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synced 2025-07-21 12:49:10 +00:00
Convert plUoid's object name to a plString
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@ -1320,7 +1320,7 @@ hsBool plDrawableSpans::MsgReceive( plMessage* msg )
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}
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else if( plRenderMsg::ConvertNoRef( msg ) )
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{
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plProfile_BeginLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName());
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plProfile_BeginLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName().c_str());
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IUpdateMatrixPaletteBoundsHack();
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@ -1331,7 +1331,7 @@ hsBool plDrawableSpans::MsgReceive( plMessage* msg )
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// The pipeline will then clear out those bits as it blends them, and then we simply
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// re-set them here, since plRenderMsg is sent once before all the rendering is done :)
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fFakeBlendingSpanVector = fBlendingSpanVector;
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plProfile_EndLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName());
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plProfile_EndLap(PalletteHack, this->GetKey()->GetUoid().GetObjectName().c_str());
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return true;
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}
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