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Merge pull request #419 from Hoikas/physx_sleep

Fix long-standing physical sleep issue.
This commit is contained in:
2014-06-02 09:39:24 -07:00

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@ -1059,10 +1059,13 @@ void plPXPhysical::SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsV
if (angV) if (angV)
SetAngularVelocitySim(*angV); SetAngularVelocitySim(*angV);
// If we're loading the age, then we should ensure the objects // If we're loading the age, then we should ensure the objects stay asleep if they're supposed to be asleep.
// stay asleep if they're supposed to be asleep. // NOTE: We should only do this if the objects are not at their initial locations. Otherwise, they might
if (isLoading && GetProperty(plSimulationInterface::kStartInactive) && !fActor->readBodyFlag(NX_BF_KINEMATIC)) // sleep inside each other and explode or float randomly in midair
fActor->putToSleep(); if (isLoading && GetProperty(plSimulationInterface::kStartInactive) && !fActor->readBodyFlag(NX_BF_KINEMATIC)) {
if (!pos && !rot)
fActor->putToSleep();
}
SendNewLocation(false, true); SendNewLocation(false, true);
} }