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Use std::min and std::max

This commit is contained in:
2014-07-22 21:12:09 -07:00
parent 4f5a941d41
commit e36220cca5
35 changed files with 101 additions and 108 deletions

View File

@ -315,7 +315,7 @@ int SpotLight::Update(TimeValue t, const RendContext &rc, RenderGlobalContext *r
decayRadius = gl->GetDecayRadius(t);
projector = gl->GetProjector();
fov = hsMaximum(fs,hs);
fov = std::max(fs, hs);
float aspect = 1.0f;