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HeadSpin.h is now the core header.
Rearrange some things so such that low-level CoreLib headers aren't quite so crazy. For higher level stuff, you still need to include the appropriate header.
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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plConditionalObject.h"
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#include "plLogicModBase.h"
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@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plLogicModBase.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plModifier.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plDrawInterface.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plMultiModifier.h"
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#include "hsStream.h"
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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "HeadSpin.h"
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#include "plSingleModifier.h"
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#include "hsStream.h"
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