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Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

View File

@ -133,7 +133,7 @@ void plAGModifier::Apply(double time) const
// IEVAL
// Apply our channels to our scene object
hsBool plAGModifier::IEval(double time, hsScalar delta, uint32_t dirty)
hsBool plAGModifier::IEval(double time, float delta, uint32_t dirty)
{
if(fAutoApply) {
// Apply(time, delta);