mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Use std::atomic_int for hsSafeRefCnt, and move it to hsRefCnt.h/cpp
This commit is contained in:
@ -43,7 +43,6 @@ set(CoreLib_SOURCES
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hsMemory.cpp
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hsMemory.cpp
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hsQuat.cpp
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hsQuat.cpp
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hsRefCnt.cpp
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hsRefCnt.cpp
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hsSafeRefCnt.cpp
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hsSTLStream.cpp
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hsSTLStream.cpp
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hsStream.cpp
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hsStream.cpp
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hsStringTokenizer.cpp
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hsStringTokenizer.cpp
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@ -88,7 +87,6 @@ set(CoreLib_HEADERS
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hsPoint2.h
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hsPoint2.h
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hsQuat.h
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hsQuat.h
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hsRefCnt.h
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hsRefCnt.h
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hsSafeRefCnt.h
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hsSTLStream.h
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hsSTLStream.h
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hsStream.h
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hsStream.h
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hsStringTokenizer.h
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hsStringTokenizer.h
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@ -48,17 +48,35 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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hsRefCnt::~hsRefCnt()
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hsRefCnt::~hsRefCnt()
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{
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{
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hsDebugCode(hsThrowIfFalse(fRefCnt == 1);)
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#ifdef HS_DEBUGGING
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}
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hsThrowIfFalse(fRefCnt == 1);
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#endif
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void hsRefCnt::Ref()
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{
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fRefCnt++;
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}
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}
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void hsRefCnt::UnRef()
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void hsRefCnt::UnRef()
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{
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{
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hsDebugCode(hsThrowIfFalse(fRefCnt >= 1);)
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#ifdef HS_DEBUGGING
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hsThrowIfFalse(fRefCnt >= 1);
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#endif
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if (fRefCnt == 1) // don't decrement if we call delete
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delete this;
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else
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--fRefCnt;
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}
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hsSafeRefCnt::~hsSafeRefCnt()
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{
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#ifdef HS_DEBUGGING
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hsThrowIfFalse(fRefCnt == 1);
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#endif
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}
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void hsSafeRefCnt::UnRef()
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{
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#ifdef HS_DEBUGGING
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hsThrowIfFalse(fRefCnt >= 1);
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#endif
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if (fRefCnt == 1) // don't decrement if we call delete
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if (fRefCnt == 1) // don't decrement if we call delete
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delete this;
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delete this;
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@ -42,6 +42,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef hsRefCnt_Defiend
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#ifndef hsRefCnt_Defiend
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#define hsRefCnt_Defiend
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#define hsRefCnt_Defiend
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#include <atomic>
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class hsRefCnt {
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class hsRefCnt {
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private:
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private:
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int fRefCnt;
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int fRefCnt;
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@ -49,9 +51,9 @@ public:
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hsRefCnt() : fRefCnt(1) {}
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hsRefCnt() : fRefCnt(1) {}
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virtual ~hsRefCnt();
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virtual ~hsRefCnt();
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virtual int RefCnt() const { return fRefCnt; }
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inline int RefCnt() const { return fRefCnt; }
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virtual void UnRef();
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void UnRef();
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virtual void Ref();
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inline void Ref() { ++fRefCnt; }
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};
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};
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#define hsRefCnt_SafeRef(obj) do { if (obj) (obj)->Ref(); } while (0)
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#define hsRefCnt_SafeRef(obj) do { if (obj) (obj)->Ref(); } while (0)
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@ -64,4 +66,21 @@ public:
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dst = src; \
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dst = src; \
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} while (0)
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} while (0)
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// Thread-safe version. TODO: Evaluate whether this is fast enough to
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// merge with hsRefCnt above.
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class hsSafeRefCnt
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{
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private:
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std::atomic<int> fRefCnt;
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public:
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hsSafeRefCnt() : fRefCnt(1) { }
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virtual ~hsSafeRefCnt();
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inline int RefCnt() const { return fRefCnt; }
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void UnRef();
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inline void Ref() { ++fRefCnt; }
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};
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#endif
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#endif
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@ -1,44 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsSafeRefCnt.h"
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hsMutex hsSafeRefCnt::fMutex;
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@ -1,65 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef HS_SAFE_REF_CNT_H
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#define HS_SAFE_REF_CNT_H
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#include "hsRefCnt.h"
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#include "hsThread.h"
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//
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// Thread Safe RefCounter
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//
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class hsSafeRefCnt : public hsRefCnt
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{
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private:
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static hsMutex fMutex;
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protected:
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virtual void IRef() { }
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virtual void IUnRef() { };
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public:
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virtual int RefCnt() const { hsTempMutexLock temp(fMutex); return hsRefCnt::RefCnt(); }
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void UnRef() { hsTempMutexLock temp(fMutex); IUnRef(); hsRefCnt::UnRef(); }
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void Ref() { hsTempMutexLock temp(fMutex); IRef(); hsRefCnt::Ref(); }
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};
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#endif //HS_SAFE_REF_CNT_H
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@ -43,7 +43,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#define plNetCommonMessage_inc
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#define plNetCommonMessage_inc
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#include "HeadSpin.h"
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#include "HeadSpin.h"
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#include "hsSafeRefCnt.h"
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#include "hsRefCnt.h"
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//
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//
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// refcntable data
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// refcntable data
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