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HeadSpin.h is now the core header.
Rearrange some things so such that low-level CoreLib headers aren't quite so crazy. For higher level stuff, you still need to include the appropriate header.
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsNoiseFunc.h"
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "hsGeometry3.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "hsMemory.h"
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#include "hsRadixSort.h"
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@ -43,7 +43,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef hsSearchVersion_inc
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#define hsSearchVersion_inc
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#include "hsTypes.h"
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#include "HeadSpin.h"
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/*
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do a template of lists to search for a matching entry. basic idea is that
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plAvg.h"
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#include <math.h>
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "hsGeometry3.h"
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#include <math.h>
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#include "plTriUtils.h"
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