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More panic link fixes
Now, we check the armature mod to see if we're REALLY linked in (the screen is not black). That way, we can be sure all delayed transforms and false hits (like how we initially spawn into the AhnySphere04 panic region) don't panic link us.
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@ -318,6 +318,7 @@ public:
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int GetStealthLevel() const { return fStealthLevel; }
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bool IsOpaque();
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bool IsLinkedIn();
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bool IsMidLink();
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hsBool ConsumeJump(); // returns true if the jump keypress was available to consume
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@ -401,6 +402,7 @@ protected:
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plArmatureUpdateMsg *fUpdateMsg;
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// Trying to be a good lad here and align all our bools and bytes...
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bool fIsLinkedIn; // We have finished playing the LinkEffects and are properly in the age
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bool fMidLink; // We're in between a LeaveAge and an EnterAge
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bool fAlreadyPanicLinking; // Cleared when you enter an age. Prevents spamming the server with panic link requests.
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bool fUnconsumedJump; // We've pressed the jump key, but haven't jumped yet
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