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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 11:19:10 +00:00

Replace Uuid with plUUID EVERYWHERE.

This commit is contained in:
Darryl Pogue
2012-12-29 02:05:23 -08:00
parent a0641ba66b
commit bcf6e97d23
78 changed files with 427 additions and 892 deletions

View File

@ -409,7 +409,7 @@ void pfGameMgr::JoinGame (
//============================================================================
void pfGameMgr::CreateGame (
plKey receiver,
const Uuid & gameTypeId,
const plUUID& gameTypeId,
unsigned createOptions,
unsigned initBytes,
const void * initData
@ -439,7 +439,7 @@ void pfGameMgr::CreateGame (
//============================================================================
void pfGameMgr::JoinCommonGame (
plKey receiver,
const Uuid & gameTypeId,
const plUUID& gameTypeId,
unsigned gameNumber,
unsigned initBytes,
const void * initData

View File

@ -170,7 +170,7 @@ public:
// Create a new game
void CreateGame (
plKey receiver, // Receiver of pfGameCliMsgs for this game
const Uuid & gameTypeId, // typeid of game to create
const plUUID& gameTypeId, // typeid of game to create
unsigned createOptions, // Game create options from pnGameMgr.h
unsigned initBytes, // Game-specific initialization data
const void * initData
@ -178,7 +178,7 @@ public:
// Join or create the specified common game
void JoinCommonGame (
plKey receiver, // Receiver of pfGameCliMsgs for this game
const Uuid & gameTypeId, // typeid of common game to create/join
const plUUID& gameTypeId, // typeid of common game to create/join
unsigned gameNumber, // "table number" of common game to create/join
// In case the common game needs to
// be created on the server, these