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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -51,7 +51,7 @@ class hsStream;
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class hsResMgr;
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struct hsMatrix44;
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const hsScalar kCullPolyDegen = 1.e-4f;
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const float kCullPolyDegen = 1.e-4f;
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class plCullPoly
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{
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@ -67,12 +67,12 @@ public:
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hsTArray<hsPoint3> fVerts;
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hsVector3 fNorm;
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hsScalar fDist;
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float fDist;
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hsPoint3 fCenter;
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hsScalar fRadius;
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float fRadius;
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const hsPoint3& GetCenter() const { return fCenter; }
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hsScalar GetRadius() const { return fRadius; }
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float GetRadius() const { return fRadius; }
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void SetHole(hsBool on) { if( on )fFlags |= kHole; else fFlags &= ~kHole; }
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void SetTwoSided(hsBool on) { if( on )fFlags |= kTwoSided; else fFlags &= ~kTwoSided; }
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@ -83,7 +83,7 @@ public:
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plCullPoly& Init(const plCullPoly& p) { fClipped.Clear(); fVerts.SetCount(0); fFlags = p.fFlags; fNorm = p.fNorm; fDist = p.fDist; fCenter = p.fCenter; return *this; }
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plCullPoly& Flip(const plCullPoly& p);
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plCullPoly& InitFromVerts(uint32_t f=kNone);
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hsScalar ICalcRadius() const;
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float ICalcRadius() const;
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plCullPoly& Transform(const hsMatrix44& l2w, const hsMatrix44& w2l, plCullPoly& dst) const;
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