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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -58,7 +58,7 @@ public:
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// returns false if it's done generating particles and is safe to delete.
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virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced = 0) = 0;
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virtual void UpdateParam(uint32_t paramID, hsScalar paramValue) = 0;
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virtual void UpdateParam(uint32_t paramID, float paramValue) = 0;
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CLASSNAME_REGISTER( plParticleGenerator );
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GETINTERFACE_ANY( plParticleGenerator, plCreatable );
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@ -73,43 +73,43 @@ class plSimpleParticleGenerator : public plParticleGenerator
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public:
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plSimpleParticleGenerator();
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~plSimpleParticleGenerator();
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void Init(hsScalar genLife, hsScalar partLifeMin, hsScalar partLifeMax, hsScalar particlesPerSecond,
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uint32_t numSources, hsPoint3 *pos, hsScalar *initPitch, hsScalar *initYaw, hsScalar angleRange,
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hsScalar initVelMin, hsScalar initVelMax, hsScalar xSize, hsScalar ySize,
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hsScalar scaleMin, hsScalar scaleMax,
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hsScalar massRange, hsScalar radsPerSecRange);
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void Init(float genLife, float partLifeMin, float partLifeMax, float particlesPerSecond,
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uint32_t numSources, hsPoint3 *pos, float *initPitch, float *initYaw, float angleRange,
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float initVelMin, float initVelMax, float xSize, float ySize,
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float scaleMin, float scaleMax,
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float massRange, float radsPerSecRange);
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CLASSNAME_REGISTER( plSimpleParticleGenerator );
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GETINTERFACE_ANY( plSimpleParticleGenerator, plParticleGenerator);
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virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced);
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virtual void UpdateParam(uint32_t paramID, hsScalar paramValue);
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virtual void UpdateParam(uint32_t paramID, float paramValue);
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virtual void Read(hsStream* s, hsResMgr *mgr);
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virtual void Write(hsStream* s, hsResMgr *mgr);
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protected:
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hsScalar fParticlesPerSecond;
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float fParticlesPerSecond;
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uint32_t fNumSources;
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hsPoint3 *fInitPos;
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hsScalar *fInitPitch, *fInitYaw;
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hsScalar fAngleRange;
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hsScalar fVelMin, fVelMax;
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hsScalar fXSize, fYSize, fScaleMin, fScaleMax;
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hsScalar fGenLife; // How long shall we spit out particles from this location? When this time runs out, we stop
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float *fInitPitch, *fInitYaw;
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float fAngleRange;
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float fVelMin, fVelMax;
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float fXSize, fYSize, fScaleMin, fScaleMax;
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float fGenLife; // How long shall we spit out particles from this location? When this time runs out, we stop
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// spitting particles, but we don't actually die until all of our particles die naturally.
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// (Even the ones that we feel are suffering needlessly.)
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hsScalar fPartLifeMin; // lifespan for the particles we generate
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hsScalar fPartLifeMax;
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float fPartLifeMin; // lifespan for the particles we generate
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float fPartLifeMax;
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hsScalar fPartInvMassMin; // Doing a uniform variant over the inverse mass range (instead of over the mass range
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hsScalar fPartInvMassRange; // and then inverting) will favor the low end of the mass range, but then again,
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float fPartInvMassMin; // Doing a uniform variant over the inverse mass range (instead of over the mass range
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float fPartInvMassRange; // and then inverting) will favor the low end of the mass range, but then again,
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// it's just a freaking game. Note though that fPartInvMassMin == 1.f / massMAX.
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hsScalar fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
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float fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
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hsScalar fParticleSum;
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float fParticleSum;
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enum
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{
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@ -125,24 +125,24 @@ public:
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plOneTimeParticleGenerator();
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~plOneTimeParticleGenerator();
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void Init(hsScalar count, hsPoint3 *pointArray, hsVector3 *dirArray,
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hsScalar xSize, hsScalar ySize, hsScalar scaleMin, hsScalar scaleMax, hsScalar radsPerSec);
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void Init(float count, hsPoint3 *pointArray, hsVector3 *dirArray,
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float xSize, float ySize, float scaleMin, float scaleMax, float radsPerSec);
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CLASSNAME_REGISTER( plOneTimeParticleGenerator );
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GETINTERFACE_ANY( plOneTimeParticleGenerator, plParticleGenerator);
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virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced = 0);
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virtual void UpdateParam(uint32_t paramID, hsScalar paramValue) {}
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virtual void UpdateParam(uint32_t paramID, float paramValue) {}
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virtual void Read(hsStream* s, hsResMgr *mgr);
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virtual void Write(hsStream* s, hsResMgr *mgr);
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protected:
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hsScalar fCount;
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float fCount;
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hsPoint3 *fPosition;
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hsVector3 *fDirection;
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hsScalar fXSize, fYSize, fScaleMin, fScaleMax;
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hsScalar fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
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float fXSize, fYSize, fScaleMin, fScaleMax;
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float fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
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};
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#endif
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