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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -1019,7 +1019,7 @@ void plGeometrySpan::AdjustBounds(hsBounds3Ext& bnd) const
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hsBounds3Ext wBnd = bnd;
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wBnd.Transform(&fLocalToWorld);
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const hsScalar kMaxWaveHeight(5.f);
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const float kMaxWaveHeight(5.f);
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hsBounds3Ext rebound;
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rebound.MakeEmpty();
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hsPoint3 pos = wBnd.GetMins();
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