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Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

View File

@ -237,12 +237,12 @@ hsVector3& plInterMeshSmooth::GetNormal(plSpanHandle& set, uint16_t idx)
return set.fDrawable->CvtGetNormal(set.fSpanIdx, idx);
}
void plInterMeshSmooth::SetAngle(hsScalar degs)
void plInterMeshSmooth::SetAngle(float degs)
{
fMinNormDot = hsCosine(hsScalarDegToRad(degs));
fMinNormDot = cos(hsDegreesToRadians(degs));
}
hsScalar plInterMeshSmooth::GetAngle() const
float plInterMeshSmooth::GetAngle() const
{
return hsScalarRadToDeg(hsACosine(fMinNormDot));
return hsRadiansToDegrees(acos(fMinNormDot));
}