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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 11:19:10 +00:00

Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

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@ -89,9 +89,9 @@ void plDistOpacityMod::SetKey(plKey k)
}
hsScalar plDistOpacityMod::ICalcOpacity(const hsPoint3& targPos, const hsPoint3& refPos) const
float plDistOpacityMod::ICalcOpacity(const hsPoint3& targPos, const hsPoint3& refPos) const
{
hsScalar dist = hsVector3(&targPos, &refPos).Magnitude();
float dist = hsVector3(&targPos, &refPos).Magnitude();
if( dist > fDists[kFarTrans] )
return 0;
@ -129,7 +129,7 @@ void plDistOpacityMod::ISetOpacity()
if( !fSetup )
ISetup();
hsScalar opacity = ICalcOpacity(GetTarget()->GetLocalToWorld().GetTranslate(), fRefPos);
float opacity = ICalcOpacity(GetTarget()->GetLocalToWorld().GetTranslate(), fRefPos);
const int num = fFadeLays.GetCount();
int i;
@ -209,7 +209,7 @@ void plDistOpacityMod::SetTarget(plSceneObject* so)
fSetup = false;
}
void plDistOpacityMod::SetFarDist(hsScalar opaque, hsScalar transparent)
void plDistOpacityMod::SetFarDist(float opaque, float transparent)
{
fDists[kFarOpaq] = opaque;
fDists[kFarTrans] = transparent;
@ -217,7 +217,7 @@ void plDistOpacityMod::SetFarDist(hsScalar opaque, hsScalar transparent)
ICheckDists();
}
void plDistOpacityMod::SetNearDist(hsScalar transparent, hsScalar opaque)
void plDistOpacityMod::SetNearDist(float transparent, float opaque)
{
fDists[kNearOpaq] = opaque;
fDists[kNearTrans] = transparent;

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@ -77,16 +77,16 @@ protected:
kNumDists
};
hsScalar fDists[kNumDists];
float fDists[kNumDists];
hsPoint3 fRefPos;
hsTArray<plFadeOpacityLay*> fFadeLays;
// We only act in response to messages.
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty) { return false; }
virtual hsBool IEval(double secs, float del, uint32_t dirty) { return false; }
hsScalar ICalcOpacity(const hsPoint3& targPos, const hsPoint3& refPos) const;
float ICalcOpacity(const hsPoint3& targPos, const hsPoint3& refPos) const;
void ISetOpacity();
void ISetup();
@ -116,13 +116,13 @@ public:
// Rules are:
// NearTrans <= NearOpaq <= FarOpaque <= FarTrans
void SetFarDist(hsScalar opaque, hsScalar transparent);
void SetNearDist(hsScalar transparent, hsScalar opaque);
void SetFarDist(float opaque, float transparent);
void SetNearDist(float transparent, float opaque);
hsScalar GetFarTransparent() const { return fDists[kFarTrans]; }
hsScalar GetNearTransparent() const { return fDists[kNearTrans]; }
hsScalar GetFarOpaque() const { return fDists[kFarOpaq]; }
hsScalar GetNearOpaque() const { return fDists[kNearOpaq]; }
float GetFarTransparent() const { return fDists[kFarTrans]; }
float GetNearTransparent() const { return fDists[kNearTrans]; }
float GetFarOpaque() const { return fDists[kFarOpaq]; }
float GetNearOpaque() const { return fDists[kNearOpaq]; }
};
#endif // plDistOpacityMod_inc

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@ -48,7 +48,7 @@ plFadeOpacityLay::plFadeOpacityLay()
: fOpScale(1.f)
{
fOwnedChannels |= kOpacity;
fOpacity = TRACKED_NEW hsScalar;
fOpacity = TRACKED_NEW float;
}
plFadeOpacityLay::~plFadeOpacityLay()

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@ -50,7 +50,7 @@ class plFadeOpacityLay : public plLayerInterface
{
protected:
hsScalar fOpScale;
float fOpScale;
public:
plFadeOpacityLay();
@ -64,8 +64,8 @@ public:
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
void SetOpacity(hsScalar f) { fOpScale = f; }
hsScalar GetOpacity() const { return fOpScale; }
void SetOpacity(float f) { fOpScale = f; }
float GetOpacity() const { return fOpScale; }
};
#endif // plFadeOpacityLay_inc

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@ -83,8 +83,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
hsBool plFadeOpacityMod::fLOSCheckDisabled = false;
const hsScalar kDefFadeUp(5.f);
const hsScalar kDefFadeDown(1.f);
const float kDefFadeUp(5.f);
const float kDefFadeDown(1.f);
plFadeOpacityMod::plFadeOpacityMod()
: fFadeUp(kDefFadeUp),
@ -178,7 +178,7 @@ void plFadeOpacityMod::IOnRenderMsg(plRenderMsg* rend)
{
// If we've moved more than 3 feet in a frame, we'll consider this a
// camera cut. In that case, don't fade up or down, just go there.
const hsScalar kCutMagSquared = 3.f * 3.f;
const float kCutMagSquared = 3.f * 3.f;
if( hsVector3(&eyePos, &fLastEye).MagnitudeSquared() > kCutMagSquared )
fFade = kImmediate;
}
@ -237,7 +237,7 @@ void plFadeOpacityMod::ICalcOpacity()
switch( fFade )
{
case kFadeUp:
fOpCurrent = (hsScalar)(t - fStart);
fOpCurrent = (float)(t - fStart);
if( fOpCurrent > fFadeUp )
{
fOpCurrent = 1.f;
@ -249,7 +249,7 @@ void plFadeOpacityMod::ICalcOpacity()
}
break;
case kFadeDown:
fOpCurrent = (hsScalar)(t - fStart);
fOpCurrent = (float)(t - fStart);
if( fOpCurrent > fFadeDown )
{
fOpCurrent = 0.f;

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@ -65,8 +65,8 @@ protected:
};
// Input parameters
hsScalar fFadeUp;
hsScalar fFadeDown;
float fFadeUp;
float fFadeDown;
// Internal fade state
enum FadeState {
@ -76,7 +76,7 @@ protected:
kFadeDown = 3,
kImmediate = 4
};
hsScalar fOpCurrent;
float fOpCurrent;
double fStart;
FadeState fFade;
@ -101,7 +101,7 @@ protected:
void ISetup(plSceneObject* so);
// We only act in response to messages.
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty) { return false; }
virtual hsBool IEval(double secs, float del, uint32_t dirty) { return false; }
public:
plFadeOpacityMod();
@ -123,11 +123,11 @@ public:
void FadeDown();
void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); }
void SetFadeUp(hsScalar f) { fFadeUp = f; }
hsScalar GetFadeUp() const { return fFadeUp; }
void SetFadeUp(float f) { fFadeUp = f; }
float GetFadeUp() const { return fFadeUp; }
void SetFadeDown(hsScalar f) { fFadeDown = f; }
hsScalar GetFadeDown() const { return fFadeDown; }
void SetFadeDown(float f) { fFadeDown = f; }
float GetFadeDown() const { return fFadeDown; }
static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; }

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@ -115,7 +115,7 @@ hsBool plLayerAVI::IInit()
ISetSize(bmi->bmiHeader.biWidth, bmi->bmiHeader.biHeight);
int32_t endFrame = fAVIInfo->fAVIStreamInfo.dwLength-1;
hsScalar length = float(endFrame) * float(fAVIInfo->fAVIStreamInfo.dwScale)
float length = float(endFrame) * float(fAVIInfo->fAVIStreamInfo.dwScale)
/ float(fAVIInfo->fAVIStreamInfo.dwRate);
ISetLength(length);
#endif
@ -123,7 +123,7 @@ hsBool plLayerAVI::IInit()
return false;
}
int32_t plLayerAVI::ISecsToFrame(hsScalar secs)
int32_t plLayerAVI::ISecsToFrame(float secs)
{
#if HS_BUILD_FOR_WIN32
float timeScale = float(fAVIInfo->fAVIStreamInfo.dwRate) / float(fAVIInfo->fAVIStreamInfo.dwScale);

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@ -55,7 +55,7 @@ protected:
hsBool ICloseMovie();
virtual int32_t ISecsToFrame(hsScalar secs);
virtual int32_t ISecsToFrame(float secs);
virtual hsBool IInit();
virtual hsBool IGetCurrentFrame();
virtual hsBool IRelease();

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@ -82,7 +82,7 @@ hsBool plLayerMovie::ISetFault(const char* errStr)
return true;
}
hsBool plLayerMovie::ISetLength(hsScalar secs)
hsBool plLayerMovie::ISetLength(float secs)
{
fLength = secs;
return false;
@ -142,7 +142,7 @@ hsBool plLayerMovie::IMovieIsIdle()
hsBool plLayerMovie::ICurrentFrameDirty(double wSecs)
{
hsScalar secs = fTimeConvert.WorldToAnimTime(wSecs);
float secs = fTimeConvert.WorldToAnimTime(wSecs);
uint32_t frame = ISecsToFrame(secs);
if( frame == fCurrentFrame )
return false;

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@ -58,10 +58,10 @@ protected:
// plAnimTimeConvert fTimeConvert;
int32_t fCurrentFrame;
hsScalar fLength;
float fLength;
uint32_t fWidth, fHeight;
virtual int32_t ISecsToFrame(hsScalar secs) = 0;
virtual int32_t ISecsToFrame(float secs) = 0;
hsBool IGetFault() const { return !(fMovieName && *fMovieName); }
hsBool ISetFault(const char* errStr);
@ -69,7 +69,7 @@ protected:
hsBool IMovieIsIdle(); // will call IRelease();
hsBool ISetupBitmap();
hsBool ISetSize(int w, int h);
hsBool ISetLength(hsScalar secs);
hsBool ISetLength(float secs);
hsBool ICurrentFrameDirty(double wSecs);
virtual hsBool IInit() = 0; // Load header etc, must call ISetSize(w, h), ISetLength(s)
@ -97,7 +97,7 @@ public:
// Movie specific
int GetWidth() const;
int GetHeight() const;
hsScalar GetLength() const { return fLength; }
float GetLength() const { return fLength; }
virtual void DefaultMovie();
};