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Convert plUoid's object name to a plString
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@ -101,7 +101,7 @@ public:
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do away with this bookeeping entirely. */
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void AddSeekPoint(plSeekPointMod *seekpoint);
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void RemoveSeekPoint(plSeekPointMod *seekpoint);
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plSeekPointMod *FindSeekPoint(const char *name);
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plSeekPointMod *FindSeekPoint(const plString &name);
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// \}
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// \{
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@ -109,7 +109,7 @@ public:
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scripting only. */
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void AddOneShot(plOneShotMod *oneshot);
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void RemoveOneShot(plOneShotMod *oneshot);
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plOneShotMod *FindOneShot(char *name);
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plOneShotMod *FindOneShot(const plString &name);
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// \}
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plKey LoadPlayer(const char* name, const char *account);
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@ -200,10 +200,10 @@ protected:
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static plAvatarMgr* fInstance; // the single instance of the avatar manager
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typedef std::map<const char *, plSeekPointMod *, stringISorter> plSeekPointMap;
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typedef std::map<plString, plSeekPointMod *, plString::less_i> plSeekPointMap;
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plSeekPointMap fSeekPoints;
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typedef std::map<char *, plOneShotMod *, stringISorter> plOneShotMap;
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typedef std::map<plString, plOneShotMod *, plString::less_i> plOneShotMap;
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plOneShotMap fOneShots;
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typedef std::map<plKey, plMessage *> DeferredInits;
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