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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -74,12 +74,12 @@ protected:
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int16_t fTreeSize;
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plSpacePrepNode* INewSubRoot(const hsBounds3Ext& bnd);
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void IFindBigList(hsTArray<plSpacePrepNode*>& nodes, hsScalar length, const hsVector3& axis, hsTArray<plSpacePrepNode*>& giants, hsTArray<plSpacePrepNode*>& strimp);
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void IFindBigList(hsTArray<plSpacePrepNode*>& nodes, float length, const hsVector3& axis, hsTArray<plSpacePrepNode*>& giants, hsTArray<plSpacePrepNode*>& strimp);
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void ISortList(hsTArray<plSpacePrepNode*>& nodes, const hsVector3& axis);
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void ISplitList(hsTArray<plSpacePrepNode*>& nodes, const hsVector3& axis, hsTArray<plSpacePrepNode*>& lower, hsTArray<plSpacePrepNode*>& upper);
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hsBounds3Ext IFindDistToCenterAxis(hsTArray<plSpacePrepNode*>& nodes, hsScalar& length, hsVector3& axis);
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hsBounds3Ext IFindDistToCenterAxis(hsTArray<plSpacePrepNode*>& nodes, float& length, hsVector3& axis);
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plSpacePrepNode* IMakeFatTreeRecur(hsTArray<plSpacePrepNode*>& nodes);
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hsBounds3Ext IFindSplitAxis(hsTArray<plSpacePrepNode*>& nodes, hsScalar& length, hsVector3& axis);
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hsBounds3Ext IFindSplitAxis(hsTArray<plSpacePrepNode*>& nodes, float& length, hsVector3& axis);
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plSpacePrepNode* IMakeTreeRecur(hsTArray<plSpacePrepNode*>& nodes);
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void IMakeTree();
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