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synced 2025-07-14 10:37:41 -04:00
Fix the bugs I introduced by accidentally merging my own pull request.
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@ -131,15 +131,6 @@ class pfConsoleInputInterface : public plInputInterface
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{
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if( fConsole->fMode )
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{
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// If this is a character input, do not accept the codes (yes, the code) that will toggle
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// the console--that's handled elsewhere...
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if ( keyMsg->GetKeyChar() )
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{
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const plKeyBinding* keyb = fControlMap->FindBinding( B_SET_CONSOLE_MODE );
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if ( keyb->GetKey1().fKey == keyMsg->GetKeyCode() )
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return true;
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}
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fConsole->IHandleKey( keyMsg );
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return true;
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}
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