1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Bump the step offset by a tenth of a foot.

This should keep the avatar from getting stuck on some stupid stuff such
as on the pellet machine. A real fix would be to tweak the data, but we
cannot do that.
This commit is contained in:
2013-02-05 19:13:00 -05:00
parent fe5ad6d437
commit cc15367781

View File

@ -71,7 +71,7 @@ bool plPXPhysicalControllerCore::fDebugDisplay = false;
int plPXPhysicalControllerCore::fPXControllersMax = 0;
#define kCCTSkinWidth 0.1f
#define kCCTStepOffset 0.6f
#define kCCTStepOffset 0.7f
#define kCCTZOffset ((fRadius + (fHeight / 2)) + kCCTSkinWidth)
#define kPhysHeightCorrection 0.8f
#define kPhysZOffset ((kCCTZOffset + (kPhysHeightCorrection / 2)) - 0.05f)