From d0f1e6f3e7f8c083e60249e6c1fa30f124bfadb2 Mon Sep 17 00:00:00 2001 From: John Johns Date: Thu, 24 Jun 2021 22:05:24 -0700 Subject: [PATCH] Remove the PhysX changes orig. bundled with unlock --- .../PubUtilLib/plPhysX/plSimulationMgr.cpp | 44 ++++++++++++------- .../PubUtilLib/plPhysX/plSimulationMgr.h | 18 ++++++++ 2 files changed, 47 insertions(+), 15 deletions(-) diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp index b1b8b0bc..0715523e 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp @@ -347,6 +347,8 @@ plSimulationMgr* plSimulationMgr::GetInstance() plSimulationMgr::plSimulationMgr() : fSuspended(true) + , fMaxDelta(kDefaultMaxDelta) + , fStepSize(kDefaultStepSize) , fAccumulator(0.0f) , fStepCount(0) , fLOSDispatch(TRACKED_NEW plLOSDispatch()) @@ -420,20 +422,16 @@ NxScene* plSimulationMgr::GetScene(plKey world) if (!scene) { + UInt32 maxSteps = (UInt32)hsCeil(fMaxDelta / fStepSize); + NxSceneDesc sceneDesc; sceneDesc.gravity.set(0, 0, -32.174049f); sceneDesc.userTriggerReport = &gSensorReport; sceneDesc.userContactReport = &gContactReport; + sceneDesc.maxTimestep = fStepSize; + sceneDesc.maxIter = maxSteps; scene = fSDK->createScene(sceneDesc); - // See "Advancing The Simulation State" in the PhysX SDK Documentation - // This will cause PhysX to only update for our step size. If we call simulate - // faster than that, PhysX will return immediately. If we call it slower than that, - // PhysX will do some extra steps for us (isn't that nice?). - // Anyway, this should be a good way to make us independent of the framerate. - // If not, I blame the usual suspects - scene->setTiming(kDefaultStepSize); - // Most physicals use the default friction and restitution values, so we // make them the default. NxMaterial* mat = scene->getMaterialFromIndex(0); @@ -607,24 +605,24 @@ void plSimulationMgr::Advance(float delSecs) return; fAccumulator += delSecs; - if (fAccumulator < kDefaultStepSize) + if (fAccumulator < fStepSize) { // Not enough time has passed to perform a substep. - plPXPhysicalControllerCore::UpdateNonPhysical(fAccumulator / kDefaultStepSize); + plPXPhysicalControllerCore::UpdateNonPhysical(fAccumulator / fStepSize); return; } - else if (fAccumulator > kDefaultMaxDelta) + else if (fAccumulator > fMaxDelta) { if (fExtraProfile) - Log("Step clamped from %f to limit of %f", fAccumulator, kDefaultMaxDelta); + Log("Step clamped from %f to limit of %f", fAccumulator, fMaxDelta); fAccumulator = kDefaultMaxDelta; } ++fStepCount; // Perform as many whole substeps as possible saving the remainder in our accumulator. - int numSubSteps = (int)(fAccumulator / kDefaultStepSize + 0.000001f); - float delta = numSubSteps * kDefaultStepSize; + int numSubSteps = (int)(fAccumulator / fStepSize + 0.000001f); + float delta = numSubSteps * fStepSize; fAccumulator -= delta; plProfile_IncCount(StepLen, (int)(delta*1000)); @@ -651,7 +649,7 @@ void plSimulationMgr::Advance(float delSecs) } } - plPXPhysicalControllerCore::Update(numSubSteps, fAccumulator / kDefaultStepSize); + plPXPhysicalControllerCore::Update(numSubSteps, fAccumulator / fStepSize); //sending off and clearing the Collision Messages generated by scene->simulate IDispatchCollisionMessages(); @@ -774,6 +772,22 @@ void plSimulationMgr::ISendUpdates() // RESOLUTION & TIMEOUT PARAMETERS // ///////////////////////////////////////////////////////////////// +void plSimulationMgr::SetMaxDelta(float maxDelta) +{ + fMaxDelta = maxDelta; +} +float plSimulationMgr::GetMaxDelta() const +{ + return fMaxDelta; +} +void plSimulationMgr::SetStepsPerSecond(int stepsPerSecond) +{ + fStepSize = 1.0f / (float)stepsPerSecond; +} +int plSimulationMgr::GetStepsPerSecond() +{ + return (int)((1.0 / fStepSize) + 0.5f); // round to nearest int +} int plSimulationMgr::GetMaterialIdx(NxScene* scene, hsScalar friction, hsScalar restitution) { diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h index 34975a23..5720669a 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h @@ -115,6 +115,20 @@ protected: plSimulationMgr(); virtual ~plSimulationMgr(); + // Set the maximum amount of time (in seconds) that the physics will advance + // between frames. If a frame-to-frame delta is bigger than this, we'll + // clamp it to this value. + // WARNING: animation doesn't do this, so if we clamp the time animated + // physicals and the avatar may move at a faster rate than usual. + void SetMaxDelta(float maxDelta); + float GetMaxDelta() const; + + // Set the number of steps per second that physics will advance. + // The more steps per second, the less fallthough and more accurate + // simulation response. + void SetStepsPerSecond(int stepsPerSecond); + int GetStepsPerSecond(); + // Walk through the synchronization requests and send them as appropriate. void IProcessSynchs(); @@ -143,7 +157,11 @@ protected: // but nothing will move. bool fSuspended; + float fMaxDelta; + float fStepSize; + float fAccumulator; + UInt32 fStepCount; // A utility class to keep track of a request for a physical synchronization.