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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Replace Uuid with plUUID EVERYWHERE.
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@ -409,7 +409,7 @@ void pfGameMgr::JoinGame (
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//============================================================================
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void pfGameMgr::CreateGame (
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plKey receiver,
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const Uuid & gameTypeId,
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const plUUID& gameTypeId,
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unsigned createOptions,
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unsigned initBytes,
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const void * initData
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@ -439,7 +439,7 @@ void pfGameMgr::CreateGame (
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//============================================================================
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void pfGameMgr::JoinCommonGame (
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plKey receiver,
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const Uuid & gameTypeId,
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const plUUID& gameTypeId,
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unsigned gameNumber,
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unsigned initBytes,
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const void * initData
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@ -170,7 +170,7 @@ public:
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// Create a new game
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void CreateGame (
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plKey receiver, // Receiver of pfGameCliMsgs for this game
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const Uuid & gameTypeId, // typeid of game to create
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const plUUID& gameTypeId, // typeid of game to create
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unsigned createOptions, // Game create options from pnGameMgr.h
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unsigned initBytes, // Game-specific initialization data
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const void * initData
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@ -178,7 +178,7 @@ public:
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// Join or create the specified common game
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void JoinCommonGame (
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plKey receiver, // Receiver of pfGameCliMsgs for this game
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const Uuid & gameTypeId, // typeid of common game to create/join
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const plUUID& gameTypeId, // typeid of common game to create/join
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unsigned gameNumber, // "table number" of common game to create/join
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// In case the common game needs to
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// be created on the server, these
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