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Eliminate hsScalar and hsFixed
Modern CPUs support floats just fine... hsFixed was crazy.
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@ -83,10 +83,10 @@ public:
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virtual void Stop(int index = -1) = 0;
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virtual void FastForwardPlay(int index = -1) = 0;
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virtual void FastForwardToggle( int index = -1) = 0;
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virtual void SetMin(const hsScalar m,int index = -1) = 0; // sets minimum falloff distance
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virtual void SetMax(const hsScalar m,int index = -1) = 0; // sets maximum falloff distance
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virtual hsScalar GetMin(int index = -1) const = 0;
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virtual hsScalar GetMax(int index = -1) const = 0;
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virtual void SetMin(const float m,int index = -1) = 0; // sets minimum falloff distance
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virtual void SetMax(const float m,int index = -1) = 0; // sets maximum falloff distance
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virtual float GetMin(int index = -1) const = 0;
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virtual float GetMax(int index = -1) const = 0;
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virtual void SetVelocity(const hsVector3 vel,int index = -1) = 0;
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virtual hsVector3 GetVelocity(int index = -1) const = 0;
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virtual hsPoint3 GetPosition(int index = -1) = 0;
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