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Ensure there is always book-spinning while linking
This should help people realize that things are happening... Even if whatever server they're connected to takes a very long time to process a join request. At some point in the future, the linking process should be de-serialized.
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@ -216,6 +216,7 @@ void plNCAgeLeaver::ExecNextOp () {
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//====================================================================
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case kUnloadAge: {
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nc->BeginTask();
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NetCliGameDisconnect();
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// Cull nodes that were part of this age vault (but not shared by the player's vault)
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