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@ -850,33 +850,35 @@ void plPXPhysicalControllerCore::IProcessDynamicHits()
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void plPXPhysicalControllerCore::IDrawDebugDisplay() |
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{ |
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plDebugText &debugTxt = plDebugText::Instance(); |
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char strBuf[ 2048 ]; |
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int lineHeight = debugTxt.GetFontSize() + 4; |
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uint32_t scrnWidth, scrnHeight; |
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debugTxt.GetScreenSize( &scrnWidth, &scrnHeight ); |
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int y = 10; |
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plString debugString; |
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int y = 10; // Initial draw position
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int x = 10; |
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int lineHeight = debugTxt.GetFontSize() + 4; |
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sprintf(strBuf, "Controller Count: %d", gControllers.size()); |
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debugTxt.DrawString(x, y, strBuf); |
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debugString = plString::Format("Controller Count: %d", gControllers.size()); |
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debugTxt.DrawString(x, y, debugString.c_str()); |
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y += lineHeight; |
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// Only display avatar collisions if any exist...
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int collisionCount = fDbgCollisionInfo.GetCount(); |
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if (collisionCount > 0) |
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{ |
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debugTxt.DrawString(x, y, "Avatar Collisions:"); |
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y += lineHeight; |
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int i; |
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for (i = 0; i < fDbgCollisionInfo.GetCount(); i++) |
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for (int i = 0; i < collisionCount; i++) |
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{ |
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hsVector3 normal = fDbgCollisionInfo[i].fNormal; |
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char *overlapStr = fDbgCollisionInfo[i].fOverlap ? "yes" : "no"; |
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const char* overlapStr = fDbgCollisionInfo[i].fOverlap ? "yes" : "no"; |
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float angle = hsRadiansToDegrees(acos(normal * hsVector3(0, 0, 1))); |
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sprintf(strBuf, " Obj: %s, Normal: (%.2f, %.2f, %.2f), Angle(%.1f), Overlap(%3s)", |
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fDbgCollisionInfo[i].fSO->GetKeyName(), |
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normal.fX, normal.fY, normal.fZ, angle, overlapStr); |
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debugTxt.DrawString(x, y, strBuf); |
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debugString = plString::Format("\tObj: %s, Normal: (%.2f, %.2f, %.2f), Angle(%.1f), Overlap(%s)", |
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fDbgCollisionInfo[i].fSO->GetKeyName().c_str(), |
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normal.fX, normal.fY, normal.fZ, angle, |
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overlapStr); |
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debugTxt.DrawString(x, y, debugString.c_str()); |
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y += lineHeight; |
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} |
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} |
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} |
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#endif PLASMA_EXTERNAL_RELEASE |
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