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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 10:37:41 -04:00

Merge cursor alignment fixes into default.

This commit is contained in:
Christian Walther
2012-04-05 22:35:44 +02:00
3 changed files with 8 additions and 6 deletions

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@ -55,14 +55,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plPipeline/plPlates.h"
#include "../plPipeline/plDebugText.h"
#include "../plGImage/plMipmap.h"
#include "hsWindows.h"
#include "../NucleusLib/inc/plPipeline.h"
// base size of the cursor
#define CURSOR_SIZE_X 0.0675f
#define CURSOR_SIZE_Y 0.09f
// The resolution that uses the base size of the cursor.
// All other resolutions will scale the cursor size to keep the same physical size.
#define BASE_WIDTH 1024
@ -470,7 +467,7 @@ void plMouseDevice::IUpdateCursorSize()
if(fCursor)
{
// set the size of the cursor based on resolution.
fCursor->SetSize( CURSOR_SIZE_X * BASE_WIDTH / fWidth, CURSOR_SIZE_Y * BASE_HEIGHT / fHeight );
fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
}
}

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@ -11680,7 +11680,11 @@ void plDXPlateManager::IDrawToDevice( plPipeline *pipe )
fD3DDevice->SetFVF(dxPipe->fSettings.fCurrFVFFormat = PLD3D_PLATEFVF);
fD3DDevice->SetStreamSource( 0, fVertBuffer, 0, sizeof( plPlateVertex ) );
plProfile_Inc(VertexChange);
fD3DDevice->SetTransform( D3DTS_VIEW, &d3dIdentityMatrix );
// To get plates properly pixel-aligned, we need to compensate for D3D9's weird half-pixel
// offset (see http://drilian.com/2008/11/25/understanding-half-pixel-and-half-texel-offsets/
// or http://msdn.microsoft.com/en-us/library/bb219690(VS.85).aspx).
D3DXMatrixTranslation(&mat, -0.5f/scrnWidthDiv2, -0.5f/scrnHeightDiv2, 0.0f);
fD3DDevice->SetTransform( D3DTS_VIEW, &mat );
oldCullMode = dxPipe->fCurrCullMode;
for( plate = fPlates; plate != nil; plate = plate->GetNext() )

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@ -126,6 +126,7 @@ class plPlate
hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
const char *GetTitle( void ) { return fTitle; }
UInt32 GetFlags( void ) { return fFlags; }
const plMipmap *GetMipmap( void ) { return fMipmap; }
void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
hsBool IsVisible( void );