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We can now trash StrToUnicode and StrToAnsi! Unfortunately, this does not fix all of the weird string stuff, but it is a nice little milestone... :)
Adam Johnson
10 years ago
4 changed files with 0 additions and 129 deletions
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/*****************************************************************************
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp |
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*
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***/ |
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#include "../pnUtils.h" |
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/*****************************************************************************
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* |
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* Exports |
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* |
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***/ |
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//===========================================================================
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unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars) { |
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return StrToAnsi(dest, source, destChars, CP_ACP); |
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} |
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//===========================================================================
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unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars, unsigned codePage) { |
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ASSERT(destChars != (unsigned)-1); |
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ASSERT(dest != nil); |
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int result = WideCharToMultiByte(codePage, 0, source, -1, dest, destChars, nil, nil); |
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if (result) |
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return result - 1; // return number of characters not including null terminator
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else if (destChars) { |
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dest[destChars - 1] = 0; // null terminate the destination buffer
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return destChars - 1; |
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} |
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else |
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return 0; |
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} |
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//===========================================================================
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unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars) { |
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return StrToUnicode(dest, source, destChars, CP_ACP); |
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} |
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//===========================================================================
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unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars, unsigned codePage) { |
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ASSERT(destChars != (unsigned)-1); |
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ASSERT(dest != nil); |
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int result = MultiByteToWideChar(codePage, 0, source, -1, dest, destChars); |
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if (result) |
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return result - 1; // return number of characters not including null terminator
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else if (destChars) { |
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dest[destChars - 1] = 0; // null terminate the destination buffer
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return destChars - 1; |
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} |
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else |
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return 0; |
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} |
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