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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -150,8 +150,8 @@ public:
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int FindSpawnPoint( const char *name ) const;
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// \}
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static int WarpPlayerToAnother(hsBool iMove, uint32_t remoteID);
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static int WarpPlayerToXYZ(hsScalar x, hsScalar y, hsScalar z);
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static int WarpPlayerToXYZ(int pid, hsScalar x, hsScalar y, hsScalar z);
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static int WarpPlayerToXYZ(float x, float y, float z);
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static int WarpPlayerToXYZ(int pid, float x, float y, float z);
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static plAvatarMgr *GetInstance();
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static void ShutDown();
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