mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization Part 2: Fix VS2010 project file paths
Also moved SDK directories into toolset-specific build directory.
This commit is contained in:
186
Build/VS2010/Plasma/NucleusLib/pnGameMgr/pnGameMgr.vcxproj
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186
Build/VS2010/Plasma/NucleusLib/pnGameMgr/pnGameMgr.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Internal|Win32">
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<Configuration>Debug_Internal</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_Internal|Win32">
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<Configuration>Release_Internal</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D97E0E20-0502-4E63-BD05-41B42EED695F}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../../../../Sources/Plasma/NucleusLib/inc;../../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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</ClCompile>
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<Lib>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../../../../Sources/Plasma/NucleusLib/inc;../../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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</ClCompile>
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<Lib>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>../../../../../Sources/Plasma/NucleusLib/inc;../../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>
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</DebugInformationFormat>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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</ClCompile>
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<Lib>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>../../../../../Sources/Plasma/NucleusLib/inc;../../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>
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</DebugInformationFormat>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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</ClCompile>
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<Lib>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\TicTacToe\pnGmTicTacToe.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Heek\pnGmHeek.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Marker\pnGmMarker.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\BlueSpiral\pnGmBlueSpiral.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\ClimbingWall\pnGmClimbingWall.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\VarSync\pnGmVarSync.cpp" />
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\pnGameMgr.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\TicTacToe\pnGmTicTacToe.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Heek\pnGmHeek.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Marker\pnGmMarker.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\BlueSpiral\pnGmBlueSpiral.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\ClimbingWall\pnGmClimbingWall.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\VarSync\pnGmVarSync.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Intern.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Pch.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\pnGameMgr.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="TicTacToe">
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<UniqueIdentifier>{4ba33dc2-556f-4628-a2b4-245fe8c51e67}</UniqueIdentifier>
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</Filter>
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<Filter Include="Heek">
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<UniqueIdentifier>{76fbda7c-0422-406b-b59d-49a6f7d64cd8}</UniqueIdentifier>
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</Filter>
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<Filter Include="Marker">
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<UniqueIdentifier>{31998704-f091-40c7-9cec-ba4907ccf190}</UniqueIdentifier>
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</Filter>
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<Filter Include="BlueSpiral">
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<UniqueIdentifier>{2a02d36a-5cac-4e73-b53b-234fd47f6c92}</UniqueIdentifier>
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</Filter>
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<Filter Include="ClimbingWall">
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<UniqueIdentifier>{a8b790a0-4dc2-46f7-8685-310706e32f26}</UniqueIdentifier>
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</Filter>
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<Filter Include="VarSync">
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<UniqueIdentifier>{8ca44f92-0b17-4294-b751-953b3779d71c}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\TicTacToe\pnGmTicTacToe.cpp">
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<Filter>TicTacToe</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Heek\pnGmHeek.cpp">
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<Filter>Heek</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Marker\pnGmMarker.cpp">
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<Filter>Marker</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\BlueSpiral\pnGmBlueSpiral.cpp">
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<Filter>BlueSpiral</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\ClimbingWall\pnGmClimbingWall.cpp">
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<Filter>ClimbingWall</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\VarSync\pnGmVarSync.cpp">
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<Filter>VarSync</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\pnGameMgr.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\TicTacToe\pnGmTicTacToe.h">
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<Filter>TicTacToe</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Heek\pnGmHeek.h">
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<Filter>Heek</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Marker\pnGmMarker.h">
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<Filter>Marker</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\BlueSpiral\pnGmBlueSpiral.h">
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<Filter>BlueSpiral</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\ClimbingWall\pnGmClimbingWall.h">
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<Filter>ClimbingWall</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\VarSync\pnGmVarSync.h">
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<Filter>VarSync</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Intern.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\Pch.h" />
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<ClInclude Include="..\..\..\..\..\Sources\Plasma\NucleusLib\pnGameMgr\pnGameMgr.h" />
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</ItemGroup>
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</Project>
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