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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -332,7 +332,7 @@ class plDrawableSpans : public plDrawable
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// Taking span index. DI Index doesn't make sense here, because one object's DI can dereference into many materials etc.
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virtual hsGMaterial* GetSubMaterial(int index) const;
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virtual hsBool GetSubVisDists(int index, hsScalar& minDist, hsScalar& maxDist) const; // return true if span invisible before minDist and/or after maxDist
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virtual hsBool GetSubVisDists(int index, float& minDist, float& maxDist) const; // return true if span invisible before minDist and/or after maxDist
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// Used by the pipeline to keep from reskinning on multiple renders per frame.
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uint32_t GetSkinTime() const { return fSkinTime; }
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