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Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

View File

@ -76,8 +76,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#endif
hsBool plAvBrainGeneric::fForce3rdPerson = true;
const hsScalar plAvBrainGeneric::kDefaultFadeIn = 6.f; // 1/6th of a second to fade in
const hsScalar plAvBrainGeneric::kDefaultFadeOut = 0.f; // instant fade out.
const float plAvBrainGeneric::kDefaultFadeIn = 6.f; // 1/6th of a second to fade in
const float plAvBrainGeneric::kDefaultFadeOut = 0.f; // instant fade out.
// plAvBrainGeneric ----------------
// -----------------
@ -248,7 +248,7 @@ bool plAvBrainGeneric::MatchAnimNames(const char *names[], int count)
// Apply ----------------------------------------------------
// ------
hsBool plAvBrainGeneric::Apply(double time, hsScalar elapsed)
hsBool plAvBrainGeneric::Apply(double time, float elapsed)
{
hsBool result = false;
@ -491,7 +491,7 @@ hsBool plAvBrainGeneric::IProcessFadeOut(double time, float elapsed)
// ISwitchStages ---------------------------------------------------------------------------------------------------
// --------------
hsBool plAvBrainGeneric::ISwitchStages(int oldStageNum, int newStageNum, float delta, hsBool setTime, float newTime,
float fadeNew, hsScalar fadeOld, double worldTime)
float fadeNew, float fadeOld, double worldTime)
{
#ifdef DEBUG_MULTISTAGE
char sbuf[256];