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Kill pnUtW32Str

We can now trash StrToUnicode and StrToAnsi! Unfortunately, this does not
fix all of the weird string stuff, but it is a nice little milestone... :)
Adam Johnson 10 years ago
parent
commit
df19c3be0b
  1. 1
      Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt
  2. 97
      Sources/Plasma/NucleusLib/pnUtils/Win32/pnUtW32Str.cpp
  3. 16
      Sources/Plasma/NucleusLib/pnUtils/pnUtStr.cpp
  4. 15
      Sources/Plasma/NucleusLib/pnUtils/pnUtStr.h

1
Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt

@ -33,7 +33,6 @@ set(pnUtils_SOURCES
if(WIN32)
set(pnUtils_WIN32
Win32/pnUtW32Misc.cpp
Win32/pnUtW32Str.cpp
)
else()
set(pnUtils_UNIX

97
Sources/Plasma/NucleusLib/pnUtils/Win32/pnUtW32Str.cpp

@ -1,97 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp
*
***/
#include "../pnUtils.h"
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars) {
return StrToAnsi(dest, source, destChars, CP_ACP);
}
//===========================================================================
unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars, unsigned codePage) {
ASSERT(destChars != (unsigned)-1);
ASSERT(dest != nil);
int result = WideCharToMultiByte(codePage, 0, source, -1, dest, destChars, nil, nil);
if (result)
return result - 1; // return number of characters not including null terminator
else if (destChars) {
dest[destChars - 1] = 0; // null terminate the destination buffer
return destChars - 1;
}
else
return 0;
}
//===========================================================================
unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars) {
return StrToUnicode(dest, source, destChars, CP_ACP);
}
//===========================================================================
unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars, unsigned codePage) {
ASSERT(destChars != (unsigned)-1);
ASSERT(dest != nil);
int result = MultiByteToWideChar(codePage, 0, source, -1, dest, destChars);
if (result)
return result - 1; // return number of characters not including null terminator
else if (destChars) {
dest[destChars - 1] = 0; // null terminate the destination buffer
return destChars - 1;
}
else
return 0;
}

16
Sources/Plasma/NucleusLib/pnUtils/pnUtStr.cpp

@ -384,22 +384,6 @@ wchar_t * StrDupLen (const wchar_t str[], unsigned chars) {
return IStrDupLen(str, chars);
}
//============================================================================
wchar_t * StrDupToUnicode (const char str[]) {
unsigned bytes = StrBytes(str) * sizeof(wchar_t);
wchar_t * dst = (wchar_t*)malloc(bytes);
StrToUnicode(dst, str, bytes / sizeof(wchar_t));
return dst;
}
//============================================================================
char * StrDupToAnsi (const wchar_t str[]) {
unsigned bytes = StrBytes(str) / sizeof(wchar_t);
char * dst = (char*)malloc(bytes);
StrToAnsi(dst, str, bytes);
return dst;
}
//===========================================================================
unsigned StrBytes (const char str[]) { // includes space for terminator
return (IStrLen(str) + 1) * sizeof(str[0]);

15
Sources/Plasma/NucleusLib/pnUtils/pnUtStr.h

@ -92,9 +92,6 @@ wchar_t * StrDup (const wchar_t str[]);
char * StrDupLen (const char str[], unsigned chars);
wchar_t * StrDupLen (const wchar_t str[], unsigned chars);
wchar_t * StrDupToUnicode (const char str[]);
char * StrDupToAnsi (const wchar_t str[]);
int StrCmp (const char str1[], const char str2[], unsigned chars = (unsigned)-1);
int StrCmp (const wchar_t str1[], const wchar_t str2[], unsigned chars = (unsigned)-1);
@ -112,18 +109,6 @@ void StrCopy (wchar_t * dest, const wchar_t source[], unsigned chars);
void StrPack (char * dest, const char source[], unsigned chars);
void StrPack (wchar_t * dest, const wchar_t source[], unsigned chars);
unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars);
unsigned StrToAnsi (char * dest, const wchar_t source[], unsigned destChars, unsigned codePage);
unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars);
unsigned StrToUnicode (wchar_t * dest, const char source[], unsigned destChars, unsigned codePage);
// FIXME: Get rid of these
inline unsigned StrToUnicode(wchar_t * dest, const plString & source, unsigned destChars)
{ return StrToUnicode(dest, source.c_str(), destChars); }
inline unsigned StrToUnicode(wchar_t * dest, const plString & source, unsigned destChars, unsigned codePage)
{ return StrToUnicode(dest, source.c_str(), destChars, codePage); }
float StrToFloat (const char source[], const char ** endptr);
float StrToFloat (const wchar_t source[], const wchar_t ** endptr);

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