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HeadSpin.h is now the core header.
Rearrange some things so such that low-level CoreLib headers aren't quite so crazy. For higher level stuff, you still need to include the appropriate header.
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@ -40,8 +40,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsUtils.h"
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#include "HeadSpin.h"
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#include "plAxisAnimModifier.h"
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#include "hsResMgr.h"
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#include "pnSceneObject/plSceneObject.h"
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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plDecalEnableMod.h"
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#include "plMessage/plDynaDecalEnableMsg.h"
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#include "plMessage/plCollideMsg.h"
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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plImageLibMod.h"
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#include "plGImage/plBitmap.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plInterfaceInfoModifier.h"
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#include "hsResMgr.h"
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#include "pnKeyedObject/plKey.h"
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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plLogicModifier.h"
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#include "plgDispatch.h"
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#include "pnTimer/plTimerCallbackManager.h"
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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "hsStlUtils.h"
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#include "hsTimer.h"
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#include "plResponderModifier.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plSimpleModifier.h"
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#include "plgDispatch.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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//#include "hsTypes.h"
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//#include "HeadSpin.h"
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//#include "hsGeometry3.h"
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//#include "plgDispatch.h"
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//#include "pnSceneObject/plDrawInterface.h"
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