionDetector()
|
||||
: plObjectInVolumeDetector(), fIsInside(false) { }
|
||||
|
||||
~plCameraRegionDetector();
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
@ -40,6 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
*==LICENSE==*/
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include "hsTimer.h"
|
||||
#include "plPhysicsSoundMgr.h"
|
||||
#include "plPhysicalSndGroup.h"
|
||||
@ -84,7 +85,7 @@ void plPhysicsSoundMgr::Update()
|
||||
fCurCollisions.clear();
|
||||
}
|
||||
|
||||
void plPhysicsSoundMgr::IStartCollision(CollidePair& cp)
|
||||
void plPhysicsSoundMgr::IStartCollision(const CollidePair& cp)
|
||||
{
|
||||
hsVector3 v1, v2;
|
||||
const hsScalar strengthThreshold = 20.0f;
|
||||
@ -120,7 +121,7 @@ void plPhysicsSoundMgr::IStartCollision(CollidePair& cp)
|
||||
}
|
||||
}
|
||||
|
||||
void plPhysicsSoundMgr::IStopCollision(CollidePair& cp)
|
||||
void plPhysicsSoundMgr::IStopCollision(const CollidePair& cp)
|
||||
{
|
||||
plPhysical* physicalA = cp.FirstPhysical();
|
||||
plPhysical* physicalB = cp.SecondPhysical();
|
||||
@ -146,7 +147,7 @@ void plPhysicsSoundMgr::IStopCollision(CollidePair& cp)
|
||||
}
|
||||
}
|
||||
|
||||
void plPhysicsSoundMgr::IUpdateCollision(CollidePair& cp)
|
||||
void plPhysicsSoundMgr::IUpdateCollision(const CollidePair& cp)
|
||||
{
|
||||
const hsScalar slideThreshhold = 0.f;
|
||||
hsVector3 v1, v2;
|
||||
|
@ -81,9 +81,9 @@ private:
|
||||
plPhysical* SecondPhysical() const;
|
||||
};
|
||||
|
||||
void IStartCollision(CollidePair& cp);
|
||||
void IStopCollision(CollidePair& cp);
|
||||
void IUpdateCollision(CollidePair& cp);
|
||||
void IStartCollision(const CollidePair& cp);
|
||||
void IStopCollision(const CollidePair& cp);
|
||||
void IUpdateCollision(const CollidePair& cp);
|
||||
void IProcessSlide(plPhysicalSndGroup* sndA, plPhysicalSndGroup* sndB, hsScalar strength);
|
||||
|
||||
typedef std::set<CollidePair> CollideSet;
|
||||
|
@ -68,27 +68,10 @@ namespace plSimDefs
|
||||
kGroupLOSOnly,
|
||||
//kExcludeRegion setting up so only blocks avatars and only when not in seek mode
|
||||
kGroupExcludeRegion,
|
||||
// A kinematic avatar only interacts with dynamics and detectors
|
||||
kGroupAvatarKinematic,
|
||||
// Just for error checking
|
||||
kGroupMax,
|
||||
};
|
||||
|
||||
/** A taxonomy of action types. Crucial for doing things like making sure you don't
|
||||
do things like attach duplicate actions. */
|
||||
enum ActionType
|
||||
{
|
||||
kUnknownAction = 0x01, // don't know the type (probably forgot to override GetType())
|
||||
kUnknownZAction = 0x02, // unknown type of z-order action
|
||||
kAntiGravityAction = 0x03, // an action that counters gravity exactly
|
||||
kUprightAction = 0x04, // an action that keeps an object upright by apply force
|
||||
kPhysAnimAction = 0x05, // an action that parses keyframed animation into physical information
|
||||
kConstraint = 0x06, // a general constraint.
|
||||
kCallbackAction = 0x07, // an action that just hands us the physics "tick"
|
||||
kPseudoPhysAction = 0x08, // replacement for the physAnim
|
||||
kAntiGravAction = 0x09, // makes things float in the air
|
||||
kBasicGroundAction = 0x0a, // for your basic walkAroundOnGround corrections
|
||||
kHorizontalFreeze = 0x0b, // Let's you fall vertically, but otherwise keeps you in place (generic brains)
|
||||
|
||||
kMaxAction = 0xffff // force 16-bit
|
||||
kGroupMax
|
||||
};
|
||||
|
||||
/** Different types of line-of-sight requests. */
|
||||
|
@ -0,0 +1,132 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plBinkPlayer_inc
|
||||
#define plBinkPlayer_inc
|
||||
|
||||
#include "HeadSpin.h"
|
||||
#include "hsPoint2.h"
|
||||
#include "hsTemplates.h"
|
||||
|
||||
struct D3DVertex;
|
||||
class plDXPipeline;
|
||||
struct IDirect3DTexture9;
|
||||
class plMessage;
|
||||
struct IDirectSound8;
|
||||
|
||||
class plBinkPlayer
|
||||
{
|
||||
public:
|
||||
|
||||
plBinkPlayer() : fFileName(nil) { }
|
||||
~plBinkPlayer() { delete [] fFileName; }
|
||||
|
||||
static bool Init( hsWindowHndl hWnd) { return true; }
|
||||
static bool DeInit() { return true; }
|
||||
|
||||
static void SetForeGroundTrack(UInt32 t) { }
|
||||
static void SetBackGroundTrack(UInt32 t) { }
|
||||
static UInt32 GetForeGroundTrack() { }
|
||||
static UInt32 GetBackGroundTrack() { }
|
||||
|
||||
void SetDefaults() { }
|
||||
|
||||
bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return false; }
|
||||
|
||||
bool NextFrame() {
|
||||
// we have reached the end
|
||||
return Stop();
|
||||
}
|
||||
|
||||
bool Pause(bool on) { return false; }
|
||||
|
||||
bool Stop() {
|
||||
for (int i = 0; i < fCallbacks.GetCount(); i++)
|
||||
fCallbacks[i]->Send();
|
||||
fCallbacks.Reset();
|
||||
delete [] fFileName;
|
||||
fFileName = nil;
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetFileName(const char* filename) {
|
||||
delete [] fFileName;
|
||||
fFileName = hsStrcpy(filename);
|
||||
}
|
||||
void SetColor(const hsColorRGBA& c) { }
|
||||
void SetPosition(float x, float y) { }
|
||||
void SetScale(float x, float y) { }
|
||||
void SetVolume(float v) { }
|
||||
void SetForeVolume(float v) { }
|
||||
void SetBackVolume(float v) { }
|
||||
|
||||
void SetPosition(const hsPoint2& p) { }
|
||||
void SetScale(const hsPoint2& s) { }
|
||||
|
||||
const char* GetFileName() const { return fFileName; }
|
||||
const hsColorRGBA GetColor() const { return hsColorRGBA(); }
|
||||
const hsPoint2 GetPosition() const { return hsPoint2(); }
|
||||
const hsPoint2 GetScale() const { return hsPoint2(); }
|
||||
float GetBackVolume() const { return 0.0f; }
|
||||
float GetForeVolume() const { return 0.0f; }
|
||||
|
||||
void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); }
|
||||
UInt32 GetNumCallbacks() const { return 0; }
|
||||
plMessage* GetCallback(int i) const { return nil; }
|
||||
|
||||
void SetFadeFromTime(float secs) { }
|
||||
void SetFadeFromColor(hsColorRGBA c) { }
|
||||
|
||||
void SetFadeToTime(float secs) { }
|
||||
void SetFadeToColor(hsColorRGBA c) { }
|
||||
|
||||
float GetFadeFromTime() const { return 0.0f; }
|
||||
hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
|
||||
float GetFadeToTime() const { return 0.0f; }
|
||||
hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
|
||||
|
||||
private:
|
||||
char* fFileName;
|
||||
hsTArray<plMessage*> fCallbacks;
|
||||
};
|
||||
|
||||
#endif // plBinkPlayer_inc
|
@ -56,8 +56,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "plDebugText.h"
|
||||
#include "plPlates.h"
|
||||
|
||||
#include "../Apps/plClient/res/resource.h"
|
||||
|
||||
#include "hsTimer.h"
|
||||
|
||||
|
||||
@ -86,7 +84,7 @@ void plDTProgressMgr::Activate()
|
||||
{
|
||||
plPlateManager::Instance().CreatePlate(&fStaticTextPlate);
|
||||
|
||||
fStaticTextPlate->CreateFromJPEGResource(MAKEINTRESOURCE(plProgressMgr::GetStaticTextID(fCurrentStaticText)), 0);
|
||||
fStaticTextPlate->CreateFromResource(plProgressMgr::GetStaticTextID(fCurrentStaticText));
|
||||
fStaticTextPlate->SetVisible(true);
|
||||
fStaticTextPlate->SetOpacity(1.0f);
|
||||
fStaticTextPlate->SetSize(2 * 0.192f, 2 * 0.041f, true);
|
||||
@ -97,7 +95,7 @@ void plDTProgressMgr::Activate()
|
||||
{
|
||||
plPlateManager::Instance().CreatePlate( &fActivePlate );
|
||||
|
||||
fActivePlate->CreateFromJPEGResource( MAKEINTRESOURCE( plProgressMgr::GetLoadingFrameID(fCurrentImage) ), 0 );
|
||||
fActivePlate->CreateFromResource(plProgressMgr::GetLoadingFrameID(fCurrentImage));
|
||||
fActivePlate->SetVisible(true);
|
||||
fActivePlate->SetOpacity(1.0f);
|
||||
fActivePlate->SetSize(0.6, 0.6, true);
|
||||
@ -159,7 +157,7 @@ void plDTProgressMgr::Draw( plPipeline *p )
|
||||
|
||||
fLastDraw = currentMs;
|
||||
|
||||
fActivePlate->ReloadFromJPEGResource(MAKEINTRESOURCE(plProgressMgr::GetInstance()->GetLoadingFrameID(fCurrentImage)), 0);
|
||||
fActivePlate->ReloadFromResource(plProgressMgr::GetLoadingFrameID(fCurrentImage));
|
||||
fActivePlate->SetVisible(true);
|
||||
fActivePlate->SetOpacity(1.0f);
|
||||
fActivePlate->SetSize(0.6, 0.6, true);
|
||||
|
@ -2233,7 +2233,6 @@ hsBool plDXPipeline::IResetDevice()
|
||||
{
|
||||
IClearShadowSlaves();
|
||||
|
||||
ReleaseCapture();
|
||||
Sleep(100);
|
||||
HRESULT coopLev = fD3DDevice->TestCooperativeLevel();
|
||||
if( coopLev == D3DERR_DEVICELOST )
|
||||
@ -2281,8 +2280,6 @@ hsBool plDXPipeline::IResetDevice()
|
||||
/// all device-specific stuff needs to be recreated
|
||||
plDeviceRecreateMsg* clean = TRACKED_NEW plDeviceRecreateMsg();
|
||||
plgDispatch::MsgSend(clean);
|
||||
|
||||
SetCapture(fSettings.fHWnd);
|
||||
}
|
||||
fDevWasLost = true;
|
||||
fDeviceLost = false;
|
||||
@ -10575,7 +10572,7 @@ inline void inlTESTPOINT(const hsPoint3& destP,
|
||||
|
||||
void plDXPipeline::IBlendVertsIntoBuffer( plSpan* span,
|
||||
hsMatrix44* matrixPalette, int numMatrices,
|
||||
UInt8 *src, UInt8 format, UInt32 srcStride,
|
||||
const UInt8 *src, UInt8 format, UInt32 srcStride,
|
||||
UInt8 *dest, UInt32 destStride, UInt32 count,
|
||||
UInt16 localUVWChans )
|
||||
{
|
||||
@ -11680,7 +11677,11 @@ void plDXPlateManager::IDrawToDevice( plPipeline *pipe )
|
||||
fD3DDevice->SetFVF(dxPipe->fSettings.fCurrFVFFormat = PLD3D_PLATEFVF);
|
||||
fD3DDevice->SetStreamSource( 0, fVertBuffer, 0, sizeof( plPlateVertex ) );
|
||||
plProfile_Inc(VertexChange);
|
||||
fD3DDevice->SetTransform( D3DTS_VIEW, &d3dIdentityMatrix );
|
||||
// To get plates properly pixel-aligned, we need to compensate for D3D9's weird half-pixel
|
||||
// offset (see http://drilian.com/2008/11/25/understanding-half-pixel-and-half-texel-offsets/
|
||||
// or http://msdn.microsoft.com/en-us/library/bb219690(VS.85).aspx).
|
||||
D3DXMatrixTranslation(&mat, -0.5f/scrnWidthDiv2, -0.5f/scrnHeightDiv2, 0.0f);
|
||||
fD3DDevice->SetTransform( D3DTS_VIEW, &mat );
|
||||
oldCullMode = dxPipe->fCurrCullMode;
|
||||
|
||||
for( plate = fPlates; plate != nil; plate = plate->GetNext() )
|
||||
|
@ -464,7 +464,7 @@ protected:
|
||||
hsBool IAvatarSort(plDrawableSpans* d, const hsTArray<Int16>& visList);
|
||||
void IBlendVertsIntoBuffer( plSpan* span,
|
||||
hsMatrix44* matrixPalette, int numMatrices,
|
||||
UInt8 *src, UInt8 format, UInt32 srcStride,
|
||||
const UInt8 *src, UInt8 format, UInt32 srcStride,
|
||||
UInt8 *dest, UInt32 destStride, UInt32 count, UInt16 localUVWChans );
|
||||
hsBool ISoftwareVertexBlend( plDrawableSpans* drawable, const hsTArray<Int16>& visList );
|
||||
|
||||
|
@ -51,6 +51,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "plPlates.h"
|
||||
|
||||
#include "../plJPEG/plJPEG.h"
|
||||
#include "../plGImage/plPNG.h"
|
||||
#include "../plGImage/plMipmap.h"
|
||||
#include "../plSurface/plLayer.h"
|
||||
#include "../plSurface/hsGMaterial.h"
|
||||
@ -59,6 +60,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsGDeviceRef.h"
|
||||
#include "hsResMgr.h"
|
||||
#include "plPipeDebugFlags.h"
|
||||
#include "../plClientResMgr/plClientResMgr.h"
|
||||
|
||||
|
||||
// A bit of a hack so that we will have the correct instance in the SceneViewer
|
||||
@ -243,302 +245,30 @@ plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha
|
||||
//// CreateFromResource //////////////////////////////////////////////////////
|
||||
// Creates a plate's material from a resource of the given name.
|
||||
|
||||
// This is where hacks beget hacks.
|
||||
// We have two problems here. First, the main cursor we use most of the time (IDB_CURSOR_UP)
|
||||
// is a greyscale cursor, so it's color is copied to alpha and then set to white. But its
|
||||
// color doesn't go to black, it goes to 0x040404, which when used for alpha is just enough
|
||||
// to be annoying in 32 bit (ghost white square around cursor).
|
||||
// Second, Win98 seems to be doing some sort of dither on the cursors that use a color key
|
||||
// (colorKey == 0xff00ff), so the purple parts aren't exactly matching the colorKey, so
|
||||
// we have a big opaque (except for the parts that dither out to 0xff00ff) purple square
|
||||
// around the cursor.
|
||||
// So, when it comes to color keying, we're going to pretend we're in 16 bit mode, and only
|
||||
// check the upper 5 bits of each channel. If they match the colorKey, close enough to be
|
||||
// transparent.
|
||||
// For grey scale, if the alpha comes out less than 8 (upper 5 bits off), again close enough
|
||||
// for complete transparency.
|
||||
//
|
||||
// All this happens in CreateFromResource and ReloadFromResource, so I've moved the alpha setting
|
||||
// code to a function they can both use, rather than cut and pasting code (what a concept, must
|
||||
// be one of those new-fangled OOP patterns).
|
||||
//
|
||||
void plPlate::ISetResourceAlphas(UInt32 colorKey)
|
||||
void plPlate::CreateFromResource(const char *resName)
|
||||
{
|
||||
if( !fMipmap )
|
||||
return;
|
||||
|
||||
/// Set alphas
|
||||
colorKey &= 0x00f8f8f8;
|
||||
|
||||
UInt32 numPix = fMipmap->GetWidth() * fMipmap->GetHeight();
|
||||
|
||||
UInt32 *d;
|
||||
int i;
|
||||
hsBool hasColorKey = false;
|
||||
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
|
||||
if (resName)
|
||||
{
|
||||
if( (d[ i ] & 0x00f8f8f8) == colorKey )
|
||||
{
|
||||
hasColorKey = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( hasColorKey )
|
||||
{
|
||||
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
|
||||
{
|
||||
// Win98 for some reason likes to return full alpha on the pixels,
|
||||
// whereas Win2k/XP likes 0 alpha. Go figure...
|
||||
if( ( d[ i ] & 0x00f8f8f8 ) == colorKey )
|
||||
d[ i ] = 0;
|
||||
else
|
||||
d[ i ] |= 0xff000000;
|
||||
}
|
||||
plMipmap* resTexture = TRACKED_NEW plMipmap;
|
||||
resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName));
|
||||
|
||||
char keyName[128];
|
||||
sprintf( keyName, "PlateResource#%d", fMagicUniqueKeyInt++ );
|
||||
hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc);
|
||||
CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No color key, must be a b/w alpha mask
|
||||
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
|
||||
{
|
||||
UInt32 alpha = d[i] & 0xff;
|
||||
if( !(alpha & 0xf8) )
|
||||
d[i] = 0x00ffffff;
|
||||
else
|
||||
d[ i ] = ( alpha << 24 ) | 0x00ffffff;
|
||||
}
|
||||
// Null resource request - Create a blank Material instead
|
||||
CreateMaterial(32, 32, true);
|
||||
}
|
||||
}
|
||||
|
||||
void plPlate::CreateFromResource( const char *resName, UInt32 colorKey )
|
||||
void plPlate::ReloadFromResource(const char *resName)
|
||||
{
|
||||
/*
|
||||
Someday the following might actually work, once we get a plugin that
|
||||
exports a material in the latest format, plus have the material actually
|
||||
read in its layers (or maybe we'll have to read() them in manually?)
|
||||
Right now, we just keep it here so we don't have to look up how to do it
|
||||
when we need it.
|
||||
|
||||
hsRAMStream rsrcStream;
|
||||
HGLOBAL rsrcHdl;
|
||||
HRSRC findInfo;
|
||||
UInt8 *ptr;
|
||||
UInt32 size;
|
||||
|
||||
|
||||
findInfo = FindResource( GetModuleHandle( nil ), (LPCTSTR)1001, "HSMR" );
|
||||
size = SizeofResource( GetModuleHandle( nil ), findInfo );
|
||||
rsrcHdl = LoadResource( GetModuleHandle( nil ), findInfo );
|
||||
ptr = (UInt8 *)LockResource( rsrcHdl );
|
||||
|
||||
rsrcStream.Write( size, ptr );
|
||||
|
||||
UnlockResource( rsrcHdl );
|
||||
|
||||
rsrcStream.Rewind();
|
||||
|
||||
fMaterial = TRACKED_NEW hsGMaterial;
|
||||
fMaterial->Read( &rsrcStream );
|
||||
*/
|
||||
UInt32 width, height;
|
||||
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
HBITMAP rsrc;
|
||||
BITMAPINFO bMapInfo;
|
||||
HDC hDC = GetDC( nil );
|
||||
|
||||
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
|
||||
if( rsrc == nil )
|
||||
if (resName)
|
||||
{
|
||||
/// Copy data into a new material
|
||||
CreateMaterial( 32, 32, true );
|
||||
SetSize( 0.1, 0.1 );
|
||||
ReleaseDC( nil, hDC );
|
||||
return;
|
||||
}
|
||||
|
||||
// hsAssert( rsrc != nil, "Cannot find specified resource" );
|
||||
|
||||
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
|
||||
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
|
||||
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
|
||||
hsAssert( height != 0, "Cannot get resource bitmap bits" );
|
||||
|
||||
width = bMapInfo.bmiHeader.biWidth;
|
||||
height = bMapInfo.bmiHeader.biHeight;
|
||||
bMapInfo.bmiHeader.biBitCount = 32;
|
||||
bMapInfo.bmiHeader.biCompression = BI_RGB;
|
||||
#endif
|
||||
|
||||
/// Copy data into a new material
|
||||
CreateMaterial( width, height, true );
|
||||
SetSize( (float)width, (float)height );
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
bMapInfo.bmiHeader.biHeight *= -1;
|
||||
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
|
||||
|
||||
ReleaseDC( nil, hDC );
|
||||
DeleteObject( rsrc );
|
||||
#endif
|
||||
|
||||
ISetResourceAlphas(colorKey);
|
||||
}
|
||||
|
||||
//// ReloadFromResource //////////////////////////////////////////////////////
|
||||
// Creates a plate's material from a resource of the given name.
|
||||
|
||||
void plPlate::ReloadFromResource( const char *resName, UInt32 colorKey )
|
||||
{
|
||||
UInt32 width, height;
|
||||
|
||||
|
||||
if( !fMaterial || fMaterial->GetNumLayers() < 1 || fMaterial->GetLayer( 0 ) == nil || fMipmap == nil )
|
||||
{
|
||||
hsStatusMessage( "WARNING: Not refilling plate material; bitmap not yet assigned\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
HBITMAP rsrc;
|
||||
BITMAPINFO bMapInfo;
|
||||
HDC hDC = GetDC( nil );
|
||||
|
||||
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
|
||||
if( rsrc == nil )
|
||||
{
|
||||
ReleaseDC( nil, hDC );
|
||||
return;
|
||||
}
|
||||
|
||||
// hsAssert( rsrc != nil, "Cannot find specified resource" );
|
||||
|
||||
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
|
||||
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
|
||||
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
|
||||
hsAssert( height != 0, "Cannot get resource bitmap bits" );
|
||||
|
||||
width = bMapInfo.bmiHeader.biWidth;
|
||||
height = bMapInfo.bmiHeader.biHeight;
|
||||
bMapInfo.bmiHeader.biBitCount = 32;
|
||||
bMapInfo.bmiHeader.biCompression = BI_RGB;
|
||||
#endif
|
||||
|
||||
/// Copy the data into the existing material
|
||||
if( fMipmap->GetWidth() != width || fMipmap->GetHeight() != height )
|
||||
{
|
||||
hsStatusMessage( "WARNING: Not refilling plate material; resource size does not match\n" );
|
||||
}
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
bMapInfo.bmiHeader.biHeight *= -1;
|
||||
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
|
||||
|
||||
ReleaseDC( nil, hDC );
|
||||
DeleteObject( rsrc );
|
||||
#endif
|
||||
|
||||
ISetResourceAlphas(colorKey);
|
||||
|
||||
if( fMipmap->GetDeviceRef() )
|
||||
fMipmap->GetDeviceRef()->SetDirty( true );
|
||||
}
|
||||
|
||||
void plPlate::CreateFromJPEGResource( const char *resName, UInt32 colorKey )
|
||||
{
|
||||
hsRAMStream stream;
|
||||
plMipmap* jpgTexture = nil;
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
|
||||
HRSRC res = FindResource(NULL, resName, "JPEG");
|
||||
if (!res)
|
||||
goto error;
|
||||
|
||||
HGLOBAL resourceLoaded = LoadResource(NULL, res);
|
||||
if (!resourceLoaded)
|
||||
goto error;
|
||||
|
||||
byte* data = (byte*)LockResource(resourceLoaded);
|
||||
if (!data)
|
||||
goto error;
|
||||
|
||||
DWORD resSize = SizeofResource(NULL, res);
|
||||
if (resSize == 0)
|
||||
goto error;
|
||||
|
||||
stream.Write(sizeof(DWORD), &resSize);
|
||||
stream.Write(resSize, data);
|
||||
stream.Rewind();
|
||||
|
||||
UnlockResource(resourceLoaded);
|
||||
|
||||
char keyName[128];
|
||||
sprintf( keyName, "PlateJPEG#%d", fMagicUniqueKeyInt++ );
|
||||
|
||||
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
|
||||
|
||||
if (jpgTexture)
|
||||
{
|
||||
hsgResMgr::ResMgr()->NewKey(keyName, jpgTexture, plLocation::kGlobalFixedLoc);
|
||||
|
||||
#endif
|
||||
|
||||
CreateMaterial( 256, 256, true, jpgTexture);
|
||||
ISetResourceAlphas(colorKey);
|
||||
return;
|
||||
}
|
||||
|
||||
error:
|
||||
/// Copy data into a new material
|
||||
CreateMaterial( 32, 32, true );
|
||||
SetSize( 0.1, 0.1 );
|
||||
return;
|
||||
}
|
||||
|
||||
void plPlate::ReloadFromJPEGResource( const char *resName, UInt32 colorKey )
|
||||
{
|
||||
hsRAMStream stream;
|
||||
plMipmap* jpgTexture = nil;
|
||||
|
||||
#if HS_BUILD_FOR_WIN32
|
||||
|
||||
HRSRC res = FindResource(NULL, resName, "JPEG");
|
||||
if (!res)
|
||||
return;
|
||||
|
||||
HGLOBAL resourceLoaded = LoadResource(NULL, res);
|
||||
if (!resourceLoaded)
|
||||
return;
|
||||
|
||||
byte* data = (byte*)LockResource(resourceLoaded);
|
||||
if (!data)
|
||||
return;
|
||||
|
||||
DWORD resSize = SizeofResource(NULL, res);
|
||||
if (resSize == 0)
|
||||
return;
|
||||
|
||||
stream.Write(sizeof(DWORD), &resSize);
|
||||
stream.Write(resSize, data);
|
||||
stream.Rewind();
|
||||
|
||||
UnlockResource(resourceLoaded);
|
||||
|
||||
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
|
||||
|
||||
if (jpgTexture)
|
||||
{
|
||||
|
||||
#endif
|
||||
fMipmap->CopyFrom(jpgTexture);
|
||||
|
||||
ISetResourceAlphas(colorKey);
|
||||
|
||||
if( fMipmap->GetDeviceRef() )
|
||||
fMipmap->GetDeviceRef()->SetDirty( true );
|
||||
|
||||
delete jpgTexture;
|
||||
fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,6 +126,7 @@ class plPlate
|
||||
hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
|
||||
const char *GetTitle( void ) { return fTitle; }
|
||||
UInt32 GetFlags( void ) { return fFlags; }
|
||||
const plMipmap *GetMipmap( void ) { return fMipmap; }
|
||||
|
||||
void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
|
||||
hsBool IsVisible( void );
|
||||
@ -142,10 +143,8 @@ class plPlate
|
||||
void SetSize( hsScalar width, hsScalar height, bool adjustByAspectRatio = false );
|
||||
|
||||
plMipmap *CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture = NULL );
|
||||
void CreateFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
|
||||
void ReloadFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
|
||||
void CreateFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
|
||||
void ReloadFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
|
||||
void CreateFromResource( const char *resName );
|
||||
void ReloadFromResource( const char *resName );
|
||||
};
|
||||
|
||||
//// plGraphPlate Class Definition ///////////////////////////////////////////
|
||||
|
@ -55,7 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "hsTimer.h"
|
||||
|
||||
#include "../plPipeline/plPlates.h"
|
||||
#include "../Apps/plClient/res/resource.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
@ -66,30 +65,14 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
|
||||
plProgressMgr *plProgressMgr::fManager = nil;
|
||||
|
||||
int plProgressMgr::fImageRotation[] = {
|
||||
IDR_LOADING_01,
|
||||
IDR_LOADING_18,
|
||||
IDR_LOADING_17,
|
||||
IDR_LOADING_16,
|
||||
IDR_LOADING_15,
|
||||
IDR_LOADING_14,
|
||||
IDR_LOADING_13,
|
||||
IDR_LOADING_12,
|
||||
IDR_LOADING_11,
|
||||
IDR_LOADING_10,
|
||||
IDR_LOADING_09,
|
||||
IDR_LOADING_08,
|
||||
IDR_LOADING_07,
|
||||
IDR_LOADING_06,
|
||||
IDR_LOADING_05,
|
||||
IDR_LOADING_04,
|
||||
IDR_LOADING_03,
|
||||
IDR_LOADING_02
|
||||
};
|
||||
#define LOADING_RES "xLoading_Linking.%02d.png"
|
||||
#define LOADING_RES_COUNT 18
|
||||
|
||||
int plProgressMgr::fStaticTextIDs[] = {
|
||||
0,
|
||||
IDR_LOADING_UPDATETEXT,
|
||||
char* plProgressMgr::fImageRotation[LOADING_RES_COUNT];
|
||||
|
||||
char* plProgressMgr::fStaticTextIDs[] = {
|
||||
"xLoading_Linking_Text.png",
|
||||
"xLoading_Updating_Text.png"
|
||||
};
|
||||
|
||||
//// Constructor & Destructor ////////////////////////////////////////////////
|
||||
@ -100,10 +83,23 @@ plProgressMgr::plProgressMgr()
|
||||
fManager = this;
|
||||
fCallbackProc = nil;
|
||||
fCurrentStaticText = kNone;
|
||||
|
||||
// Fill array with pre-computed loading frame IDs
|
||||
for (int i=0; i < LOADING_RES_COUNT; i++)
|
||||
{
|
||||
char* frameID = TRACKED_NEW char[128];
|
||||
sprintf(frameID, LOADING_RES, i);
|
||||
fImageRotation[i] = frameID;
|
||||
}
|
||||
}
|
||||
|
||||
plProgressMgr::~plProgressMgr()
|
||||
{
|
||||
for (int i=0; i < LOADING_RES_COUNT; i++)
|
||||
{
|
||||
delete fImageRotation[i];
|
||||
}
|
||||
|
||||
while( fOperations != nil )
|
||||
delete fOperations;
|
||||
fManager = nil;
|
||||
@ -245,15 +241,15 @@ void plProgressMgr::CancelAllOps( void )
|
||||
fCurrentStaticText = kNone;
|
||||
}
|
||||
|
||||
int plProgressMgr::GetLoadingFrameID(int index)
|
||||
char* plProgressMgr::GetLoadingFrameID(int index)
|
||||
{
|
||||
if (index < (sizeof(fImageRotation) / sizeof(int)))
|
||||
if (index < LOADING_RES_COUNT)
|
||||
return fImageRotation[index];
|
||||
else
|
||||
return fImageRotation[0];
|
||||
}
|
||||
|
||||
int plProgressMgr::GetStaticTextID(StaticText staticTextType)
|
||||
char* plProgressMgr::GetStaticTextID(StaticText staticTextType)
|
||||
{
|
||||
return fStaticTextIDs[staticTextType];
|
||||
}
|
||||
|
@ -196,8 +196,8 @@ class plProgressMgr
|
||||
private:
|
||||
|
||||
static plProgressMgr *fManager;
|
||||
static int fImageRotation[];
|
||||
static int fStaticTextIDs[];
|
||||
static char* fImageRotation[];
|
||||
static char* fStaticTextIDs[];
|
||||
|
||||
protected:
|
||||
|
||||
@ -229,8 +229,8 @@ class plProgressMgr
|
||||
virtual ~plProgressMgr();
|
||||
|
||||
static plProgressMgr* GetInstance() { return fManager; }
|
||||
static int GetLoadingFrameID(int index);
|
||||
static int GetStaticTextID(StaticText staticTextType);
|
||||
static char* GetLoadingFrameID(int index);
|
||||
static char* GetStaticTextID(StaticText staticTextType);
|
||||
|
||||
virtual void Draw( plPipeline *p ) { }
|
||||
|
||||
|
Reference in New Issue
Block a user