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Fix spawning inside regions (cherry picked from commit fe5ad6d437
)
Author: Adam Johnson <AdamJohnso@gmail.com> Date: Tue Feb 5 18:59:20 2013 -0500 Reintroduce a fun hack Yeah, looks like PhysX 2.6.4 has a bug with spawning stuff inside of regions. So, let's bring back the hack that spawns the avatar at -2000 feet. The link-in process will set the correct position on the controller and fire the appropriate detectors.
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@ -68,7 +68,7 @@ plPhysicalControllerCore::plPhysicalControllerCore(plKey OwnerSceneObject, hsSca
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fMovementStrategy(nil),
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fMovementStrategy(nil),
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fSimLength(0.0f),
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fSimLength(0.0f),
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fLocalRotation(0.0f, 0.0f, 0.0f, 1.0f),
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fLocalRotation(0.0f, 0.0f, 0.0f, 1.0f),
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fLocalPosition(0.0f, 0.0f, 0.0f),
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fLocalPosition(0.0f, 0.0f, -2000.0f),
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fLastLocalPosition(0.0f, 0.0f, 0.0f),
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fLastLocalPosition(0.0f, 0.0f, 0.0f),
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fLinearVelocity(0.0f, 0.0f, 0.0f),
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fLinearVelocity(0.0f, 0.0f, 0.0f),
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fAchievedLinearVelocity(0.0f, 0.0f, 0.0f),
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fAchievedLinearVelocity(0.0f, 0.0f, 0.0f),
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