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Convert plUoid's object name to a plString
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@ -241,7 +241,7 @@ hsBool plAGMasterMod::IEval(double secs, hsScalar del, UInt32 dirty)
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// APPLYANIMATIONS
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void plAGMasterMod::ApplyAnimations(double time, hsScalar elapsed)
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{
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plProfile_BeginLap(ApplyAnimation, this->GetKey()->GetUoid().GetObjectName());
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plProfile_BeginLap(ApplyAnimation, this->GetKey()->GetUoid().GetObjectName().c_str());
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// update any fades
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for (int i = 0; i < fAnimInstances.size(); i++)
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@ -251,7 +251,7 @@ void plAGMasterMod::ApplyAnimations(double time, hsScalar elapsed)
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AdvanceAnimsToTime(time);
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plProfile_EndLap(ApplyAnimation,this->GetKey()->GetUoid().GetObjectName());
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plProfile_EndLap(ApplyAnimation,this->GetKey()->GetUoid().GetObjectName().c_str());
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}
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void plAGMasterMod::AdvanceAnimsToTime(double time)
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