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Avoid truncated window size after going from fullscreen to a window of the same size.
Must set the window size after the display resolution, otherwise Windows may clamp it to a smaller size than specified.
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@ -2181,10 +2181,10 @@ void plClient::ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool
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WindowActivate(false);
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ResizeDisplayDevice(Width, Height, Windowed);
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fPipeline->ResetDisplayDevice(Width, Height, ColorDepth, Windowed, NumAASamples, MaxAnisotropicSamples, VSync);
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ResizeDisplayDevice(Width, Height, Windowed);
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WindowActivate(true);
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}
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@ -2202,7 +2202,8 @@ void plClient::ResizeDisplayDevice(int Width, int Height, hsBool Windowed)
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uint32_t winStyle, winExStyle;
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if( Windowed )
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{
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winStyle = WS_OVERLAPPEDWINDOW;
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// WS_VISIBLE appears necessary to avoid leaving behind framebuffer junk when going from windowed to a smaller window
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winStyle = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
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winExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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} else {
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winStyle = WS_POPUP;
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