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HeadSpin.h is now the core header.

Rearrange some things so such that low-level CoreLib headers aren't quite
so crazy. For higher level stuff, you still need to include the
appropriate header.
This commit is contained in:
2012-01-21 21:52:21 -05:00
parent 2f53a10fb6
commit be26b145df
675 changed files with 801 additions and 1000 deletions

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@ -40,8 +40,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "hsUtils.h"
#include "HeadSpin.h"
#include "plAxisAnimModifier.h"
#include "hsResMgr.h"
#include "pnSceneObject/plSceneObject.h"

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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plDecalEnableMod.h"
#include "plMessage/plDynaDecalEnableMsg.h"
#include "plMessage/plCollideMsg.h"

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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plImageLibMod.h"
#include "plGImage/plBitmap.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plInterfaceInfoModifier.h"
#include "hsResMgr.h"
#include "pnKeyedObject/plKey.h"

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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plLogicModifier.h"
#include "plgDispatch.h"
#include "pnTimer/plTimerCallbackManager.h"

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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "hsStlUtils.h"
#include "hsTimer.h"
#include "plResponderModifier.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plSimpleModifier.h"
#include "plgDispatch.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
//#include "hsTypes.h"
//#include "HeadSpin.h"
//#include "hsGeometry3.h"
//#include "plgDispatch.h"
//#include "pnSceneObject/plDrawInterface.h"