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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -110,7 +110,7 @@ protected:
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uint32_t ISaveOrLoad(uint32_t v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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bool ISaveOrLoad(bool v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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int ISaveOrLoad(int v, hsBool32 save, hsStream* stream, hsResMgr* mgr); // or hsBool32
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hsScalar ISaveOrLoad(hsScalar v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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float ISaveOrLoad(float v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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double ISaveOrLoad(double v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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hsBitVector ISaveOrLoad(hsBitVector& v, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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plCoordinateInterface* ISaveOrLoad(const plCoordinateInterface* cInt, hsBool32 save, hsStream* stream, hsResMgr* mgr);
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