|
|
|
@ -89,7 +89,7 @@ protected:
|
|
|
|
|
|
|
|
|
|
kNormalLocStartIdx = kLocalLocEndIdx + 1, |
|
|
|
|
|
|
|
|
|
kReservedLocStart = 0xff000000, // Reserved locations are ones that aren't real game locations,
|
|
|
|
|
kReservedLocStart = 0xff000000, // Reserved locations are ones that aren't real game locations,
|
|
|
|
|
kGlobalServerLocIdx = kReservedLocStart, // Global pool room for the server. Only the server gets this one
|
|
|
|
|
|
|
|
|
|
kReservedLocAvailableStart = kGlobalServerLocIdx + 1, // This is the start of the *really* available ones
|
|
|
|
@ -119,7 +119,12 @@ public:
|
|
|
|
|
void Read(hsStream* s); |
|
|
|
|
void Write(hsStream* s) const; |
|
|
|
|
|
|
|
|
|
hsBool operator==(const plLocation& loc) const; |
|
|
|
|
hsBool operator==(const plLocation& loc) const |
|
|
|
|
{ |
|
|
|
|
// Ignore the itinerant flag when comparing, because
|
|
|
|
|
return (fSequenceNumber == loc.fSequenceNumber) && |
|
|
|
|
((fFlags & ~kItinerant) == (loc.fFlags & ~kItinerant)); |
|
|
|
|
} |
|
|
|
|
hsBool operator!=(const plLocation& loc) const { return !(loc == *this); } |
|
|
|
|
plLocation& operator=(const plLocation& loc); |
|
|
|
|
bool operator<(const plLocation& loc ) const { return fSequenceNumber < loc.fSequenceNumber; } |
|
|
|
|