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Files for Allowing disabling avatar panic links
(cherry picked from commit 5f3a8644a7
)
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@ -865,10 +865,10 @@ void plArmatureMod::SpawnAt(int spawnNum, double time)
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w2l.RemoveScale();
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ci->SetTransform(l2w, w2l);
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ci->FlushTransform();
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if (plVirtualCam1::Instance())
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plVirtualCam1::Instance()->SetCutNextTrans();
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if (IsLocalAvatar() && plVirtualCam1::Instance())
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plVirtualCam1::Instance()->SetCutNext();
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if (GetFollowerParticleSystemSO())
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{
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// Since particles are in world space, if we've got some surrounding us, we've got to translate them to compensate for our warp.
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@ -234,7 +234,9 @@ public:
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virtual void PanicLink(hsBool playLinkOutAnim = true);
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virtual void PersonalLink();
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virtual bool ToggleDontPanicLinkFlag() { fDontPanicLink = fDontPanicLink ? false : true; return fDontPanicLink; }
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bool ToggleDontPanicLinkFlag() { fDontPanicLink = fDontPanicLink ? false : true; return fDontPanicLink; }
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void SetDontPanicLinkFlag(bool value) { fDontPanicLink = value; }
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int GetBrainCount();
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plArmatureBrain *GetNextBrain(plArmatureBrain *brain);
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