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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 11:19:10 +00:00

Eliminate hsScalar and hsFixed

Modern CPUs support floats just fine... hsFixed was crazy.
This commit is contained in:
2012-01-21 02:03:37 -05:00
parent 5027b5a4ac
commit e020651e4b
584 changed files with 5401 additions and 6399 deletions

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@ -949,9 +949,9 @@ hsBool pfObjectFlocker::MsgReceive(plMessage* msg)
plKey newKey = cloneMsg->GetCloneKey();
cloneMsg->Send();
hsScalar xAdjust = (2 * RAND()) - 1; // produces a random number between -1 and 1
hsScalar yAdjust = (2 * RAND()) - 1;
hsScalar zAdjust = (2 * RAND()) - 1;
float xAdjust = (2 * RAND()) - 1; // produces a random number between -1 and 1
float yAdjust = (2 * RAND()) - 1;
float zAdjust = (2 * RAND()) - 1;
hsPoint3 boidPos(pos.fX + xAdjust, pos.fY + yAdjust, pos.fZ + zAdjust);
fFlock.AddBoid(this, newKey, boidPos);
}
@ -979,7 +979,7 @@ hsBool pfObjectFlocker::MsgReceive(plMessage* msg)
return plSingleModifier::MsgReceive(msg);
}
hsBool pfObjectFlocker::IEval(double secs, hsScalar del, uint32_t dirty)
hsBool pfObjectFlocker::IEval(double secs, float del, uint32_t dirty)
{
fFlock.Update(fTarget, del);

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@ -448,7 +448,7 @@ protected:
hsBool fUseTargetRotation;
hsBool fRandomizeAnimationStart;
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
};
#endif

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@ -51,13 +51,13 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
plRandom plBlower::fRandom;
static const hsScalar kDefaultMasterPower = 20.f;
static const hsScalar kDefaultMasterFrequency = 2.f;
static const hsScalar kDefaultDirectRate = 1.f;
static const hsScalar kDefaultImpulseRate = 1.e2f;
static const hsScalar kDefaultSpringKonst = 20.f;
static const hsScalar kDefaultBias = 0.25f;
static const hsScalar kInitialMaxOffDist = 1.f;
static const float kDefaultMasterPower = 20.f;
static const float kDefaultMasterFrequency = 2.f;
static const float kDefaultDirectRate = 1.f;
static const float kDefaultImpulseRate = 1.e2f;
static const float kDefaultSpringKonst = 20.f;
static const float kDefaultBias = 0.25f;
static const float kInitialMaxOffDist = 1.f;
plBlower::plBlower()
:
@ -82,7 +82,7 @@ plBlower::~plBlower()
{
}
void plBlower::IBlow(double secs, hsScalar delSecs)
void plBlower::IBlow(double secs, float delSecs)
{
hsPoint3 worldPos = fTarget->GetLocalToWorld().GetTranslate();
hsPoint3 localPos = fTarget->GetLocalToParent().GetTranslate();
@ -93,13 +93,13 @@ void plBlower::IBlow(double secs, hsScalar delSecs)
// Strength = Strength + rnd01 * (MaxStrength - Strength)
hsScalar t = (fAccumTime += delSecs);
float t = (fAccumTime += delSecs);
hsScalar strength = 0;
float strength = 0;
int i;
for( i = 0; i < fOscillators.GetCount(); i++ )
{
hsScalar c, s;
float c, s;
t *= fOscillators[i].fFrequency * fMasterFrequency;
t += fOscillators[i].fPhase;
hsFastMath::SinCosAppr(t, s, c);
@ -116,25 +116,25 @@ void plBlower::IBlow(double secs, hsScalar delSecs)
hsFastMath::NormalizeAppr(fDirection);
hsScalar offDist = hsVector3(&fRestPos, &worldPos).Magnitude();
float offDist = hsVector3(&fRestPos, &worldPos).Magnitude();
if( offDist > fMaxOffsetDist )
fMaxOffsetDist = offDist;
hsVector3 force = fDirection * strength;
static hsScalar kOffsetDistFrac = 0.5f; // make me const
static float kOffsetDistFrac = 0.5f; // make me const
if( offDist > fMaxOffsetDist * kOffsetDistFrac )
{
offDist /= fMaxOffsetDist;
offDist *= fMasterPower;
hsScalar impulse = offDist * delSecs * fImpulseRate;
float impulse = offDist * delSecs * fImpulseRate;
force.fX += impulse * fRandom.RandMinusOneToOne();
force.fY += impulse * fRandom.RandMinusOneToOne();
force.fZ += impulse * fRandom.RandMinusOneToOne();
}
const hsScalar kOffsetDistDecay = 0.999f;
const float kOffsetDistDecay = 0.999f;
fMaxOffsetDist *= kOffsetDistDecay;
hsVector3 accel = force;
@ -145,9 +145,9 @@ void plBlower::IBlow(double secs, hsScalar delSecs)
fCurrDel = del;
}
hsBool plBlower::IEval(double secs, hsScalar delSecs, uint32_t dirty)
hsBool plBlower::IEval(double secs, float delSecs, uint32_t dirty)
{
const hsScalar kMaxDelSecs = 0.1f;
const float kMaxDelSecs = 0.1f;
if( delSecs > kMaxDelSecs )
delSecs = kMaxDelSecs;
IBlow(secs, delSecs);
@ -212,20 +212,20 @@ void plBlower::Write(hsStream* s, hsResMgr* mgr)
void plBlower::IInitOscillators()
{
const hsScalar kBasePower = 5.f;
const float kBasePower = 5.f;
fOscillators.SetCount(5);
int i;
for( i = 0; i < fOscillators.GetCount(); i++ )
{
hsScalar fi = hsScalar(i+1);
fOscillators[i].fFrequency = fi / hsScalarPI * fRandom.RandRangeF(0.75f, 1.25f);
// fOscillators[i].fFrequency = 1.f / hsScalarPI * fRandom.RandRangeF(0.5f, 1.5f);
float fi = float(i+1);
fOscillators[i].fFrequency = fi / M_PI * fRandom.RandRangeF(0.75f, 1.25f);
// fOscillators[i].fFrequency = 1.f / M_PI * fRandom.RandRangeF(0.5f, 1.5f);
fOscillators[i].fPhase = fRandom.RandZeroToOne();
fOscillators[i].fPower = kBasePower * fRandom.RandRangeF(0.75f, 1.25f);
}
}
void plBlower::SetConstancy(hsScalar f)
void plBlower::SetConstancy(float f)
{
if( f < 0 )
f = 0;
@ -235,7 +235,7 @@ void plBlower::SetConstancy(hsScalar f)
fBias = f;
}
hsScalar plBlower::GetConstancy() const
float plBlower::GetConstancy() const
{
return fBias;
}

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@ -58,21 +58,21 @@ protected:
class Oscillator
{
public:
hsScalar fFrequency;
hsScalar fPhase;
hsScalar fPower;
float fFrequency;
float fPhase;
float fPower;
};
static plRandom fRandom;
// Parameters
hsScalar fMasterPower;
hsScalar fMasterFrequency;
hsScalar fDirectRate;
hsScalar fImpulseRate;
hsScalar fSpringKonst;
hsScalar fBias;
float fMasterPower;
float fMasterFrequency;
float fDirectRate;
float fImpulseRate;
float fSpringKonst;
float fBias;
hsScalar fAccumTime;
float fAccumTime;
hsTArray<Oscillator> fOscillators;
// CurrentState
@ -80,13 +80,13 @@ protected:
hsPoint3 fRestPos;
hsPoint3 fLocalRestPos;
hsVector3 fCurrDel;
hsScalar fMaxOffsetDist;
float fMaxOffsetDist;
void IInitOscillators();
void ISetTargetTransform();
void IBlow(double secs, hsScalar delSecs);
void IBlow(double secs, float delSecs);
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
public:
~plBlower();
plBlower();
@ -99,19 +99,19 @@ public:
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
void SetMasterPower(hsScalar f) { fMasterPower = f; }
void SetMasterFrequency(hsScalar f) { fMasterFrequency = f; }
void SetDirectRate(hsScalar f) { fDirectRate = f; }
void SetImpulseRate(hsScalar f) { fImpulseRate = f; }
void SetSpringKonst(hsScalar f) { fSpringKonst = f; }
void SetConstancy(hsScalar f);
void SetMasterPower(float f) { fMasterPower = f; }
void SetMasterFrequency(float f) { fMasterFrequency = f; }
void SetDirectRate(float f) { fDirectRate = f; }
void SetImpulseRate(float f) { fImpulseRate = f; }
void SetSpringKonst(float f) { fSpringKonst = f; }
void SetConstancy(float f);
hsScalar GetMasterPower() const { return fMasterPower; }
hsScalar GetMasterFrequency() const { return fMasterFrequency; }
hsScalar GetDirectRate() const { return fDirectRate; }
hsScalar GetImpulseRate() const { return fImpulseRate; }
hsScalar GetSpringKonst() const { return fSpringKonst; }
hsScalar GetConstancy() const;
float GetMasterPower() const { return fMasterPower; }
float GetMasterFrequency() const { return fMasterFrequency; }
float GetDirectRate() const { return fDirectRate; }
float GetImpulseRate() const { return fImpulseRate; }
float GetSpringKonst() const { return fSpringKonst; }
float GetConstancy() const;
};
#endif // plBlower_inc

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@ -50,7 +50,7 @@ static hsMatrix44* InvTRS(const hsMatrix44& trs, hsMatrix44& inv)
{
inv.NotIdentity();
hsScalar invSSq[3];
float invSSq[3];
invSSq[0] = 1.f / (trs.fMap[0][0] * trs.fMap[0][0] + trs.fMap[1][0] * trs.fMap[1][0] + trs.fMap[2][0] * trs.fMap[2][0]);
invSSq[1] = 1.f / (trs.fMap[0][1] * trs.fMap[0][1] + trs.fMap[1][1] * trs.fMap[1][1] + trs.fMap[2][1] * trs.fMap[2][1]);
invSSq[2] = 1.f / (trs.fMap[0][2] * trs.fMap[0][2] + trs.fMap[1][2] * trs.fMap[1][2] + trs.fMap[2][2] * trs.fMap[2][2]);

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@ -218,7 +218,7 @@ void plFollowMod::IMoveTarget()
GetTarget()->SetTransform(l2w, w2l);
}
hsBool plFollowMod::IEval(double secs, hsScalar del, uint32_t dirty)
hsBool plFollowMod::IEval(double secs, float del, uint32_t dirty)
{
if( ICheckLeader() )
IMoveTarget();

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@ -87,7 +87,7 @@ protected:
hsBool ICheckLeader();
void IMoveTarget();
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
public:
plFollowMod();

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@ -141,7 +141,7 @@ void plLightModifier::IApplyDynamic()
void plLightModifier::DefaultAnimation()
{
hsScalar len = MaxAnimLength(0);
float len = MaxAnimLength(0);
fTimeConvert.SetBegin(0);
fTimeConvert.SetEnd(len);
fTimeConvert.SetLoopPoints(0, len);
@ -149,7 +149,7 @@ void plLightModifier::DefaultAnimation()
fTimeConvert.Start();
}
hsScalar plLightModifier::MaxAnimLength(hsScalar len) const
float plLightModifier::MaxAnimLength(float len) const
{
if( fColorCtl && (fColorCtl->GetLength() > len) )
len = fColorCtl->GetLength();
@ -229,7 +229,7 @@ void plOmniModifier::IApplyDynamic()
}
}
hsScalar plOmniModifier::MaxAnimLength(hsScalar len) const
float plOmniModifier::MaxAnimLength(float len) const
{
len = plLightModifier::MaxAnimLength(len);
if( fAttenCtl && (fAttenCtl->GetLength() > len) )
@ -302,20 +302,20 @@ void plSpotModifier::IApplyDynamic()
{
plOmniModifier::IApplyDynamic();
hsScalar f;
float f;
if( fInnerCtl )
{
fInnerCtl->Interp(fCurrentTime, &f);
fSpot->SetSpotInner(hsScalarDegToRad(f)*0.5f);
fSpot->SetSpotInner(hsDegreesToRadians(f)*0.5f);
}
if( fOuterCtl )
{
fOuterCtl->Interp(fCurrentTime, &f);
fSpot->SetSpotOuter(hsScalarDegToRad(f)*0.5f);
fSpot->SetSpotOuter(hsDegreesToRadians(f)*0.5f);
}
}
hsScalar plSpotModifier::MaxAnimLength(hsScalar len) const
float plSpotModifier::MaxAnimLength(float len) const
{
len = plOmniModifier::MaxAnimLength(len);
if( fInnerCtl && (fInnerCtl->GetLength() > len) )
@ -397,7 +397,7 @@ void plLtdDirModifier::IApplyDynamic()
{
plLightModifier::IApplyDynamic();
hsScalar f;
float f;
if( fWidthCtl )
{
fWidthCtl->Interp(fCurrentTime, &f);
@ -415,7 +415,7 @@ void plLtdDirModifier::IApplyDynamic()
}
}
hsScalar plLtdDirModifier::MaxAnimLength(hsScalar len) const
float plLtdDirModifier::MaxAnimLength(float len) const
{
len = plLightModifier::MaxAnimLength(len);
if( fWidthCtl && (fWidthCtl->GetLength() > len) )

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@ -87,7 +87,7 @@ public:
void SetSpecularCtl(plController* ctl) { fSpecularCtl = ctl; }
virtual void DefaultAnimation();
virtual hsScalar MaxAnimLength(hsScalar len) const;
virtual float MaxAnimLength(float len) const;
};
class plOmniModifier : public plLightModifier
@ -121,7 +121,7 @@ public:
void SetAttenCtl(plController* ctl) { fAttenCtl = ctl; }
void SetInitAtten(const hsPoint3& p) { fInitAtten = p; }
virtual hsScalar MaxAnimLength(hsScalar len) const;
virtual float MaxAnimLength(float len) const;
};
class plSpotModifier : public plOmniModifier
@ -155,7 +155,7 @@ public:
void SetInnerCtl(plController* ctl) { fInnerCtl = ctl; }
void SetOuterCtl(plController* ctl) { fOuterCtl = ctl; }
virtual hsScalar MaxAnimLength(hsScalar len) const;
virtual float MaxAnimLength(float len) const;
};
class plLtdDirModifier : public plLightModifier
@ -191,7 +191,7 @@ public:
void SetHeightCtl(plController* ctl) { fHeightCtl = ctl; }
void SetDepthCtl(plController* ctl) { fDepthCtl = ctl; }
virtual hsScalar MaxAnimLength(hsScalar len) const;
virtual float MaxAnimLength(float len) const;
};
#endif // plLightModifier_inc

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@ -79,7 +79,7 @@ plLineFollowMod::~plLineFollowMod()
delete fPath;
}
void plLineFollowMod::SetSpeedClamp(hsScalar fps)
void plLineFollowMod::SetSpeedClamp(float fps)
{
fSpeedClamp = fps;
if( fSpeedClamp > 0 )
@ -93,7 +93,7 @@ void plLineFollowMod::SetSpeedClamp(hsScalar fps)
}
void plLineFollowMod::SetOffsetFeet(hsScalar f)
void plLineFollowMod::SetOffsetFeet(float f)
{
fOffset = f;
if( fOffset != 0 )
@ -115,9 +115,9 @@ void plLineFollowMod::SetForceToLine(hsBool on)
fFollowFlags &= ~kForceToLine;
}
void plLineFollowMod::SetOffsetDegrees(hsScalar f)
void plLineFollowMod::SetOffsetDegrees(float f)
{
fOffset = hsScalarDegToRad(f);
fOffset = hsDegreesToRadians(f);
if( fOffset != 0 )
{
fFollowFlags &= ~kOffsetFeet;
@ -130,7 +130,7 @@ void plLineFollowMod::SetOffsetDegrees(hsScalar f)
}
}
void plLineFollowMod::SetOffsetClamp(hsScalar f)
void plLineFollowMod::SetOffsetClamp(float f)
{
fOffsetClamp = f;
if( fOffsetClamp > 0 )
@ -337,7 +337,7 @@ void plLineFollowMod::IRegister()
}
}
hsBool plLineFollowMod::IEval(double secs, hsScalar del, uint32_t dirty)
hsBool plLineFollowMod::IEval(double secs, float del, uint32_t dirty)
{
if( !fPath )
return false;
@ -366,7 +366,7 @@ hsBool plLineFollowMod::IOffsetTargetTransform(hsMatrix44& tgtXfm)
hsPoint3 tgtPos = tgtXfm.GetTranslate();
hsVector3 tgt2src(&fSearchPos, &tgtPos);
hsScalar t2sLen = tgt2src.Magnitude();
float t2sLen = tgt2src.Magnitude();
hsFastMath::NormalizeAppr(tgt2src);
hsVector3 out;
@ -374,7 +374,7 @@ hsBool plLineFollowMod::IOffsetTargetTransform(hsMatrix44& tgtXfm)
if( fFollowFlags & kOffsetAng )
{
hsScalar del = t2sLen * fTanOffset;
float del = t2sLen * fTanOffset;
if( fFollowFlags & kOffsetClamp )
{
if( del > fOffsetClamp )
@ -409,7 +409,7 @@ hsBool plLineFollowMod::IOffsetTargetTransform(hsMatrix44& tgtXfm)
hsBool plLineFollowMod::IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tgtXfm)
{
hsScalar t = fPath->GetExtremePoint(searchPos);
float t = fPath->GetExtremePoint(searchPos);
if( fFollowFlags & kFullMatrix )
{
fPath->SetCurTime(t, plAnimPath::kNone);
@ -441,12 +441,12 @@ void plLineFollowMod::ICheckForPop(const hsPoint3& oldPos, const hsPoint3& newPo
{
hsVector3 del(&oldPos, &newPos);
hsScalar elapsed = hsTimer::GetDelSysSeconds();
hsScalar speedSq = 0.f;
float elapsed = hsTimer::GetDelSysSeconds();
float speedSq = 0.f;
if (elapsed > 0.f)
speedSq = del.MagnitudeSquared() / elapsed;
const hsScalar kMaxSpeedSq = 30.f * 30.f; // (feet per sec)^2
const float kMaxSpeedSq = 30.f * 30.f; // (feet per sec)^2
if( speedSq > kMaxSpeedSq )
fFollowFlags |= kSearchPosPop;
else
@ -497,7 +497,7 @@ hsBool plLineFollowMod::IGetSearchPos()
return true;
}
hsMatrix44 plLineFollowMod::IInterpMatrices(const hsMatrix44& m0, const hsMatrix44& m1, hsScalar parm)
hsMatrix44 plLineFollowMod::IInterpMatrices(const hsMatrix44& m0, const hsMatrix44& m1, float parm)
{
hsMatrix44 retVal;
int i, j;
@ -524,14 +524,14 @@ hsMatrix44 plLineFollowMod::ISpeedClamp(plCoordinateInterface* ci, const hsMatri
const hsPoint3 oldPos = currL2W.GetTranslate();
const hsPoint3 newPos = unclTgtXfm.GetTranslate();
const hsVector3 del(&newPos, &oldPos);
hsScalar elapsed = hsTimer::GetDelSysSeconds();
hsScalar speed = 0.f;
float elapsed = hsTimer::GetDelSysSeconds();
float speed = 0.f;
if (elapsed > 0.f)
speed = del.Magnitude() / elapsed;
if( speed > fSpeedClamp )
{
hsScalar parm = fSpeedClamp / speed;
float parm = fSpeedClamp / speed;
hsMatrix44 clTgtXfm = IInterpMatrices(currL2W, unclTgtXfm, parm);
@ -658,9 +658,9 @@ hsBool plRailCameraMod::IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tg
return true;
}
hsPoint3 plRailCameraMod::GetGoal(double secs, hsScalar speed)
hsPoint3 plRailCameraMod::GetGoal(double secs, float speed)
{
hsScalar delTime;
float delTime;
int dir;
if (fTargetTime == fCurrentTime)
return fGoal;
@ -681,7 +681,7 @@ hsPoint3 plRailCameraMod::GetGoal(double secs, hsScalar speed)
if (delTime <= (secs * speed))
fCurrentTime = fTargetTime;
else
fCurrentTime += (hsScalar)((secs * speed) * dir);
fCurrentTime += (float)((secs * speed) * dir);
if (fPath->GetWrap())
{

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@ -92,12 +92,12 @@ protected:
hsTArray<plStereizer*> fStereizers;
hsScalar fTanOffset;
hsScalar fOffset;
hsScalar fOffsetClamp;
hsScalar fSpeedClamp;
float fTanOffset;
float fOffset;
float fOffsetClamp;
float fSpeedClamp;
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
virtual hsBool IGetSearchPos();
virtual void ISetTargetTransform(int iTarg, const hsMatrix44& tgtXfm);
@ -106,7 +106,7 @@ protected:
virtual hsBool IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tgtXfm);
virtual hsBool IOffsetTargetTransform(hsMatrix44& tgtXfm);
virtual hsMatrix44 ISpeedClamp(plCoordinateInterface* ci, const hsMatrix44& unclTgtXfm);
hsMatrix44 IInterpMatrices(const hsMatrix44& m0, const hsMatrix44& m1, hsScalar parm);
hsMatrix44 IInterpMatrices(const hsMatrix44& m0, const hsMatrix44& m1, float parm);
void ICheckForPop(const hsPoint3& oldPos, const hsPoint3& newPos);
void ISetupStereizers(const plListenerMsg* listMsg);
@ -138,20 +138,20 @@ public:
hsBool HasOffsetClamp() const { return 0 != (fFollowFlags & kOffsetClamp); }
hsBool HasSpeedClamp() const { return 0 != (fFollowFlags & kSpeedClamp); }
void SetOffsetFeet(hsScalar f);
hsScalar GetOffsetFeet() const { return fOffset; }
void SetOffsetFeet(float f);
float GetOffsetFeet() const { return fOffset; }
void SetOffsetDegrees(hsScalar f);
hsScalar GetOffsetDegrees() const { return hsScalarRadToDeg(fOffset); }
void SetOffsetDegrees(float f);
float GetOffsetDegrees() const { return hsRadiansToDegrees(fOffset); }
void SetOffsetClamp(hsScalar f);
hsScalar GetOffsetClamp() const { return fOffsetClamp; }
void SetOffsetClamp(float f);
float GetOffsetClamp() const { return fOffsetClamp; }
void SetForceToLine(hsBool on);
hsBool GetForceToLine() const { return 0 != (fFollowFlags & kForceToLine); }
void SetSpeedClamp(hsScalar feetPerSec);
hsScalar GetSpeedClamp() const { return fSpeedClamp; }
void SetSpeedClamp(float feetPerSec);
float GetSpeedClamp() const { return fSpeedClamp; }
hsBool MsgReceive(plMessage* msg);
@ -175,7 +175,7 @@ public:
GETINTERFACE_ANY( plRailCameraMod, plLineFollowMod );
void Init() { fCurrentTime = -1; } // twiddle ourselves so we get ready to go...
hsPoint3 GetGoal(double secs, hsScalar speed);
hsPoint3 GetGoal(double secs, float speed);
protected:
@ -183,8 +183,8 @@ protected:
virtual hsBool IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tgtXfm);
hsMatrix44 fDesiredMatrix;
hsScalar fCurrentTime;
hsScalar fTargetTime;
float fCurrentTime;
float fTargetTime;
hsPoint3 fGoal;
hsBool fFarthest;
};

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@ -51,7 +51,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsTimer.h"
#include "hsUtils.h"
static const hsScalar kRandNormalize = 1.f / 32767.f;
static const float kRandNormalize = 1.f / 32767.f;
plRandomCommandMod::plRandomCommandMod()
{
@ -126,11 +126,11 @@ int plRandomCommandMod::IExcludeSelections(int ncmds)
return ncmds;
}
hsScalar plRandomCommandMod::IGetDelay(hsScalar len) const
float plRandomCommandMod::IGetDelay(float len) const
{
hsScalar r = float(hsRand() * kRandNormalize);
float r = float(hsRand() * kRandNormalize);
hsScalar delay = fMinDelay + (fMaxDelay - fMinDelay) * r;
float delay = fMinDelay + (fMaxDelay - fMinDelay) * r;
if( fMode & kDelayFromEnd )
delay += len;
@ -156,7 +156,7 @@ hsBool plRandomCommandMod::ISelectNext(int ncmds)
}
return true;
}
hsScalar r = float(hsRand() * kRandNormalize);
float r = float(hsRand() * kRandNormalize);
int nSelect = ncmds;
@ -294,7 +294,7 @@ void plRandomCommandMod::Write(hsStream* s, hsResMgr* mgr)
s->WriteLEScalar(fMaxDelay);
}
void plRandomCommandMod::IRetry(hsScalar secs)
void plRandomCommandMod::IRetry(float secs)
{
IStop();

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@ -73,18 +73,18 @@ protected:
uint8_t fMode; // static, if it becomes dynamic, move to SynchedValue
hsTArray<double> fEndTimes;
hsScalar fMinDelay;
hsScalar fMaxDelay;
float fMinDelay;
float fMaxDelay;
void IStart();
virtual void IStop();
hsBool IStopped() const;
void IRetry(hsScalar secs);
void IRetry(float secs);
virtual void IPlayNextIfMaster();
void IReset();
hsScalar IGetDelay(hsScalar len) const;
float IGetDelay(float len) const;
int IExcludeSelections(int ncmds);
hsBool ISelectNext(int nAnim); // return false if we should stop, else set fCurrent to next index
@ -94,7 +94,7 @@ protected:
virtual void IPlayNext() = 0;
// We only act in response to messages.
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty) { return false; }
virtual hsBool IEval(double secs, float del, uint32_t dirty) { return false; }
public:
plRandomCommandMod();
@ -115,11 +115,11 @@ public:
void SetState(uint8_t s) { fState = s; }
uint8_t GetState() const { return fState; }
void SetMinDelay(hsScalar f) { fMinDelay = f; }
hsScalar GetMinDelay() const { return fMinDelay; }
void SetMinDelay(float f) { fMinDelay = f; }
float GetMinDelay() const { return fMinDelay; }
void SetMaxDelay(hsScalar f) { fMaxDelay = f; }
hsScalar GetMaxDelay() const { return fMaxDelay; }
void SetMaxDelay(float f) { fMaxDelay = f; }
float GetMaxDelay() const { return fMaxDelay; }
};

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@ -119,7 +119,7 @@ hsBool plStereizer::MsgReceive(plMessage* msg)
return plSingleModifier::MsgReceive(msg);
}
hsBool plStereizer::IEval(double secs, hsScalar del, uint32_t dirty)
hsBool plStereizer::IEval(double secs, float del, uint32_t dirty)
{
return false;
}
@ -135,7 +135,7 @@ hsBool plStereizer::Stereize()
// Find distance to listener
hsPoint3 pos = IGetUnStereoPos();
hsVector3 posToList(&fListPos, &pos);
hsScalar dist = posToList.Magnitude();
float dist = posToList.Magnitude();
// If distance less than ambient distance
// setup as pure ambient
@ -210,14 +210,14 @@ hsPoint3 plStereizer::IGetAmbientPos() const
return pos;
}
hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const
hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, float distToList) const
{
hsPoint3 pos = IGetUnStereoPos();
hsVector3 axOut(-posToList.fY, posToList.fX, 0);
hsFastMath::NormalizeAppr(axOut);
hsScalar distOut = distToList * fTanAng;
float distOut = distToList * fTanAng;
if( distOut > fMaxSepDist )
distOut = fMaxSepDist;
else if( distOut < fMinSepDist )
@ -232,12 +232,12 @@ hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar dist
return pos;
}
void plStereizer::SetSepAngle(hsScalar rads)
void plStereizer::SetSepAngle(float rads)
{
fTanAng = hsScalar(tan(rads));
fTanAng = float(tan(rads));
}
hsScalar plStereizer::GetSepAngle() const
float plStereizer::GetSepAngle() const
{
return atan(fTanAng);
}

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@ -67,13 +67,13 @@ protected:
};
// Static properties
hsScalar fAmbientDist;
hsScalar fTransition;
float fAmbientDist;
float fTransition;
hsScalar fMaxSepDist;
hsScalar fMinSepDist;
float fMaxSepDist;
float fMinSepDist;
hsScalar fTanAng;
float fTanAng;
hsPoint3 fInitPos;
@ -82,9 +82,9 @@ protected:
hsVector3 fListDirection;
hsVector3 fListUp;
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
hsPoint3 IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const;
hsPoint3 IGetLocalizedPos(const hsVector3& posToList, float distToList) const;
hsPoint3 IGetAmbientPos() const;
void ISetNewPos(const hsPoint3& newPos);
@ -109,20 +109,20 @@ public:
hsBool Stereize();
void SetFromListenerMsg(const plListenerMsg* listMsg);
void SetAmbientDist(hsScalar d) { fAmbientDist = d; }
hsScalar GetAmbientDist() const { return fAmbientDist; }
void SetAmbientDist(float d) { fAmbientDist = d; }
float GetAmbientDist() const { return fAmbientDist; }
void SetTransition(hsScalar d) { fTransition = d; }
hsScalar GetTransition() const { return fTransition; }
void SetTransition(float d) { fTransition = d; }
float GetTransition() const { return fTransition; }
void SetMaxSepDist(hsScalar d) { fMaxSepDist = d; }
hsScalar GetMaxSepDist() const { return fMaxSepDist; }
void SetMaxSepDist(float d) { fMaxSepDist = d; }
float GetMaxSepDist() const { return fMaxSepDist; }
void SetMinSepDist(hsScalar d) { fMinSepDist = d; }
hsScalar GetMinSepDist() const { return fMinSepDist; }
void SetMinSepDist(float d) { fMinSepDist = d; }
float GetMinSepDist() const { return fMinSepDist; }
void SetSepAngle(hsScalar rads);
hsScalar GetSepAngle() const;
void SetSepAngle(float rads);
float GetSepAngle() const;
void SetAsLeftChannel(hsBool on) { if(on)SetFlag(kLeftChannel); else ClearFlag(kLeftChannel); }
hsBool IsLeftChannel() const { return HasFlag(kLeftChannel); }

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@ -129,7 +129,7 @@ void plViewFaceModifier::SetTarget(plSceneObject* so)
plgDispatch::Dispatch()->RegisterForExactType(plArmatureUpdateMsg::Index(), GetKey());
}
hsBool plViewFaceModifier::IEval(double secs, hsScalar del, uint32_t dirty)
hsBool plViewFaceModifier::IEval(double secs, float del, uint32_t dirty)
{
return false;
}
@ -157,7 +157,7 @@ hsBool plViewFaceModifier::IFacePoint(plPipeline* pipe, const hsPoint3& at)
}
hsPoint3 localAt = worldToLocal * at;
hsScalar len = localAt.MagnitudeSquared();
float len = localAt.MagnitudeSquared();
if( len <= 0 )
return false;
len = -hsFastMath::InvSqrtAppr(len);
@ -220,7 +220,7 @@ hsBool plViewFaceModifier::IFacePoint(plPipeline* pipe, const hsPoint3& at)
x.fMap[3][0] = x.fMap[3][1] = x.fMap[3][2] = 0;
xInv.fMap[0][3] = xInv.fMap[1][3] = xInv.fMap[2][3] = 0;
xInv.fMap[3][3] = x.fMap[3][3] = hsScalar1;
xInv.fMap[3][3] = x.fMap[3][3] = 1.f;
x.NotIdentity();
xInv.NotIdentity();
@ -239,7 +239,7 @@ hsBool plViewFaceModifier::IFacePoint(plPipeline* pipe, const hsPoint3& at)
x.fMap[2][1] *= fScale.fZ;
x.fMap[2][2] *= fScale.fZ;
hsScalar inv = 1.f / fScale.fX;
float inv = 1.f / fScale.fX;
xInv.fMap[0][0] *= inv;
xInv.fMap[1][0] *= inv;
xInv.fMap[2][0] *= inv;

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@ -84,7 +84,7 @@ protected:
hsBounds3Ext fMaxBounds;
virtual hsBool IFacePoint(plPipeline* pipe, const hsPoint3& at);
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual hsBool IEval(double secs, float del, uint32_t dirty);
enum RefType
{