Browse Source

Remove unused plWinFontCache & plDynSurfaceWriter.

Darryl Pogue 10 years ago
parent
commit
eb337c121f
  1. 2
      Sources/Plasma/Apps/plClient/plClient.cpp
  2. 4
      Sources/Plasma/PubUtilLib/plGImage/CMakeLists.txt
  3. 1134
      Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp
  4. 221
      Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h
  5. 293
      Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp
  6. 130
      Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h

2
Sources/Plasma/Apps/plClient/plClient.cpp

@ -135,7 +135,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pfAnimation/plAnimDebugList.h"
#include "pfGameGUIMgr/pfGUICtrlGenerator.h"
#include "plGImage/plWinFontCache.h"
#include "plGImage/plFontCache.h"
#include "pfJournalBook/pfJournalBook.h"
@ -2202,7 +2201,6 @@ void plClient::IOnAsyncInitComplete () {
// Load our custom fonts from our current dat directory
fFontCache->LoadCustomFonts("dat");
plWinFontCache::GetInstance().LoadCustomFonts("dat");
// We'd like to do a SetHoldLoadRequests here, but the GUI stuff doesn't draw right
// if you try to delay the loading for it. To work around that, we allocate a

4
Sources/Plasma/PubUtilLib/plGImage/CMakeLists.txt

@ -15,7 +15,6 @@ set(plGImage_SOURCES
plBumpMapGen.cpp
plCubicEnvironmap.cpp
plDynamicTextMap.cpp
plDynSurfaceWriter.cpp
plFont.cpp
plFontCache.cpp
plJPEG.cpp
@ -23,7 +22,6 @@ set(plGImage_SOURCES
plMipmap.cpp
plPNG.cpp
plTGAWriter.cpp
plWinFontCache.cpp
)
set(plGImage_HEADERS
@ -35,7 +33,6 @@ set(plGImage_HEADERS
plBumpMapGen.h
plCubicEnvironmap.h
plDynamicTextMap.h
plDynSurfaceWriter.h
plFont.h
plFontCache.h
plGImageCreatable.h
@ -44,7 +41,6 @@ set(plGImage_HEADERS
plMipmap.h
plPNG.h
plTGAWriter.h
plWinFontCache.h
)
add_library(plGImage STATIC ${plGImage_SOURCES} ${plGImage_HEADERS})

1134
Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp

File diff suppressed because it is too large Load Diff

221
Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h

@ -1,221 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDynSurfaceWriter Class Header //
// Abstract class wrapping around Windows GDI functionality for writing to //
// a generic RGBA surface. Allows us to create one writer per DTMap or a //
// single shared writer to conserve OS resources on 98/ME. //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 10.28.2002 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDynSurfaceWriter_h
#define _plDynSurfaceWriter_h
#include "hsColorRGBA.h"
#include "hsWindows.h" // FIXME: windows :(
struct hsMatrix44;
class plDynamicTextMap;
//// Class Definition /////////////////////////////////////////////////////////
class plDynSurfaceWriter
{
public:
//// Public Flags ////
enum Justify
{
kLeftJustify = 0,
kCenter,
kRightJustify
};
enum Flags
{
kSupportAlpha = 0x00000001,
kFontBold = 0x00000002,
kFontItalic = 0x00000004,
kFontShadowed = 0x00000008,
kFontMask = 0x0000000e,
kDiscardOnFlush = 0x00000010
};
//// Public Data /////
//// Public Members ////
plDynSurfaceWriter();
plDynSurfaceWriter( plDynamicTextMap *target, uint32_t flags = 0 );
virtual ~plDynSurfaceWriter();
/// Operations to perform on the text block
void ClearToColor( hsColorRGBA &color );
void SetFont( const char *face, uint16_t size, uint8_t fontFlags = 0, bool antiAliasRGB = true );
void SetTextColor( hsColorRGBA &color, bool blockRGB = false );
void SetJustify( Justify j );
void DrawString( uint16_t x, uint16_t y, const char *text );
void DrawClippedString( int16_t x, int16_t y, const char *text, uint16_t width, uint16_t height );
void DrawClippedString( int16_t x, int16_t y, const char *text, uint16_t clipX, uint16_t clipY, uint16_t width, uint16_t height );
void DrawWrappedString( uint16_t x, uint16_t y, const char *text, uint16_t width, uint16_t height );
uint16_t CalcStringWidth( const char *text, uint16_t *height = nil );
void CalcWrappedStringSize( const char *text, uint16_t *width, uint16_t *height );
void FillRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
void FrameRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
// void DrawImage( uint16_t x, uint16_t y, plMipmap *image, bool respectAlpha = false );
// void DrawClippedImage( uint16_t x, uint16_t y, plMipmap *image, uint16_t srcClipX, uint16_t srcClipY,
// uint16_t srcClipWidth, uint16_t srcClipHeight, bool respectAlpha = false );
// Copy the raw data from the given buffer.
// void SetBitsFromBuffer( uint32_t *clearBuffer, uint16_t width, uint16_t height )
/// Target switching operations
// Flushes all ops to the target.
void FlushToTarget( void );
// Switches targets. Will flush to old target before switching. Also, if kDiscard isn't specified, will copy contents of new target to working surface
void SwitchTarget( plDynamicTextMap *target ); // Will force a flush
// Clears and resets everything. Does NOT flush.
void Reset( void );
bool IsValid( void ) const;
static bool CanHandleLotsOfThem( void );
protected:
//// Protected Members ////
void IInit( void );
void IEnsureSurfaceUpdated( void );
void IRefreshOSJustify( void );
void ISetTextColor( hsColorRGBA &color, bool blockRGB );
void ISetFont( const plString &face, uint16_t size, uint8_t fontFlags = 0, bool antiAliasRGB = true );
plDynamicTextMap *fCurrTarget;
uint32_t fFlags;
Justify fJustify;
bool fFlushed;
plString fFontFace;
uint16_t fFontSize;
uint8_t fFontFlags;
bool fFontAntiAliasRGB;
bool fFontBlockedRGB;
static bool fForceSharedSurfaces;
static bool fOSDetected;
static bool fOSCanShareSurfaces;
#if HS_BUILD_FOR_WIN32
class plWinSurface
{
protected:
void *fBits;
virtual uint8_t IBitsPerPixel( void ) const = 0;
public:
HDC fDC;
HBITMAP fBitmap;
HFONT fFont;
COLORREF fTextColor;
int fSaveNum;
uint16_t fWidth, fHeight;
plString fFontFace;
uint16_t fFontSize;
uint8_t fFontFlags;
bool fFontAntiAliasRGB, fFontBlockedRGB;
plWinSurface();
~plWinSurface();
void Allocate( uint16_t w, uint16_t h );
void Release( void );
bool WillFit( uint16_t w, uint16_t h );
bool FontMatches( const plString &face, uint16_t size, uint8_t flags, bool aaRGB );
void SetFont( const plString &face, uint16_t size, uint8_t flags, bool aaRGB );
};
class plWinRGBSurface : public plWinSurface
{
virtual uint8_t IBitsPerPixel( void ) const { return 32; }
public:
uint32_t *GetBits( void ) const { return (uint32_t *)fBits; }
};
class plWinAlphaSurface : public plWinSurface
{
virtual uint8_t IBitsPerPixel( void ) const { return 8; }
public:
uint8_t *GetBits( void ) const { return (uint8_t *)fBits; }
};
plWinRGBSurface fRGBSurface;
plWinAlphaSurface fAlphaSurface;
#endif
};
#endif // _plDynSurfaceWriter_h

293
Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp

@ -1,293 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plWinFontCache Class Header //
// I've stopped keeping track, there are far too many reasons already to //
// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
// allocate because Win98/ME seems to have problems re-allocating the exact //
// same freaking goddamn font over and over again. I mean, you'd think //
// there'd be a rule somewhere about deterministic behavior when calling //
// the exact same function with the exact same parameters over and over... //
// Oh, wait... //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 11.25.2002 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plWinFontCache.h"
#include "plStatusLog/plStatusLog.h"
#include "plGImage/plDynSurfaceWriter.h"
#if HS_BUILD_FOR_WIN32
#include <wingdi.h>
const char* plWinFontCache::kCustFontExtension = ".prf";
plWinFontCache::plWinFontCache()
{
fInShutdown = false;
fCustFontDir = nil;
}
plWinFontCache::~plWinFontCache()
{
fInShutdown = true;
Clear();
delete [] fCustFontDir;
}
plWinFontCache &plWinFontCache::GetInstance( void )
{
static plWinFontCache cache;
return cache;
}
HFONT plWinFontCache::IFindFont( const plString &face, int height, int weight, bool italic, uint32_t quality )
{
int i;
for( i = 0; i < fFontCache.GetCount(); i++ )
{
// Do other tests first, since they're cheaper
if( fFontCache[ i ].fHeight == height &&
fFontCache[ i ].fWeight == weight &&
fFontCache[ i ].fItalic == italic &&
fFontCache[ i ].fQuality == quality )
{
if (fFontCache[i].fFace == face)
return fFontCache[ i ].fFont;
}
}
return nil;
}
HFONT plWinFontCache::IMakeFont( const plString &face, int height, int weight, bool italic, uint32_t quality )
{
plFontRecord myRec;
int i;
// Find a cached name for us
for( i = 0; i < fFontNameCache.GetCount(); i++ )
{
if (face == fFontNameCache[i])
break;
}
if( i == fFontNameCache.GetCount() )
fFontNameCache.Append(face);
myRec.fFace = fFontNameCache[ i ];
myRec.fHeight = height;
myRec.fWeight = weight;
myRec.fItalic = italic;
myRec.fQuality = quality;
myRec.fFont = CreateFontW( height, 0, 0, 0, weight, italic ? TRUE : FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, VARIABLE_PITCH, face.ToWchar().GetData() );
if( myRec.fFont != nil )
{
//#ifdef HS_DEBUGGING
#if 1
LOGFONT fontInfo;
if( GetObject( myRec.fFont, sizeof( fontInfo ), &fontInfo ) )
{
const char *err = nil;
if( fontInfo.lfQuality != quality )
err = "Quality of created font does not match";
if( fontInfo.lfHeight != height )
err = "Height of created font does not match";
if( fontInfo.lfWeight != weight )
err = "Weight of created font does not match";
if( static_cast<bool>(fontInfo.lfItalic) != italic )
err = "Italic-ness of created font does not match";
if( face.CompareI(fontInfo.lfFaceName) != 0 )
err = "Face of created font does not match";
if( err != nil )
{
static bool triedClearing = false;
if( fontInfo.lfQuality != quality )
{
plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). Using what was given...", err );
}
else
{
plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). %s", err, triedClearing ? "" : "Clearing cache and retrying..." );
if( !triedClearing )
{
triedClearing = true;
// Didn't work, so get rid of it
DeleteObject( myRec.fFont );
// Clear all fonts and try again
Clear();
// Make sure we reload our custom fonts tho
ILoadCustomFonts();
// Try again
HFONT font = IMakeFont( face, height, weight, italic, quality );
triedClearing = false;
return font;
}
}
}
}
#endif
fFontCache.Append( myRec );
}
else
{
plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() call FAILED (face: %s, size: %d %s %s)",
face.c_str(), -height, weight == FW_BOLD ? "bold" : "", italic ? "italic" : "" );
}
return myRec.fFont;
}
HFONT plWinFontCache::GetMeAFont( const plString &face, int height, int weight, bool italic, uint32_t quality )
{
HFONT font = IFindFont( face, height, weight, italic, quality );
if( font == nil )
font = IMakeFont( face, height, weight, italic, quality );
return font;
}
void plWinFontCache::Clear( void )
{
int i;
if( !fInShutdown )
plStatusLog::AddLineS( "pipeline.log", "** Clearing Win32 font cache **" );
for( i = 0; i < fFontCache.GetCount(); i++ )
DeleteObject( fFontCache[ i ].fFont );
fFontCache.Reset();
fFontNameCache.Reset();
for( i = 0; i < fCustFonts.GetCount(); i++ )
{
#if (_WIN32_WINNT >= 0x0500)
if (plDynSurfaceWriter::CanHandleLotsOfThem())
RemoveFontResourceExW(fCustFonts[i]->fFilename.AsString().ToWchar(), FR_PRIVATE, 0);
else
#endif
if (RemoveFontResourceW(fCustFonts[i]->fFilename.AsString().ToWchar()) == 0)
{
int q= 0;
DWORD e = GetLastError();
}
delete fCustFonts[ i ];
}
fCustFonts.Reset();
}
void plWinFontCache::FreeFont( HFONT font )
{
// Currently a no-op, but should do some sort of ref-counting
}
void plWinFontCache::LoadCustomFonts( const char *dir )
{
delete [] fCustFontDir;
fCustFontDir = ( dir != nil ) ? hsStrcpy( dir ) : nil;
ILoadCustomFonts();
}
void plWinFontCache::ILoadCustomFonts( void )
{
if( fCustFontDir == nil )
return;
// Iterate through all the custom fonts in our dir
int numAdded;
std::vector<plFileName> fonts = plFileSystem::ListDir(fCustFontDir, kCustFontExtension);
for (auto iter = fonts.begin(); iter != fonts.end(); ++iter)
{
// Note that this call can be translated as "does my OS suck?"
#if (_WIN32_WINNT >= 0x0500)
if( plDynSurfaceWriter::CanHandleLotsOfThem() )
numAdded = AddFontResourceExW(iter->AsString().ToWchar(), FR_PRIVATE, 0);
else
#endif
numAdded = AddFontResourceW(iter->AsString().ToWchar());
if( numAdded > 0 )
{
plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Added custom font %s, %d fonts", iter->GetFileName().c_str(), numAdded );
fCustFonts.Append(new plCustFont(*iter));
}
else
{
plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Unable to load custom font %s", iter->GetFileName().c_str() );
}
}
}
#endif

130
Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h

@ -1,130 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plWinFontCache Class Header //
// I've stopped keeping track, there are far too many reasons already to //
// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
// allocate because Win98/ME seems to have problems re-allocating the exact //
// same freaking goddamn font over and over again. I mean, you'd think //
// there'd be a rule somewhere about deterministic behavior when calling //
// the exact same function with the exact same parameters over and over... //
// Oh, wait... //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 11.25.2002 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plWinFontCache_h
#define _plWinFontCache_h
#include "hsColorRGBA.h"
#include "hsTemplates.h"
#include "hsWindows.h" // FIXME: Windows header level include :(
#if HS_BUILD_FOR_WIN32
//// Class Definition /////////////////////////////////////////////////////////
class plWinFontCache
{
protected:
class plFontRecord
{
public:
HFONT fFont;
plString fFace;
int fHeight;
int fWeight;
bool fItalic;
uint32_t fQuality;
};
class plCustFont
{
public:
plFileName fFilename;
plCustFont(const plFileName &c) { fFilename = c; }
};
bool fInShutdown;
hsTArray<plFontRecord> fFontCache;
hsTArray<plString> fFontNameCache;
char *fCustFontDir;
hsTArray<plCustFont *> fCustFonts;
plWinFontCache();
HFONT IFindFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
HFONT IMakeFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
void ILoadCustomFonts( void );
public:
virtual ~plWinFontCache();
static plWinFontCache &GetInstance( void );
HFONT GetMeAFont( const plString &face, int height, int weight, bool italic, uint32_t quality );
void FreeFont( HFONT font );
void Clear( void );
void LoadCustomFonts( const char *dir );
// Our custom font extension
static const char* kCustFontExtension;
};
#endif // HS_BUILD_FOR_WIN32
#endif // _plWinFontCache_h
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