Browse Source

Fix an aspect ratio assumption

avatar-spawn
Adam Johnson 12 years ago
parent
commit
ccefcfdb13
  1. 9
      MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp

9
MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp

@ -71,13 +71,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plNetClient/plNetClientMgr.h"
//#define aspect_HDTV // maybe someday we'll be on the xbox...
#ifdef aspect_HDTV
#define FOV_RATIO 1.78
#else
#define FOV_RATIO 1.33333333
#endif
hsBool plCameraBrain1_FirstPerson::fDontFade = false;
hsScalar plCameraBrain1::fFallAccel = 20.0f;
@ -257,7 +250,7 @@ void plCameraBrain1::IAnimateFOV(double time)
dH = fFOVGoal;
}
fCamera->SetFOVw( (hsScalar)(dH * FOV_RATIO) );
fCamera->SetFOVw( (hsScalar)(dH * plVirtualCam1::GetAspectRatio()) );
fCamera->SetFOVh( dH );
}

Loading…
Cancel
Save