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Fix string usage that was broken from enabling the Max plugin build
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@ -192,7 +192,7 @@ public:
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hsBool IsAtEnd();
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/** Get the name of the underlying animation. */
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const char * GetName();
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plString GetName();
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/** Remove all channels from the master mode and remove us from
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our master modifier.
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@ -224,14 +224,14 @@ protected:
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/** Set up bookkeeping for a fade. */
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void ISetupFade(float goal, float rate, bool detach, uint8_t type);
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void IRegisterDetach(const char *channelName, plAGChannel *channel);
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void IRegisterDetach(const plString &channelName, plAGChannel *channel);
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const plAGAnim * fAnimation;
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plAGMasterMod * fMaster;
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std::map<char *, plAGChannelApplicator *, stringISorter> fChannels;
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std::map<plString, plAGChannelApplicator *, plString::less_i> fChannels;
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typedef std::multimap<const char *, plAGChannel *> plDetachMap;
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typedef std::multimap<plString, plAGChannel *> plDetachMap;
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plDetachMap fManualDetachChannels;
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std::vector<plAGChannel*> fCleanupChannels;
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