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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 10:37:41 -04:00
Only apply height correction to human avatars.
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@ -1993,7 +1993,7 @@ bool plArmatureMod::ValidatePhysics()
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return false;
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if (!fController)
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fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth);
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fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth, (fBodyType == kBoneBaseMale || fBodyType == kBoneBaseFemale));
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if (fController)
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{
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@ -150,7 +150,7 @@ public:
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float GetHeight() const { return fHeight; }
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// Create a new controller instance - Implemented in the physics system
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static plPhysicalControllerCore* Create(plKey ownerSO, float height, float radius);
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static plPhysicalControllerCore* Create(plKey ownerSO, float height, float radius, bool human);
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protected:
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virtual void IHandleEnableChanged() = 0;
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@ -155,23 +155,24 @@ public:
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}
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} gControllerHitReport;
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plPhysicalControllerCore* plPhysicalControllerCore::Create(plKey ownerSO, float height, float width)
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plPhysicalControllerCore* plPhysicalControllerCore::Create(plKey ownerSO, float height, float width, bool human)
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{
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if (!plPXPhysicalControllerCore::fPXControllersMax || gControllers.size() < plPXPhysicalControllerCore::fPXControllersMax)
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{
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float radius = width / 2.0f;
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float realHeight = height - width;
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return new plPXPhysicalControllerCore(ownerSO, realHeight, radius);
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return new plPXPhysicalControllerCore(ownerSO, realHeight, radius, human);
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}
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return nil;
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}
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plPXPhysicalControllerCore::plPXPhysicalControllerCore(plKey ownerSO, float height, float radius)
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plPXPhysicalControllerCore::plPXPhysicalControllerCore(plKey ownerSO, float height, float radius, bool human)
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: plPhysicalControllerCore(ownerSO, height, radius),
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fController(nil),
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fActor(nil),
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fProxyGen(nil),
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fKinematicCCT(true)
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fKinematicCCT(true),
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fHuman(human)
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{
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ICreateController(fLocalPosition);
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fActor->raiseActorFlag(NX_AF_DISABLE_COLLISION);
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@ -724,10 +725,14 @@ void plPXPhysicalControllerCore::ICreateController(const hsPoint3& pos)
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// In PhysX 2, the kinematic actors scale factor isn't exposed.
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// It is hardcoded at 0.8 which doesn't suit, so we have to manually adjust its dimensions.
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float kineRadius = fRadius + kCCTSkinWidth;
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float kineHeight = fHeight + kPhysHeightCorrection;
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float kineHeight = fHeight;
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NxCapsuleShape* capShape = shape->isCapsule();
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if (fHuman)
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{
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kineHeight += kPhysHeightCorrection;
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capShape->setLocalPosition(NxVec3(0.0f, (kPhysHeightCorrection / 2.0f), 0.0f));
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}
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capShape->setDimensions(kineRadius, kineHeight);
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capShape->setLocalPosition(NxVec3(0.0f, (kPhysHeightCorrection / 2.0f), 0.0f));
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}
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else
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{
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@ -65,7 +65,7 @@ public:
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class plPXPhysicalControllerCore: public plPhysicalControllerCore
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{
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public:
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plPXPhysicalControllerCore(plKey ownerSO, float height, float radius);
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plPXPhysicalControllerCore(plKey ownerSO, float height, float radius, bool human);
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~plPXPhysicalControllerCore();
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// An ArmatureMod has its own idea about when physics should be enabled/disabled.
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@ -169,4 +169,5 @@ protected:
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plPhysicalProxy* fProxyGen;
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bool fKinematicCCT;
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bool fHuman;
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};
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