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Refactor Pending Loads
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@ -124,14 +124,12 @@ public:
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// must be set by user
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plStateDataRecord* fSDRec; // the sdl data record
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plUoid fUoid; // the object it's meant for
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uint32_t fPlayerID; // the player that originally sent the state
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uint32_t fPlayerID; // the player that originally sent the state
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// set by NetClient
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plKey fKey; // the key of the object it's meant for
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double fQueuedTime;
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int fQueueTimeResets;
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PendingLoad() : fSDRec(nil),fPlayerID(0),fKey(nil),fQueuedTime(0.0),fQueueTimeResets(0) {}
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PendingLoad() : fSDRec(nullptr), fPlayerID(0), fKey(nullptr) { }
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~PendingLoad();
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};
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