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Client Image Flag
This argument works just like it does in Guild Wars. It checks all the files (using Cyan's evil "Internal" and "External" manifests) for changes. Expect this to take a decent amount of time.
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@ -61,6 +61,7 @@ private:
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enum Flags
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{
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kHaveSelfPatched = 1<<0,
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kClientImage = 1<<1,
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};
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uint32_t fFlags;
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