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Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

View File

@ -336,22 +336,22 @@ void plAccMeshSmooth::SetDiffuse(plAccessSpan& span, hsTArray<uint16_t>& shareVt
triSpan.Diffuse32(shareVtx[i]) = diff.ToARGB32();
}
void plAccMeshSmooth::SetAngle(hsScalar degs)
void plAccMeshSmooth::SetAngle(float degs)
{
fMinNormDot = hsCosine(hsScalarDegToRad(degs));
fMinNormDot = cos(hsDegreesToRadians(degs));
}
hsScalar plAccMeshSmooth::GetAngle() const
float plAccMeshSmooth::GetAngle() const
{
return hsScalarRadToDeg(hsACosine(fMinNormDot));
return hsRadiansToDegrees(acos(fMinNormDot));
}
void plAccMeshSmooth::SetDistTol(hsScalar dist)
void plAccMeshSmooth::SetDistTol(float dist)
{
fDistTolSq = dist * dist;
}
hsScalar plAccMeshSmooth::GetDistTol() const
float plAccMeshSmooth::GetDistTol() const
{
return hsSquareRoot(fDistTolSq);
return sqrt(fDistTolSq);
}