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Refactor Pending Loads

This commit is contained in:
2013-01-10 21:54:11 -05:00
parent ef808d8a24
commit e953c0c542
2 changed files with 56 additions and 88 deletions

View File

@ -124,14 +124,12 @@ public:
// must be set by user
plStateDataRecord* fSDRec; // the sdl data record
plUoid fUoid; // the object it's meant for
uint32_t fPlayerID; // the player that originally sent the state
uint32_t fPlayerID; // the player that originally sent the state
// set by NetClient
plKey fKey; // the key of the object it's meant for
double fQueuedTime;
int fQueueTimeResets;
PendingLoad() : fSDRec(nil),fPlayerID(0),fKey(nil),fQueuedTime(0.0),fQueueTimeResets(0) {}
PendingLoad() : fSDRec(nullptr), fPlayerID(0), fKey(nullptr) { }
~PendingLoad();
};