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HeadSpin.h is now the core header.
Rearrange some things so such that low-level CoreLib headers aren't quite so crazy. For higher level stuff, you still need to include the appropriate header.
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@ -39,5 +39,5 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsWindows.h"
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#include "plAllCreatables.h"
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@ -41,8 +41,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#pragma warning(disable: 4284)
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#include "HeadSpin.h"
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#include "hsTypes.h"
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#include "hsWindowHndl.h"
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#include "plClient.h"
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#include "hsStream.h"
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#include "plResMgr/plResManager.h"
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@ -47,10 +47,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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//#define NEW_CAMERA_CODE
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#include "hsWindowHndl.h"
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#include "HeadSpin.h"
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#include "hsBitVector.h"
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#include "hsTemplates.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnKeyedObject/plUoid.h"
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@ -53,7 +53,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "HeadSpin.h"
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#include "hsStream.h"
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#include "hsUtils.h"
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#include "plClient.h"
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#include "plClientResMgr/plClientResMgr.h"
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#include "plNetClient/plNetClientMgr.h"
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