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Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

View File

@ -83,10 +83,10 @@ public:
virtual void Stop(int index = -1) = 0;
virtual void FastForwardPlay(int index = -1) = 0;
virtual void FastForwardToggle( int index = -1) = 0;
virtual void SetMin(const hsScalar m,int index = -1) = 0; // sets minimum falloff distance
virtual void SetMax(const hsScalar m,int index = -1) = 0; // sets maximum falloff distance
virtual hsScalar GetMin(int index = -1) const = 0;
virtual hsScalar GetMax(int index = -1) const = 0;
virtual void SetMin(const float m,int index = -1) = 0; // sets minimum falloff distance
virtual void SetMax(const float m,int index = -1) = 0; // sets maximum falloff distance
virtual float GetMin(int index = -1) const = 0;
virtual float GetMax(int index = -1) const = 0;
virtual void SetVelocity(const hsVector3 vel,int index = -1) = 0;
virtual hsVector3 GetVelocity(int index = -1) const = 0;
virtual hsPoint3 GetPosition(int index = -1) = 0;