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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 11:19:10 +00:00

HeadSpin.h is now the core header.

Rearrange some things so such that low-level CoreLib headers aren't quite
so crazy. For higher level stuff, you still need to include the
appropriate header.
This commit is contained in:
2012-01-21 21:52:21 -05:00
parent 2f53a10fb6
commit be26b145df
675 changed files with 801 additions and 1000 deletions

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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plDistOpacityMod.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plFadeOpacityLay.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plFadeOpacityMod.h"
#include "plFadeOpacityLay.h"

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@ -40,7 +40,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plGrabCubeMap.h"

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@ -40,19 +40,12 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsConfig.h"
#include "HeadSpin.h"
#if HS_BUILD_FOR_WIN32
#define WIN32_EXTRA_LEAN
#define WIN32_LEAN_AND_MEAN
#ifndef _WINDOWS_H_ // redundant include guard to minimize compile times
#define _WINDOWS_H_
#include <windows.h>
#endif // _WINDOWS_H_
#include "vfw.h"
#endif // HS_BUILD_FOR_WIN32
#include "hsTypes.h"
#include "plLayerAVI.h"
#include "plGImage/plMipmap.h"

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@ -40,11 +40,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "hsTypes.h"
#include "HeadSpin.h"
#include "plLayerMovie.h"
#include "hsStream.h"
#include "hsResMgr.h"
#include "hsUtils.h"
#include "plMessage/plAnimCmdMsg.h"
#include "plGImage/plMipmap.h"