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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -121,7 +121,7 @@ public:
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virtual void GetSyncState(hsPoint3& pos, hsQuat& rot, hsVector3& linV, hsVector3& angV) = 0;
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virtual void SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsVector3* angV) = 0;
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virtual hsScalar GetMass() = 0;
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virtual float GetMass() = 0;
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// I wish I could think of a better way to do this, but this is how it's
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// going to be for now.
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virtual void ExcludeRegionHack(hsBool cleared) = 0;
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