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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -71,11 +71,11 @@ public:
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void Stop(int index = -1){;}
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void FastForwardPlay(int index = -1){;}
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void FastForwardToggle(int index = -1){;}
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void SetMin(const hsScalar m,int index = -1){;} // sets minimum falloff distance
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void SetMax(const hsScalar m,int index = -1){;} // sets maximum falloff distance
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void SetMin(const float m,int index = -1){;} // sets minimum falloff distance
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void SetMax(const float m,int index = -1){;} // sets maximum falloff distance
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virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1){return *this;}
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hsScalar GetMin(int index = -1) const{return 0;}
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hsScalar GetMax(int index = -1) const{return 0;}
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float GetMin(int index = -1) const{return 0;}
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float GetMax(int index = -1) const{return 0;}
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void SetVelocity(const hsVector3 vel,int index = -1){;}
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hsVector3 GetVelocity(int index = -1) const;
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hsPoint3 GetPosition(int index = -1);
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@ -328,12 +328,12 @@ void plWinAudible::Stop(int index)
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SND_APPLY_LOOP( index, Stop(), ; );
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}
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void plWinAudible::SetMin(const hsScalar m,int index)
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void plWinAudible::SetMin(const float m,int index)
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{
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SND_APPLY_LOOP( index, SetMin( (int)m ), ; );
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}
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void plWinAudible::SetMax(const hsScalar m,int index)
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void plWinAudible::SetMax(const float m,int index)
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{
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SND_APPLY_LOOP( index, SetMax( (int)m ), ; );
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}
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@ -367,14 +367,14 @@ void plWinAudible::ToggleMuted( int index )
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}
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}
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hsScalar plWinAudible::GetMin(int index) const
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float plWinAudible::GetMin(int index) const
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{
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return (hsScalar)(fSoundObjs[index]->GetMin());
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return (float)(fSoundObjs[index]->GetMin());
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}
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hsScalar plWinAudible::GetMax(int index) const
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float plWinAudible::GetMax(int index) const
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{
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return (hsScalar)(fSoundObjs[index]->GetMax());
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return (float)(fSoundObjs[index]->GetMax());
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}
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void plWinAudible::SetVelocity(const hsVector3 vel,int index)
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@ -82,11 +82,11 @@ public:
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void Stop(int index = -1);
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void FastForwardPlay(int index = -1);
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void FastForwardToggle(int index = -1);
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void SetMin(const hsScalar m,int index = -1); // sets minimum falloff distance
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void SetMax(const hsScalar m,int index = -1); // sets maximum falloff distance
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void SetMin(const float m,int index = -1); // sets minimum falloff distance
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void SetMax(const float m,int index = -1); // sets maximum falloff distance
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void SetPosition(const hsPoint3 p, int index = -1);
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hsScalar GetMin(int index = -1) const;
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hsScalar GetMax(int index = -1) const;
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float GetMin(int index = -1) const;
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float GetMax(int index = -1) const;
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virtual void SetVelocity(const hsVector3 vel,int index = -1);
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hsVector3 GetVelocity(int index = -1) const;
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hsPoint3 GetPosition(int index = -1);
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