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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Merge pull request #206 from Hoikas/quabs

Engine fixes for AhnyQuabs
This commit is contained in:
Branan Purvine-Riley
2012-06-10 09:50:25 -07:00
17 changed files with 158 additions and 106 deletions

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@ -223,6 +223,7 @@ void plNCAgeLeaver::ExecNextOp () {
plAgeLoader::GetInstance()->UnloadAge(); // unload age
nc->ISendCameraReset(false/*leaving age*/); // reset camera
nc->IUnloadRemotePlayers(); // unload other players
nc->IUnloadNPCs(); // unload non-player clones
if (NetCommNeedToLoadAvatar())
am->UnLoadLocalPlayer();

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@ -181,13 +181,9 @@ void plNetClientMgr::Shutdown()
plNetLinkingMgr::GetInstance()->LeaveAge(true);
// release existing remote players
int i;
for (i=0;i<RemotePlayerKeys().size();i++)
{
plKey k=RemotePlayerKeys()[i];
plAvatarMgr::GetInstance()->UnLoadRemotePlayer(k);
}
// release all avatar clones
IUnloadRemotePlayers();
IUnloadNPCs();
// Finally, pump the dispatch system so all the new refs get delivered.
plgDispatch::Dispatch()->MsgQueueProcess();
@ -197,7 +193,7 @@ void plNetClientMgr::Shutdown()
delete fMsgRecorder;
fMsgRecorder = nil;
}
for (i = 0; i < fMsgPlayers.size(); i++)
for (int i = 0; i < fMsgPlayers.size(); i++)
delete fMsgPlayers[i];
fMsgPlayers.clear();
@ -424,9 +420,19 @@ int plNetClientMgr::IPrepMsg(plNetMessage* msg)
//
void plNetClientMgr::IUnloadRemotePlayers()
{
for(int i=RemotePlayerKeys().size()-1;i>=0;i--)
plAvatarMgr::GetInstance()->UnLoadRemotePlayer(RemotePlayerKeys()[i]);
hsAssert(!RemotePlayerKeys().size(),"Still remote players left when linking out");
for (size_t i = fRemotePlayerKeys.size(); i > 0; --i)
plAvatarMgr::GetInstance()->UnLoadAvatar(fRemotePlayerKeys[i-1], true);
hsAssert(fRemotePlayerKeys.empty(), "Still remote players left when linking out");
}
//
// unload NPCs since we're leaving the age
//
void plNetClientMgr::IUnloadNPCs()
{
for (size_t i = fNPCKeys.size(); i > 0; --i)
plAvatarMgr::GetInstance()->UnLoadAvatar(fNPCKeys[i-1], false);
hsAssert(fNPCKeys.empty(), "Still npcs left when linking out");
}
//
@ -853,6 +859,31 @@ plSynchedObject* plNetClientMgr::GetLocalPlayer(hsBool forceLoad) const
plSynchedObject::ConvertNoRef(fLocalPlayerKey->ObjectIsLoaded()) : nil;
}
plSynchedObject* plNetClientMgr::GetNPC(uint32_t i) const
{
return fNPCKeys[i] ? plSynchedObject::ConvertNoRef(fNPCKeys[i]->ObjectIsLoaded()) : nil;
}
void plNetClientMgr::AddNPCKey(const plKey& npc)
{
// note: npc keys have little sanity checking...
hsAssert(npc, "adding nil npc key? naughty, naughty...");
fNPCKeys.push_back(npc);
}
bool plNetClientMgr::IsNPCKey(const plKey& npc, int* idx) const
{
if (npc)
{
plKeyVec::const_iterator it = std::find(fNPCKeys.begin(), fNPCKeys.end(), npc);
bool found = it != fNPCKeys.end();
if (idx)
*idx = found ? (it - fNPCKeys.begin()) : -1;
return found;
}
return false;
}
//
// return a ptr to a remote player
//

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@ -153,7 +153,7 @@ private:
// cached char info
plKey fLocalPlayerKey;
plKeyVec fRemotePlayerKeys;
// plKeyVec fNPCKeys;
plKeyVec fNPCKeys;
class plNetClientMgrMsg * fDisableMsg;
@ -222,6 +222,7 @@ private:
void IRemoveCloneRoom();
void IUnloadRemotePlayers();
void IUnloadNPCs();
plKey ILoadClone(plLoadCloneMsg *cloneMsg);
@ -309,9 +310,15 @@ public:
// avatar vault actions
int UploadPlayerVault(uint32_t vaultFlags);
// npc clones
const plKeyVec& NPCKeys() const { return fNPCKeys; }
plSynchedObject* GetNPC(uint32_t i) const;
void AddNPCKey(const plKey& npc);
bool IsNPCKey(const plKey& npc, int* idx=nil) const;
// remote players
const std::vector<plKey>& RemotePlayerKeys() const { return fRemotePlayerKeys; }
const plKeyVec& RemotePlayerKeys() const { return fRemotePlayerKeys; }
plSynchedObject* GetRemotePlayer(int i) const;
void AddRemotePlayerKey(plKey p);
hsBool IsRemotePlayerKey(const plKey p, int* idx=nil);

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@ -113,13 +113,16 @@ plKey plNetClientMgr::ILoadClone(plLoadCloneMsg *pCloneMsg)
// check if local or remote player before loading
plLoadAvatarMsg* loadAvMsg=plLoadAvatarMsg::ConvertNoRef(pCloneMsg);
if (loadAvMsg && loadAvMsg->GetIsPlayer())
if (loadAvMsg)
{
bool originating = ( pCloneMsg->GetOriginatingPlayerID() == this->GetPlayerID() );
if (originating)
fLocalPlayerKey = cloneKey;
else
AddRemotePlayerKey(cloneKey);
if (loadAvMsg->GetIsPlayer())
if (originating)
fLocalPlayerKey = cloneKey;
else
AddRemotePlayerKey(cloneKey);
else // hey, we got a quab or yeesha... or some other such devilry...
AddNPCKey(cloneKey);
}
plKey cloneNodeKey = hsgResMgr::ResMgr()->FindKey(kNetClientCloneRoom_KEY);
@ -139,6 +142,12 @@ plKey plNetClientMgr::ILoadClone(plLoadCloneMsg *pCloneMsg)
return cloneKey;
}
// need to drop our ref if it's an NPC
// remote players handled by plPlayerPageMsg--don't sweat that
plKeyVec::iterator it = std::find(fNPCKeys.begin(), fNPCKeys.end(), cloneKey);
if (it != fNPCKeys.end())
fNPCKeys.erase(it);
ICheckPendingStateLoad(hsTimer::GetSysSeconds());
plSynchEnabler p(false); // turn off dirty tracking while in this function